
theYellow
Joined: Jun 29, 2014
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Posted: Nov 22, 2019 09:39 AM
Msg. 1 of 2
Hi, just a really short question - but i could not find an answer to this:
How does the YPR rotation values that are being used in Halo translate to Unity XYZ values? Edited by theYellow on Nov 22, 2019 at 10:20 AM
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OrangeJuice
Joined: Jan 29, 2009
new content isn't a mod. hhtmods are mods.
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Posted: Nov 22, 2019 10:43 AM
Msg. 2 of 2
Aviation Yaw, Pitch, and Roll
Yaw would be to look turn or steer left and right
Pitch would be to nose up and down. And:
Roll would be to roll, like turning a camera from landscape to portrait or cocking your head left or right
Aside from that, Halo assets are created facing +X rather than +Y in most other games so that might affect some things if you're ripping halo assets Edited by OrangeJuice on Nov 23, 2019 at 04:11 AM
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