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Author Topic: pyr rotation to lefthanded XYZ (2 messages, Page 1 of 1)
Moderators: Dennis

Joined: Jun 29, 2014

Posted: Nov 22, 2019 09:39 AM    Msg. 1 of 2       
Hi, just a really short question - but i could not find an answer to this:

How does the YPR rotation values that are being used in Halo translate to Unity XYZ values?
Edited by theYellow on Nov 22, 2019 at 10:20 AM

Joined: Jan 29, 2009

Still here because your site isn't active either.

Posted: Nov 22, 2019 10:43 AM    Msg. 2 of 2       
Aviation Yaw, Pitch, and Roll

Yaw would be to look turn or steer left and right

Pitch would be to nose up and down. And:

Roll would be to roll, like turning a camera from landscape to portrait or cocking your head left or right

Aside from that, Halo assets are created facing +X rather than +Y in most other games so that might affect some things if you're ripping halo assets
Edited by OrangeJuice on Nov 23, 2019 at 04:11 AM


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