A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »BSP Finishing Touches- In-Depth Portal Questions

Author Topic: BSP Finishing Touches- In-Depth Portal Questions (1 messages, Page 1 of 1)
Moderators: Dennis

Halo CE Noob Modder117
Joined: Aug 9, 2018

Can we just be friends? Chill my dudes...

Posted: Dec 28, 2019 06:37 PM    Msg. 1 of 1       
D:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool structure levels\new new
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... building pvs... no indoor maximum
building structure lens flares...done

structure bsp "levels\new\new"
BSP has 25994 nodes, 13607 leaves
15095 surfaces and 16756 vertices in 22 material groups
2 portals, 2 clusters

1569Kb collision data (117Kb vertices, 465Kb edges, 144Kb surfaces)
1475Kb render data (667Kb vertices, 363Kb surfaces,
364Kb nodes/leaves, 74Kb clusters)
0Kb pathfinding data
3263Kb (without debug information)

Never mind!

Edited by Halo CE Noob Modder117 on Jan 4, 2020 at 01:04 AM


Previous Older Thread    Next newer Thread

Time: Thu May 28, 2020 6:22 PM 203 ms.
A Halo Maps Website