You effing legend. Holy crap. Oh my god. Done. You're a god damn life saver. I had no idea putting detail bitmaps in the bump would fix it... S###.
So I don't know how, when I import GBXModels they aren't textured, so I have to redo the shaders until I get them right.
So I wondered why the pelican had: bay and bay_floor with the same bitmap. I made a bay_floor material with the boilerplate detail as the bump map and applied it to the wall and floor panels as it should be.
BOOM. Re-exported it, Tooled it, checked in Sapien and BAM! Pelican looks stock textured, lit as ef.
You made my effing day holy crap, I need to go celebrate. FINALLY. Someone mentioned one LITTLE thing I missed and I FINALLY 100% complete one of my million projects.
Thank you so effing much.
Like my other cries for help, you didn't just help me out man, there were three others with this same dilemma. I'll let them now you helped out.
Effing sick. I'll kiss you through the damn screen.
Quote: --- Original message by: OrangeJuiceEdited by Halo CE Noob Modder117 on Oct 28, 2019 at 12:45 AM
If you're trying to get detail-maps blended into a shader_model, you'll probably need to do so in the multipurpose map
Edited by OrangeJuice on Oct 27, 2019 at 06:22 PM