Echo77 has contributed to 3270 posts out of 466694 total posts
(.70%) in 2,864 days (1.14 posts per day).
20 Most recent posts:
Quote: --- Original message by: altis94
Bigass by aLTis is great.
Can confirm. Other maps to look into include Chronopolis, Hydrolysis, Immure, No Remorse, and Z Coagulation H2.
The Covert Ops campaign is a good singleplayer series.
Quote: --- Original message by: The Kingx
Could all of our hopes and dreams finally come true?
It's the same message they've been giving us for 10+ years: "We're open to the idea," "We're keeping all our options on the table," "We're listening," "It's an exciting prospect." It's another non-answer.
Shiny aside, this is pretty awesome. CE needs more civilians.
Quote: --- Original message by: Masters1337
Where's that coming from? And there never was any forerunner tank vehicle, the only forerunner tank was the mission, and the only thing we have of that is from part of the gravemind cutscene.
It looks like a still from Evolution Of HALO [Beta Pre-XBOX] RTS & 3rd Person version, but the quality seems higher. It was amongst some files Michelle had bundled together. I'm not sure where it originated from initially.
Halopedia's page for the Forerunner Tank has a sketch that matches up very closely to the model in the screenshot, but this may be distinct from the one that was planned for Halo 2.
Higher quality image of early armor from another angle:
After comparing it against the sketch in Mega's post, it would appear that the rightmost vehicle is the Forerunner tank.
Quote: --- Original message by: natepley
Adding wildlife to Lumoria would make sense since it's a planet, but I'm not sure if it would make sense for blind wolves to be there since they live on halo...
Given that the Halo rings are artificial, I don't think any wildlife found on them would be native to the construct. They'd probably be species that had been brought in from elsewhere. I agree that it'd be good to see more ambient wildlife on Lumoria.
Quote: --- Original message by: MEGA_VKNG
-Probably gonna do a second pass on that M6C
Would also be nice to see some good SPI, the helmet in Dutch02's concept looks a little sharp though. The Ghosts of Onyx cover makes it look very rounded, fluid.
Edited by Echo77 on Feb 23, 2018 at 02:42 PM
Voice acting was my main "issue" with Lumoria: It was really cool that they had it, and it wasn't all bad (they did better than I'd have done), but it wasn't the best either. As a player, I would rather have no voice acting (the Covert Ops campaign utilized on-screen HUD messages to convey dialogue) than sub-par voice acting.
Additionally, given the pre-Xbox influences on the Lumoria aesthetic (particularly the Spectre, Elite shield gauntlet, etc.), it would be cool to see more things like that.
When I saw "SP MOD Announcement" I was expecting another contentless OP outlining a vague concept for a custom campaign, but you've actually got a good-looking BSP together. Curious to see how things turn out.
Quote: --- Original message by: cippozzo
Quote: --- Original message by: Spartan314
It looks like an SMG
actually i do not even know where the magazine could fit, it's my first time at modelling. Though I had a good reference, thanks to someone's topic
Halo's M7 loads from the left side, for what that's worth.
Rail placement is fine for flashlights and/or laser modules.
I think his intent is just to make 343 tags look more like Bungie tags, though, rather than to address the minutiae of controls.
Ejection port would be nice, but it'd be on the other side so we wouldn't even be able to tell in this concept anyway.
The pictures are very cool, digging the Clone Trooper-style stripes.
However, there have been a great many "singleplayer campaign idea" threads over the years. Most of them never really went anywhere. Because of this, the majority of the Halomaps community tends to view such threads with a degree of cynicism: An idea is good, but tangible progress is even better.
Glorious. Hopefully I'll be able to attend.
This pleases me
Moar guns when
I've wanted a good Marine-based SP for a while now, so you've got my attention. Would be nice to see more in-depth weapon mechanics and an emphasis on working in concert with your NPC allies.
Quote: --- Original message by: CLASSIFIED
Is it possible, even if tragically difficult, to implement space battles in Halo CE?
