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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How do I get my biped's head to turn?

Author Topic: How do I get my biped's head to turn? (3 messages, Page 1 of 1)
Moderators: Dennis

OrangeJuice
Joined: Jan 29, 2009

Still here because their site isn't active either


Posted: Jun 10, 2020 08:24 PM    Msg. 1 of 3       
It's been a while since I could use the HEK so I'm making a biped just for fun.

I've already got stand unarmed idle and stand unarmed move-front. But I am majorly forgetting which animations control the head-turn for a biped

Which animation is it supposed to be? All I want is for the character to be able to look at things while standing and unarmed

----------

Thanks a lot for that!

But now I have another problem: Whenever I turn to the left or the right, my biped gets stuck in an infinite loop of just playing that 'turn-left' or 'turn-right' animation no matter what I try to fix it
Edited by OrangeJuice on Jun 22, 2020 at 02:19 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jun 11, 2020 12:33 AM    Msg. 2 of 3       
'stand look', it's a JMO (overlay).


OrangeJuice
Joined: Jan 29, 2009

Still here because their site isn't active either


Posted: Jun 11, 2020 04:59 AM    Msg. 3 of 3       
That's a godsend, thankssssss!

And now another problem. When I turn my character left or right, they get stuck in the turn-left and turn-right animations until I move the mouse back. Sh'o many technical issues

 

 
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