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Author Topic: Before you ask how to edit/make maps - Read This (44 messages, Page 2 of 2)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: May 18, 2009 07:27 AM    Msg. 10 of 44       
Quote: --- Original message by: CtrlAltDestroy

OK, just for the record, i'll set things straight with animation types:

First, lets run down on a little thing called frame info. You may have noticed these dx, dy, d-whatever things in the animation tag. 'd', for those of you who are familiar with calculus, means the derivative of--or the rate of change in--something, which is precisely what frame info is. It tells the game, frame by frame, how much an objects transformation is changing. dx, for instance, is the change in movement in the x direction. Similarly: dy for the y axis, and dz for the z axis. There is another called dyaw, which is the change in yaw rotation (or z rotation). Frame info provides additional data to an animation that may be useful for the engine to apply to various situations. For example dx frame info in a running animation may tell how fast a biped is moving (which is what the game uses to determine how fast an AI runs).

JMM is a base animation with no frame info data. This is ideal for FP animations as it does not cause tool to store redundant data (ie: JMA stores dx,dy frame info data, which is used for bipeds).
JMA, as mentioned previously, is a base animation with dx,dy frame info. It is ideal for running/walking animations in bipeds, as it tracks x (forward/backward) and y (left/right) movement data.
JMT is a base animation with dx,dy,dyaw frame info. This is used in turning animations for bipeds, where frame data is needed to track yaw (z axis) rotation. Much like how dx,dy frame info allows the game to determine how fast an AI moves, dyaw allows the game to determine how much the biped turns, along with the dx,dy frame info that JMA provides (hence dx,dy,dyaw).
JMZ is a base animation with dx,dy,dz,dyaw frame info, it provides everything a JMT animation does, but with the addition of dz frame info, which obviously is movement on the z axis.
JMO is an overlay animation. Aptly named, these animations 'overlay' themselves onto base animations or otherwise. Rather than animating the object with absolute transformations, they use relative transformations to modify an animation already playing. An example of an overlay animation is the first person moving animation. Rather than wasting time animating 'moving' variants of the reload, ready, fire, idle, etc. animations, a simple moving overlay animation is used to simulate the "sway" of the gun, regardless of what animation is playing.
JMR is a replacement animation. These animations are more like base animations than anything, but with a few differences. In a base animation, even if some nodes are left unanimated (still throughout the entire animation), in the final product ingame, they will appear as "still" throughout the entire animation. Replacement animations, on the other hand, ignore unanimated nodes. This is useful in many cases, for example: If a reload animation for a biped (tp, not fp) was made to be a base animation, many variants of it would have to be made: reloading while still, reloading while moving forward/backward/left/right, reloading while crouching, the list goes on... With a replacement animation, one can just animate the upper body movement (spine, arms and what have you) and leave the lower body still. This allows the game to play the base animation of running, crouching etc for the lower body and play the reload animation on the upper body. Much more efficient.
JMW is a world relative animation. This is useful for cinematic animations (read: NOT recorded animations, thats a whole other subject). World relative animations are played relative to... well... the world (ie: the origin [0,0,0] point of the level). This allows the animator to animate, say, a pelican directly on the level geometry and have it work flawlessly ingame.


Hopefully this clears up any confusion with animation types (if you took the time to read all that lol)






Edited by CtrlAltDestroy on May 18, 2009 at 02:01 AM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: May 22, 2009 06:41 AM    Msg. 11 of 44       
In Sapien, most are not aware of this fact, but you can press the SPACE bar to place an object directly on the camera.

Just an useful fact.

Edited by Mythril on May 22, 2009 at 06:41 AM


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: May 26, 2009 06:18 PM    Msg. 12 of 44       
Quote: --- Original message by: Mythril

In Sapien, most are not aware of this fact, but you can press the SPACE bar to place an object directly on the camera.

Just an useful fact.

Edited by Mythril on May 22, 2009 at 06:41 AM


MYTHRIL <3333333333333333333333333333333333

BEEN WONDERING THAT FOREVER.
uncapsl0l0l0l


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 26, 2009 06:33 PM    Msg. 13 of 44       
I remember learning that. I sat there for 5 minutes pounding the Enter key wondering why it wouldn't work lol.


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: May 26, 2009 06:35 PM    Msg. 14 of 44       
Quote: --- Original message by: UnevenElefant5
I remember learning that. I sat there for 5 minutes pounding the Enter key wondering why it wouldn't work lol.


Same except multiply that by 10.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jun 13, 2009 05:08 PM    Msg. 15 of 44       
Quote: --- Original message by: doginthemafia
also how do you add custom bipeds into a map like blood gulch?

