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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How do you Import and edit Existing Bipeds and Vehicles in 3DS MAX?

Author Topic: How do you Import and edit Existing Bipeds and Vehicles in 3DS MAX? (3 messages, Page 1 of 1)
Moderators: Dennis

Halo CE Noob Modder117
Joined: Aug 9, 2018

Hamster, Michelle & Spiral, thanks for your help.


Posted: Jan 6, 2020 11:45 PM    Msg. 1 of 3       
Ok now that I can do BSPs, I've noticed vehicle and biped importing and editing is a somewhat different process.

I can get the objects back into the game but they never have collisions or animations.
Edited by Halo CE Noob Modder117 on Jan 8, 2020 at 10:17 AM


Pabeung
Joined: Dec 18, 2018

F Neil Kahn


Posted: Jan 10, 2020 01:20 AM    Msg. 2 of 3       
When you import them in 3DS Max you need to restore their regions and permutations and compile them how they were originally and after that you need to match their node checksum.


Halo CE Noob Modder117
Joined: Aug 9, 2018

Hamster, Michelle & Spiral, thanks for your help.


Posted: Jan 10, 2020 02:42 AM    Msg. 3 of 3       
How do you set regions and perms? Tool compiles them with no markers, regions or perms.

Is there a Tool line I have to type or do I need to export every piece separately?
Edited by Halo CE Noob Modder117 on Jan 17, 2020 at 02:05 AM

 

 
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