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Author Topic: Sapien crashes when adding anything (scenery, weapons, vehicles.. etc) (5 messages, Page 1 of 1)
Moderators: Dennis

Joined: Apr 18, 2020

Posted: Apr 18, 2020 08:43 AM    Msg. 1 of 5       
I'm new to map making and am working on my first Halo map from scratch. I've been following the "Making a Map Tutorial" that is posted here on this website. Everything has been going wonderfully, though a tad difficult, until I got to Sapien. Any time I add anything like vehicles, trees, rocks, weapons, etc Sapien crashes immediately.

I've been reading a lot of other forms to try and answer my question but am here writing a question as a last resort. Before we go further let me say the following:

1. I've been running CMD tool, Guerilla, and Sapien all in Administer mode.
2. I've been running Sapien in compatibility mode for XP - Service pack 2 (but I've tried all the other options including windows 98 unsuccessfully).

Here is the last paragraph of my debug file:
04.18.20 08:17:03 sapien pc ----------------------------------------------
04.18.20 08:17:03 reference function: _write_to_error_file
04.18.20 08:17:03 reference address: 401b13
04.18.20 08:17:03 Couldn't read map file './sapienbeta.map'
04.18.20 08:17:04 CreateDevice succeeded with refresh rate = 0
04.18.20 08:17:05 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.18.20 08:17:07 Increasing sound decompression buffer size to 1048576 bytes
04.18.20 08:17:10 WARNING: 1 clusters in structure_bsp levels\gates\gates have no background sound or sound environment.
04.18.20 08:17:10 local player 0, weapon (0x0), deleted unexpectedly
04.18.20 08:24:54 EAX: 0x00000000
04.18.20 08:24:54 EBX: 0x15E2CBB8
04.18.20 08:24:54 ECX: 0x1568F998
04.18.20 08:24:54 EDX: 0x00000000
04.18.20 08:24:54 EDI: 0x09FE2370
04.18.20 08:24:54 ESI: 0x16160888
04.18.20 08:24:54 EBP: 0x156B3F1A
04.18.20 08:24:55 ESP: 0x0019EB10
04.18.20 08:24:55 EIP: 0x0064023A, F7 79 60 52 ?????

There doesn't seem to be many other folks with the "EXCEPTION_INT_DIVIDE_BY_ZERO" error but I think that's where my problem is?

Any help would be appreciated. Previously I had made a blank box map (no textures, shaders, or anything "fancy") and I was able to add items so I think the problem has to do with my map.


Joined: Jan 29, 2009

Still here because their site isn't active either

Posted: Apr 21, 2020 01:35 AM    Msg. 2 of 5       
Try deleting frame and making another one

Joined: Apr 18, 2020

Posted: Apr 25, 2020 08:18 AM    Msg. 3 of 5       
I've tried that but unsuccessfully (multiple times actually). Any thoughts on the error message from the debug file?

Joined: Jan 29, 2009

Still here because their site isn't active either

Posted: Apr 25, 2020 01:07 PM    Msg. 4 of 5       
Has it also done this by just looking around in certain directions? If it does act up in strange ways like this and it gives this error, try setting its affinity to only use one CPU core using the Task Manager
Edited by OrangeJuice on Apr 25, 2020 at 11:31 PM

Joined: Feb 4, 2015

Posted: Apr 25, 2020 09:47 PM    Msg. 5 of 5       
sounds like a weapons tagset not compatible. I always keep a clean backup copy of my "tags" folder and whenever I encounter some errors I start with the "globals" folder and copy a fresh install back into my tags folder, also use Guerilla to open scenario and look at what "starting weapons" you are using...try to load just the stock weapons...ie...AR & Pistol and recompile to see if it is the weapon you are using; if that doesn;t work then copy a fresh backup copy of your complete "tags folder back into your Halo CE directory and try to re-compile using tool

I use "toolpro" vs stock tool that comes with HEK. i also had good luck using "os_tool",found in the Open Sauce version.


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