They have tutorials for a reason.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jun 14, 2009 04:02 AM    Msg. 16 of 44       
Quote: --- Original message by: doginthemafia
also how do you add custom bipeds into a map like blood gulch?

This should be what you need: http://hce.halomaps.org/index.cfm?fid=3000


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Aug 11, 2009 08:23 PM    Msg. 17 of 44       
Awesome, my 3ds max trial is nearly out


Advancebo
Joined: Jan 14, 2008


Posted: Oct 8, 2009 06:23 AM    Msg. 18 of 44       
Applies to BSP tags and collision geometry tags.



As long as it doesnt overlap (right), it will compile the collision.

Of course, GBXmodels dont care about collision.


AXE MAN 1223
Joined: Apr 23, 2010

sweet


Posted: Apr 23, 2010 01:14 PM    Msg. 19 of 44       
I GET WHAT MAP EDITOR IS BUT I DONT KNOW HOW TO USE THIS PROGRAM, CAN YOU HELP ME PLEASE?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Apr 24, 2010 01:22 AM    Msg. 20 of 44       
Next time try reading the topic before you ask a question that's been answered in the first post.


Tezozomoc
Joined: Aug 20, 2010


Posted: Aug 20, 2010 08:37 PM    Msg. 21 of 44       
it says i need to install halo ce before install the programs, but i have it, what i have to do?


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Aug 20, 2010 10:23 PM    Msg. 22 of 44       
Quote: --- Original message by: Tezozomoc
it says i need to install halo ce before install the programs, but i have it, what i have to do?
Buy the game.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Aug 21, 2010 03:20 AM    Msg. 23 of 44       
Quote: --- Original message by: Tezozomoc
it says i need to install halo ce before install the programs, but i have it, what i have to do?
You cannot install the HEK ith a hacked or pirate version of the Halo CE game.

In order to install the Halo CE (Custom Edition) game you MUST own a copy of the Halo PC Retail version of the game and have the CD Product Key number which is printed on the yellow sticker labeled "Product Key". If you do not have the correct Halo PC CD Key you will not be able to install or run the game. Installing the Halo CE game will not affect or change your Halo PC Game they can both run on the same computer.

If you wish to join a server running a custom map you must have the map that the server is running already installed.


Programs

Halo Custom Edition Game - required
http://hce.halomaps.org/index.cfm?pg=3&fid=410

Halo Custom Edition V1.09 Patch update - required
http://hce.halomaps.org/index.cfm?fid=4987

Halo Custom Edition (CE) Editing Kit - optional
http://hce.halomaps.org/index.cfm?pg=3&fid=411

Purchase the Halo PC game:
http://www.google.com/products?q=Halo+Combat+Evolved+%2F+PC+&show=dd


HazmatGamer
Joined: Sep 1, 2010


Posted: Sep 1, 2010 06:08 AM    Msg. 24 of 44       
Hey would this work for me? because it says that my map files are 'Linker Address Map' why is that? HMT says it isnt valid for modding :(


HazmatGamer
Joined: Sep 1, 2010


Posted: Sep 2, 2010 01:33 AM    Msg. 25 of 44       
i beleive its just the halo PC, but i downloaded this too but its just HMT


Hs_crozzhair
Joined: May 8, 2010


Posted: Sep 25, 2010 06:57 PM    Msg. 26 of 44       
Is HEK+ and GMAX and other things like tags enough to make a map?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Sep 25, 2010 08:49 PM    Msg. 27 of 44       
try eschaton. HMT is aincent.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Sep 25, 2010 11:27 PM    Msg. 28 of 44       
Quote: --- Original message by: Hs_crozzhair
Is HEK+ and GMAX and other things like tags enough to make a map?
With the items listed in the first post you can model and make original custom maps.


Sylph
Joined: Oct 4, 2010


Posted: Oct 4, 2010 08:40 PM    Msg. 29 of 44       
For some reason everytime I try to install Gmax says, "internal error."
Anyone know why? I tried downloading and installing it multiple times.

Edited by Sylph on Oct 4, 2010 at 08:52 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 5, 2010 05:07 AM    Msg. 30 of 44       
Get Max ^^.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Oct 6, 2010 06:00 PM    Msg. 31 of 44       
Quote: --- Original message by: MoooseGuy
Get Max ^^.
Don't assume this is the answer. We're not dumbasses here; If we could get max we would.
Your gmax registry is wrong, or your computer can't handle gmax. Also check if you are running as administrator.