Space battles are something I've wanted to see for a while, and I'm not sure why they aren't out there because it seems like it'd be pretty easy to get the basics:
•Take two ships with some interior space and a hangar bay (like Extinction)
•Put them in space, scatter some asteroids/debris/disabled ships to break up lines of sight
•Stock the bays with aircraft and dot the hull with turrets
But to my knowledge no one has done this, save for the Star Wars mod that I don't think is being worked on anymore.
Edited by Echo77 on May 12, 2017 at 12:10 PM
Quote: --- Original message by: SOI_7
I was wondering especially about the weapons to be honest
A lot of Bungie-era UNSC weaponry was relatively grounded. They added a sci-fi spin, but you could draw a lot of parallels to weapons that exist right now. Most every aesthetic aspect of the weapon looked like it served a purpose, and color schemes were fairly simple.
343 kinda over-emphasizes the sci-fi rule-of-cool aspect of the weapons. As far as the UNSC goes, the assault rifle's heat shield looks almost like it has lines of circuitry etched into the side of the heat shield, there's a shift towards two-, three-, four-tone weapon color schemes. When Bungie added a grenade launcher, they added a Vietnam-style break-action: a bit dated as far munitions projectors go, but still viable. 343 went all the way back to last ditch efforts of Nazi Germany. When Bungie made a multi-shot rocket launcher they gave it two barrels because that's the most sensible approach. 343 gave it one barrel and a magic en bloc clip that looked like something out of Borderlands. H2 gave us a spaceM60, H4 gave us a Nerf Stampede. Halo 5 threw a Nerf Maverick in there, as well.
I did like the H4 DMR, though.
For the Forerunner weapons, there's less precedent to compare them to, but most of them just look/feel kinda goofy. These are the hyper-advanced armaments of a species that achieved a state near technological godhood: they still reload their shotguns one shell at a time like humanity has done for the last couple hundred years. The "floaty" aspects aren't wholly bad, but when you apply this to sights and optics, it kind of defeats the purpose of those parts: you couldn't expect any degree of accuracy when your iron sights wobble every time you move, or when your scope drifts lazily to the left under the effects of a gentle breeze.
Historically, Halo weapons were pretty well-defined: human guns were generally ballistic and reloadable, alien guns were battery-operated and fired bolts of plasma. In Combat Evolved, every weapon was unique. Halo 2 started to give the Covenant more direct counterparts, but these were still different enough that the beam rifle didn't just feel like a clone of the sniper rifle, and the carbine was distinct from the BR. They also introduced the Sentinel beam, which stood out from the Covenant arsenal because it was an energy weapon that fired a continuous beam. In Halo 3, we got Brute weapons: They were distinct because we'd never had a semi-auto shotgun or a gravity-affected "SMG" that could outclass the AR in terms of damage. But by Halo 4 and the introduction of the Forerunner arsenal, they took the one precedent we had for such weapons (battery-operated, continuous beam) and discarded it in favor of making battery-operated clones of UNSC weapons. UNSC weapons that already have Covenant counterparts, for the most part, making the Forerunner guns feel not only lazy, but redundant.
Edited by Echo77 on May 5, 2017 at 11:18 PM
The Covert Ops campaign is one of my favorites. Adds a bit of an RPG element that you don't see a lot, here. There are six parts: E10 - E60.
Quote: --- Original message by: greg079
i still feel the gun should at least be ambidextrous, you wouldn't want to make the gun ineffective for 90% of the population
As a bullpup, the only thing preventing it from being ambidextrous is the fact that it ejects to the right in its standard configuration (which would spit brass into your face if you were left-handed). Most right-handed rifles have the charging handle on the right side of weapon.
Quote: --- Original message by: greg079
i agree that the 37 torch was bad, but that doesn't mean that referencing a bad is somehow less bad
It's not a component that's critical to the weapon's operation, and it's not a bayonet. It's better-protected than most other gun-mounted flashlights, and you're not going to be smacking people in the face with that end of the gun.
Quote: --- Original message by: greg079
5b safety was also bad
"I prefer Y" =/= "X is bad"
Edited by Echo77 on Mar 1, 2017 at 08:08 PM