Joined: Jun 29, 2014
Posted: Nov 22, 2019 09:39 AM
Msg. 1 of 2
Hi, just a really short question - but i could not find an answer to this:
How does the YPR rotation values that are being used in Halo translate to Unity XYZ values?
Edited by theYellow on Nov 22, 2019 at 10:20 AM
Joined: Jan 29, 2009
"especially not the so called 'helpful' types."
Posted: Nov 22, 2019 10:43 AM
Msg. 2 of 2
Aviation Yaw, Pitch, and Roll
Yaw would be to look turn or steer left and right
Pitch would be to nose up and down. And:
Roll would be to roll, like turning a camera from landscape to portrait or cocking your head left or right
Aside from that, Halo assets are created facing +X rather than +Y in most other games so that might affect some things if you're ripping halo assets
Edited by OrangeJuice on Nov 23, 2019 at 04:11 AM