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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Whoever made the map ‘Revelations’

Author Topic: Whoever made the map ‘Revelations’ (9 messages, Page 1 of 1)
Moderators: Dennis

Zonda
Joined: Dec 28, 2014

👺


Posted: Feb 1, 2020 06:43 AM    Msg. 1 of 9       
Just know that I know.

I’ve seen better tbh


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Feb 6, 2020 11:46 AM    Msg. 2 of 9       
I have seen smarter people than you.
And yet, you don't see me creating a thread about that, do you?


Zonda
Joined: Dec 28, 2014

👺


Posted: Feb 9, 2020 01:46 AM    Msg. 3 of 9       
Quote: --- Original message by: GLaDOS
I have seen smarter people than you.
And yet, you don't see me creating a thread about that, do you?
ebin 2-layer joke about discussion value my man


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Feb 20, 2020 01:14 AM    Msg. 4 of 9       
hi i made revelations i hope u liked the anime

ps: b sure to check out my new gayme https://twitter.com/TeamFalldog/status/988893400882696192


Edited by SeL on Feb 20, 2020 at 01:25 AM


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Feb 22, 2020 10:26 AM    Msg. 5 of 9       
what is revelations


Zonda
Joined: Dec 28, 2014

👺


Posted: Mar 8, 2020 10:57 PM    Msg. 6 of 9       
Quote: --- Original message by: SeL

hi i made revelations i hope u liked the anime

ps: b sure to check out my new gayme https://twitter.com/TeamFalldog/status/988893400882696192

https://i.imgur.com/PISdFtP.gif
Edited by SeL on Feb 20, 2020 at 01:25 AM
Dude the map is so old I thought everybody from that era stopped having anything to do with halo last decade. I really enjoy exploring maps and the secret room was defs a surprise lol

Quote: --- Original message by: Oskarmandude
what is revelations


http://hce.halomaps.org/index.cfm?fid=4992
Edited by Zonda on Mar 8, 2020 at 10:59 PM


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Mar 10, 2020 04:07 AM    Msg. 7 of 9       
you maybe should look into porting this map to mcc, it has mostly h1 assets so it should work well


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Mar 10, 2020 10:45 PM    Msg. 8 of 9       
Quote: --- Original message by: Zonda

Quote: --- Original message by: SeL

hi i made revelations i hope u liked the anime

ps: b sure to check out my new gayme https://twitter.com/TeamFalldog/status/988893400882696192

https://i.imgur.com/PISdFtP.gif
Edited by SeL on Feb 20, 2020 at 01:25 AM
Dude the map is so old I thought everybody from that era stopped having anything to do with halo last decade. I really enjoy exploring maps and the secret room was defs a surprise lol



:)

It was a gag for a friend who had a huge thing for Haruhi back in the day (his name is outside the room).

There's a handful of us still around, but for the most part, like me, are working on their own games and/or other projects.

Quote: --- Original message by: Kinnet
you maybe should look into porting this map to mcc, it has mostly h1 assets so it should work well


I was under the impression MCC is going to be able to load Custom Edition maps natively at... some point in the future?

I'd love to make more halo content, especially on a modern engine, but frankly I don't think 343 is going to give us any sort of proper dev tools to make that possible, so I'm not holding out much hope for being able to make halo stuff again.


The Master
Joined: Aug 8, 2014


Posted: Mar 11, 2020 03:42 PM    Msg. 9 of 9       
Quote: --- Original message by: SeL
-snip-

I was under the impression MCC is going to be able to load Custom Edition maps natively at... some point in the future?


From what I understand, the engine is actually being emulated on top of unreal engine and is actually a dll (Someone correct me), the maps still contain most of the data they usually did on Custom Edition but some assets like sounds and textures are exported to other sabre engine files in another folder, I'm assuming, to be able to switch between the two engines instantly while sharing assets between them.
AFAIK we can only port maps by reassinging custom texture/sound paths to default ones, replacing a pre-existing map and doing some hex editing to get the map to load.
I'm assuming we will be seeing a proper, easy porting tool in the distant future when people figure out how to make those files and how everything works, but until then we're gonna have to do with wacky ports like yoyorast island.

So no, I don't think they will ever be able to load them natively unless they rebuild the entire MCC engine from scratch while implementing cross platform matchmaking, which I'm sure they're eager to do for free.

 

 
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