...I don't have any portals, I forgot to do them!

Importing the regular A10 portals causes Tool to crap out Magenta errors for every portal (now what in the hell is this one? Unearthed edges?). Would it be safe to put rectangles over every doorway and apply +portal? Or do I have to seal the geometry like a wall with verts connected to the actual map BSP itself?

Most YouTube tutorials I've seen literally just turn the map into a giant checkerboard with one giant plane. It this one simple way to do this? Note: As usual, they're outdoor maps so I'm not too sure if interiors have to be any different.

**The debug file: The 'magenta' unearthed errors highlight the outer borders of each portal** I get this when I import all A10 portals:

D:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool structure levels\test\example new

Couldn't read map file './toolbeta.map'

building intermediate geometry...

### WARNING found #28 degenerate triangles.

building collision geometry...

reducing collision geometry...

building collision bsp...

### WARNING found nearly coplanar surfaces (red and green).

reducing collision bsp...

verifying collision geometry...

verifying collision bsp...

building portals...

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

EAX: 0x00000000

EBX: 0x06298801

ECX: 0x00000000

EDX: 0x00000000

EDI: 0x0019F210

ESI: 0x00000000

EBP: 0x0019F0E8

ESP: 0x0019F0DC

EIP: 0x77DA136C, C2 08 00 90 ?????

EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count

I get this when using the grid/box method:

D:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool structure levels\test\example new

Couldn't read map file './toolbeta.map'

building intermediate geometry...

building collision geometry...

reducing collision geometry...

building collision bsp...

### WARNING found nearly coplanar surfaces (red and green).

reducing collision bsp...

verifying collision geometry...

verifying collision bsp...

building portals...

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### WARNING unearthed edge (magenta boxed lines).

### ERROR: portal does not define two closed spaces. (see yellow in error geometry)

building render geometry...

building subclusters...

building pvs... building pvs... building structure lens flares...done

structure bsp "levels\test\example\new"

BSP has 25668 nodes, 12609 leaves

51664 surfaces and 80312 vertices in 27 material groups

157 portals, 9 clusters

3010Kb collision data (388Kb vertices, 1222Kb edges, 308Kb surfaces)

4781Kb render data (3199Kb vertices, 958Kb surfaces,

347Kb nodes/leaves, 268Kb clusters)

0Kb pathfinding data

----------------------

8841Kb (without debug information)

Edited by Halo CE Noob Modder117 on Nov 4, 2019 at 08:22 AM