Sylph
Joined: Oct 4, 2010


Posted: Oct 6, 2010 06:50 PM    Msg. 32 of 44       
hmmm. It's not my computer, as I have used it before


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 1, 2011 12:30 PM    Msg. 33 of 44       
Sweet. Dual-wield time.


OrangeJuice
Joined: Jan 29, 2009

I'm feeling much better now, thanks!


Posted: Feb 16, 2011 05:36 PM    Msg. 34 of 44       
If you are trying to add background sounds, but they wont work: add a sound environment:

Background sounds won't play without a sound environment

---

If you have trouble texturing large or complex BSPs.

Try splitting the BSP into multiple objects and regions and use more than 1 material ball to texture with. By using multiple material-balls, you can refer the same shader MORE than once(assuming it is never referred more than once on the same ball) for different objects/regions.
Edited by OrangeJuice on Aug 9, 2011 at 11:48 PM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Dec 27, 2011 02:16 PM    Msg. 35 of 44       
Quote: --- Original message by: sshers1
Got tutorial for GMAX please?

if you guys find it post here please.


http://hce.halomaps.org/index.cfm?search=gmax+tutorial Search is your friend.


OrangeJuice
Joined: Jan 29, 2009

I'm feeling much better now, thanks!


Posted: Jun 19, 2012 01:37 AM    Msg. 36 of 44       
Networking Tips and Tricks:

01 - Using the same source folders on every computer

-snip-

It's 2018: It's safer to just use a subversion trunk
Edited by OrangeJuice on Oct 22, 2018 at 12:22 PM


Nickster5000
Joined: Dec 11, 2010


Posted: Dec 24, 2012 02:24 PM    Msg. 37 of 44       
I thought I'd put a copy of this on this thread for modelers:



I think it was posted earlier, but the link died, so heres another :P


Hs_crozzhair
Joined: May 8, 2010


Posted: Jan 1, 2013 05:35 PM    Msg. 38 of 44       
When I run the gmax installer, it just installs fraps and that's it.

I have tried downloading again.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jan 1, 2013 07:37 PM    Msg. 39 of 44       
Quote: --- Original message by: Hs_crozzhair
When I run the gmax installer, it just installs fraps and that's it.

I have tried downloading again.
You need to delete the files in your Temp folder. Fraps and Gmax use similar installers and fraps leave the installer in the temp directory

Open windows explorer and in the address bar type %temp% and return. This will open your temp directory. Sort the file list in detail mode by date and delete everything that is not from this year (2013). You may find some files in use so just skip them when prompted. Then try installing gmax again.


Hs_crozzhair
Joined: May 8, 2010


Posted: Jan 1, 2013 09:53 PM    Msg. 40 of 44       
The only 2 files left that are in use are

FXSAPIDebugLogFile
AdobeARM

and it still doesn't work.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jan 1, 2013 11:42 PM    Msg. 41 of 44       
Check the C:\windows\temp folder as well. On Win7/Vista you will need admin privilege to access is but it may be there. This is a known issue in that fraps leaves it's installer and Gmax uses the same one but doesn't overwrite it. It's always in one of the temp folders.


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Jan 6, 2014 09:24 PM    Msg. 42 of 44       
This post is about,
Bluestreak GBXmodel Importer. -Fixed.
Bluestreak JMS Exporter. -Fixed.

-Not Fixed by me.

**********************************************************************************************

Well, I found these; they were not that hard to find, but I made them even easier to get.


First one is a a fixed GBXmodel importer, it correctly assigns the materials, aswell as imports them ALL; not just the first two.
It can be found HERE, this one was fixed up but SlowBullet, if I remember correctly; though it still does not get the correct destination folder of the .tif files in data.
In many feeble attempts at this, I just end up corrupting the .ms.


Second, a AWESOME fix for BlueStreak; exporting at REDICULOUS SPEEDS!
It can be found HERE, speed factor was made possible by "bobbysoon", the rest of the credits are found in the "about" tab/button/thing, when you load it.
-Also, this one is apparently supposed to be in "GmaxPlugins/"
-gMax ONLY!!!!


@Mootjuh, since my IP is banned, and I can't be bothered hopping on a proxy, lol.
You may have the the same problem that I had with Chimp; 3 open edges, non-existing, but the wrl (and in-gamed with toolio) says that there is a vert that has been stretched across the world.

Fix = I haven't come accross any yet.

Fix 2 = I may have left out the detail that it is gMax ONLY, that may have caused it, lol, sorry.


Edited by Hobbet360 on Jan 6, 2014 at 09:38 PM
Edited by Hobbet360 on Jan 10, 2014 at 03:53 AM


sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: May 4, 2016 12:41 PM    Msg. 43 of 44       


OrangeJuice
Joined: Jan 29, 2009

I'm feeling much better now, thanks!


