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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo Reach Animation Issues

Author Topic: Halo Reach Animation Issues (2 messages, Page 1 of 1)
Moderators: Dennis

Heavensblood
Joined: Oct 17, 2019


Posted: Oct 17, 2019 09:22 PM    Msg. 1 of 2       
I'm trying to import an animation into 3ds max, but can't get it to work. http://ghost.halomaps.org/bluestreak/animation/ Is the animation importer I am using and the animation tag file is related to halo reach characters. It works fine with models from halo ce, but not reach and that is what I am struggling with.

Steps to make it work with ce models

1/ Using adjutant to extract a mesh and then using 3ds max via AMF importer
2/ after importing I use the animation script from the link above and choose my desired animation and it works fine.

Now! I do the exact same steps for halo reach meshes like cpt keys, but get a bunch of bone errors or something like that.

Just in case your're going to bring up GBXmodels where and how can I get those files from? will it be like adjutant where I can choose what I like and export as such? Because I don't use GBX script when importing the halo ce mesh. Can adjutant also download tags related to animation? I tried and got some things, but not anything for animation
Edited by Heavensblood on Oct 17, 2019 at 09:25 PM


Tachikoma
Joined: Oct 13, 2018

Mobile Suit enthusiast


Posted: Oct 18, 2019 12:43 PM    Msg. 2 of 2       
You're trying to import animations from a game that came out almost 10 years after the maxscript you're trying to use?

http://forum.halomaps.org/index.cfm?page=topic&topicID=51196

Reach extraction is still not available.

 

 
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