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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Endless and Repeat Scripts

Author Topic: Endless and Repeat Scripts (3 messages, Page 1 of 1)
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Halo CE Noob Modder117
Joined: Aug 9, 2018

Can we just be friends? Chill my dudes...


Posted: Mar 26, 2020 10:13 AM    Msg. 1 of 3       
Is it possible to have a script repeat itself throughout the duration of a level?

E.G. Spawn a vehicle, have it complete its run, despawn, respawn and repeat the exact same thing?

Like Halo 2 on Metropolis, the pelicans at the end spawn in, fly across the ocean, despawn and sleep for 5-10 seconds and the script resets.

Is this what is called a 'continuous' script?

(script name continuous crap
(spawn pelican object creation
(recording play and hover
(unload poop
(recording play and delete
(sleep 1000 years
(repeat?
)
Edited by Halo CE Noob Modder117 on Mar 26, 2020 at 10:13 AM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 26, 2020 05:28 PM    Msg. 2 of 3       
Yup, continuous would be best course of action for this.

(script continuous pelican_flyby
(object_create_anew peli_bg_1)
(object_teleport peli_bg_1 peli_gb_1_spawn)
(recording_play_and_delete peli_bg_1 peli_bg_1_ra)
(sleep (recording_time peli_bg_1 ))
(sleep (30 * 10))
)

Script static voids also let you run a series of commands a script itself

(script static void pelican_flyby
(object_create_anew peli_bg_1)
(object_teleport peli_bg_1 peli_gb_1_spawn)
(recording_play_and_delete peli_bg_1 peli_bg_1_ra)
(sleep (recording_time peli_bg_1 ))
(sleep (30 * 10))
)

(script startup start_me_up_baybee
(Zhu Li, do the thing
(sleep 30)
(pelican_flyby)
(sleep 90)
(more scripts
(pelican_flyby)
)


Halo CE Noob Modder117
Joined: Aug 9, 2018

Can we just be friends? Chill my dudes...


Posted: Mar 26, 2020 10:17 PM    Msg. 3 of 3       
Sweet, thanks for that confirmation.

Love the script example by the way.

 

 
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