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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How do you Import and edit Existing Bipeds and Vehicles in 3DS MAX?

Author Topic: How do you Import and edit Existing Bipeds and Vehicles in 3DS MAX? (2 messages, Page 1 of 1)
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Halo CE Noob Modder117
Joined: Aug 9, 2018

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Posted: Jan 6, 2020 11:45 PM    Msg. 1 of 2       
Ok now that I can do BSPs, I've noticed vehicle and biped importing and editing is a somewhat different process.

I can get the objects back into the game but they never have collisions or animations.
Edited by Halo CE Noob Modder117 on Jan 8, 2020 at 10:17 AM


Halo CE Noob Modder117
Joined: Aug 9, 2018

Can we just be friends? Chill my dudes...


Posted: Jan 10, 2020 02:42 AM    Msg. 2 of 2       
How do you set regions and perms? Tool compiles them with no markers, regions or perms.

Is there a Tool line I have to type or do I need to export every piece separately?
Edited by Halo CE Noob Modder117 on Jan 17, 2020 at 02:05 AM

 

 
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