||Mar 19, 2010 06:31 PM
||May 3, 2013 05:23 PM
||Yesterday @ 05:33 PM
||RedStar, NegativeReality Studios, Freelance
||3d models, Halo, photography, film, Minecraft, Star Wars
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Skidrow925 has contributed to 2539 posts out of 438544 total posts
(.58%) in 1,157 days (2.19 posts per day).
20 Most recent posts:
Yah mean to say there won't even be a massive carpet nuke dropping longsword?
That's actually a really good idea. I would love to see this finished. Just don't give the BSP to somebody who will turn it into a "Halo4" map. I don't want to see that quite yet, though I guarantee it will happen sooner or later.
Just don't give up hope quite yet, Gonzo. You really need to finish this. Sooner or later works I suppose
Quote: --- Original message by: Dark Neon
Quote: --- Original message by: jackrabbit
How do you turn this on?
Also the words "No Grenades" should be moved where they are not overlapping lines. It just looks weird to have an overlap like that.
Actually the threads might come in handy.
See original post.
Working on Assault Rifle and Shotgun mêlée first. If we can get a weapon modeler, (which I may at some point try my hand at) then I will get animations for that up.
^ and also looks like it could use some sort of pylons,/side-supports. And lights.
Are you gonna add in the landing gear to the back as animated objects? That would make it look better on the ground, if you could do that. As far as color, it looks a bit too green to me, but that may just be the lighting in that area.
Also, I personally think it looks a bit odd with single thrusters on the winglets. Also, what is that thing on the chin in the first picture? Is that a chin-gun or a landing gear?
What, are you trying to break the internet clonecam? I think the internet would probably explode if someone somewhere were to not bring this ancient argument up.
And for the record, I think the mantis is pretty cool.
I would think that rounding them off would kind of remove the whole design ideal...
Maybe you should have like 117 segments? Heh.
For the amount of segments, it would look better to use a nice round number like, 8, 16, 32, etc. I think it looks fine, however, without any separated segments, and just one solid bar that actually does split but doesn't have those stupid lines. As for as an ammo counter, being able to glance and see how many bullets you have is helpful. Even just a segmented "progress bar" without visible splits like the CMT had could be useful.
Why not take all the hunters, wraiths, shadows, spirits, phantoms, ghosts, and shades, and put them on the bottom of the grav lift?
I would say the design is fairly good, but could use some labeling of some kind. Also, as was said, transparency and gradients are needed in here.
Also, bashing by age doesn't really do anything. Age isn't really a factor in most creative processes. I know people that created some pretty epic stuff around 8-10 years, and I know people that have spent pretty much their entire lives with an extreme lack of creativity. This entire argument however, is beside the point. Just sayin.
Quote: --- Original message by: Echo77
I think it might be too big to be well-suited to any practical applications on a modern or post-modern battlefield. Massive gun platforms went out of style during World War II, when advances started being made in aerial bombing. Guided munitions and precision artillery rendered them largely obsolete.
But, as far as rule of cool goes, it gets a thumbs-up for creativity.
Well with the range of stupidly far, it could be used for intercontinental barrages. I think. Haven't bothered to work on the rounds quite yet. Most;y it's just to one-up another duel artillery cannon I saw quite honestly.
Quote: --- Original message by: SilentJacket
I tink those barrels would break under their own weight, and that for something so huge, you need some form of forward support to maintain accuracy.
like this: http://sbiii.com/ordpix/cnparis7.jpg Edited by SilentJacket on Feb 7, 2013 at 09:27 PM
I agree. Had not really "tinked" about that before.
Actually that yellow-ish colored thing on the back of the gun absorbs recoil through a pneumatic/hydraulic system inside the gun. It works with those green rods on the front.
There is a full album up there... I'll put new pictures on later when I have somethin' new.
It's a mobile artillery cannon. The excavators are to dig a hole in the ground for the cannons to recoil into. This is to keep the vehicle form flying into the air on every shot.
I figure someone may find this interesting.
Overview from front-side angle.
Overview from rear-side angle.
Gun post firing, ejecting a spent round.
View of excavators and guns.
These are the current versions of the tires.
The main guns are final, the front end, the tires, the excavators, and the chassis are somewhat W.I.P, taking suggestions for the rear end, the front end, and elsewhere. Need ideas for a loading mech as well.
On the front, an offset-left driver spot, and an offset-right duel Gatling AA gun to be added.
As of latest picture, tri count is around 150k, obviously not final. The majority are simply there because I haven't been designing it to save polys.
Wireframes will come with the completed product.
Questions, comments, suggestions, criticisms, welcome.
Edited by Skidrow925 on Feb 5, 2013 at 07:22 PM
Team play, yiss. And also some interesting multikills.
Sounds like an interesting project. I can do FP animations for ye.
Actually I think it has. Not sure if it ever got finished but there was a project awhile back based off that. Also, if I remember correctly, Delicon20 was doing something to that affect.