Posted: Apr 8, 2017 12:32 AM    Msg. 44 of 44       
3DS Max Compatibility



- - - - - - - - - -
These tests were done on Windows 10 Long Term Servicing Branch 64-bit.

A lot of " Halo Compatible " 3dsmax versions simply don't run on modern operating systems besides windows XP. So I wanted to collect them all and test them one by one. Here are my findings, they'll probably turn out differently for you:
- - - - - - - - - -


3DS Max 5
  • Run its installer in XP Service Pack 2 mode(Not Service Pack 3).
  • Will enable DirectShow from the Windows Legacy Features control panel.
  • Needs to be patched for single-core CPU use. Use imagecfg.
    ---- Setting CPU affinity allows max5 to shutdown properly. Without this fix, max5 will stay in memory after an exit.
    ---- cDilla is 16-bit. Will not work on 64bit windows AND IS NOT A DOS PROGRAM. Use a Network license to activate max5.
  • Service Pack 1 is needed to run Max5 in Direct3D 9 mode.

    3DS Max 6
  • Untested, for now

    3DS Max 7
  • Run its installer in XP Service Pack 2 mode(sp3 not tested).
  • The License Agreement window does not render. So you cannot accept the license agreement without a hack. Use Windows Enabler to bypass the accept button.
  • Needs to be patched for single-core CPU. Use imagecfg.
    ---- Setting CPU affinity allows max7 to shutdown properly. Without this fix, max7 will fail to load AT ALL, and will stay in memory after an exit.

    3DS Max 8
  • Same as 3ds Max 7

    Turbosquid GMAX (free)
  • Same as 3ds Max 7.
  • imagecfg trips gmax's integrity test. Patch it anyways. Make a copy of gmax.exe and run the copy instead
  • GMAX needs a well known registration bypass hack. (discreet doesn't exist anymore. So you cannot get a GMAX account. Which is a shame since GMAX is free.)
    EDIT: As of Q4 2017 it seems that the registration hack is getting more and more difficult to find with a simple search. However, I tested Windows Enabler, and it does allow you to proceed on the registry//first-launch step

    Blitzkrieg( MAX5 Version that comes with the HEK )
  • Place blitzkrieg.dlu into the plugins folder
  • The .dll files can actually be placed in the 3dsmax5 folder !

    Blitzkrieg( Max6, Max7, and Max8 Version from the downloads section )
  • Place blitzkrieg.dlu into the plugins folder
  • The .dll files can actually be placed in the 3dsmax root folder. Just don't overwrite any .dlls that are already present. It doesn't have to be exact which dlls you have.

    NOTICE:

    (
    this seems to be fixed for max5 and max7. (Aug 28, 2017))These older 3dsmax programs and their free clone alternative have problems with Right-Click menus. These artifacts traditionally don't show up until you've done a lot of work.

    What will happen: The right-click menu leaves a menu-shaped artifact on your screen that persists even when the program is minimized. It will not disappear until the program is shut down. Be sure to accommodate any right-click action with a workaround, and make yourself comfortable with using toolbar buttons and dropdown menus instead of right-clicking


    Windows Enabler is a standalone program(can be run from removable storage). What Windows Enabler does is "Un-Greys out" disabled buttons. Use it at your own risk.

    Imagecfg permanently patches exe files with a new CPU affinity. It is used in these compatibility tests to make these old 3dsmax programs run on a single core. Be sure to back up your target file before modifying it.

    FUN STUFF:

  • 3dsmax 5 (presumably 6) and 3dsmax 7 Do not have a pelt-unwrapper. They also lack the Bridge tool, making 3D modeling a bit of a challenge compared to newer versions. Often requiring you to sew up open edges with the create_face tool.

  • 3ds Max 7 (I do not have 6) Introduces Paint Deformation. This gives you the ability to use a drawing tablet to deform polies for things like: Hills, mountains, pits, and bumps. It recognizes Pen Pressure.

  • 3ds Max 8 introduces the UVW Pelt-unwrapper along with seam-editing. Max 8 also introduces the Bridge tool under Editable Poly which significantly speeds up mesh modeling.

    3dsmax5 windows 64bit windows7 windows 8 windows vista windows 8.1 win10 windows 10 x64 64-bit 64 max5 max7 max8

    Edited by OrangeJuice on Aug 28, 2017 at 02:41 AM
    Edited by OrangeJuice on Sep 29, 2017 at 12:19 PM
    Edited by OrangeJuice on May 23, 2018 at 03:39 PM

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