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Viewing User Profile for: MatthewDratt
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Joined: Sep 11, 2010 02:09 PM
Last Post: Jun 14, 2018 09:54 PM
Last Visit: Yesterday @ 10:13 PM
Website: http://mattdratt.com
Location: MatthewDratt on Skype/Steam. MattDratt#8783 on Discord
Occupation: megahalofan12
Interests: Takedown/Lumoria/CE3
Your Age: 21
What Games do you play: Games are for geeks
Avatar:
Newly redesigned MattDratt.com


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Post Statistics
MatthewDratt has contributed to 4862 posts out of 466912 total posts (1.04%) in 2,843 days (1.71 posts per day).

20 Most recent posts:
Halo CE General Discussion » Bump mapping similar to xbox? Xbox sounds? Jun 14, 2018 09:54 PM (Total replies: 3)

Audiophiles say ogg sounds better so I'd use that when compiling sounds until you must use xbox for sounds that aren't working correctly.

Halo CE General Discussion » What happened to the CMT SPV3 Bonus Maps? Jun 7, 2018 02:00 PM (Total replies: 8)

I'll add to the speculation and say that I thought CMT had moved on to recreating the oddball weapon

Halo CE General Discussion » Which are your favorite Halo CE maps? May 19, 2018 02:41 AM (Total replies: 8)

The Takedown Series by MattDratt

Halo CE General Discussion » Looking for Universal UI source. May 16, 2018 08:58 PM (Total replies: 4)

Use Refinery to rip the scripts.


SOooooooooooooooo not sure where to post this but could someone explain has it always been like this or am I stupid.

So I go to do sleep commands
(camera_set 1.1 0)
(sleep 30)
(camera_set 2.1 0)

ala like that. 30 game ticks = 1 second
Well I set my game to vsync 120fps and 30 game ticks = 1/4 second. Therefor my sleeps that should be 1 second aren't that and are jumping ques to early. It's only causing errors in one of my maps (so idk if its even happening in the others or not) and I can just enable (cinematic_start) to lock to 30 but doesn't 30 game ticks = 1 second regardless of fps? What did I break?!?


edit

welp after recompiling to run some tests I can't get my error with the camera points to happen again. Though it does seem like fps affects the print command and how long it stays up. A regular print command on locked 30fps stays up for about 4 seconds. On Vsync 120 it's gone within a second. Odd....
Edited by MatthewDratt on May 13, 2018 at 10:54 PM

Halo CE General Discussion » Mapping Competition - $150 Given Away May 12, 2018 11:51 PM (Total replies: 11)

Quote: --- Original message by: Tucker933
Voting's begun!


How long will voting last?


Quote: --- Original message by: Pepzee
Looks like there haven't been updates on this map since last year. Still aiming for a 2018 release?


Yes. Just because no update doesn't mean no progress. There's no reason to excite people if it's not going to be out soon.

I'd expect most updates to come in the final month before release. Maybe some teases as stuff boils down but as of now I can say the map is playable from the beginning to the end. It's just a matter of cleaning up, optimizing, beta testings, etc (which will still take some time. It's a mess in spots).

Halo CE General Discussion » Halo PC Confirmed? May 12, 2018 12:00 AM (Total replies: 29)

GUYS

HALO PC CONFIRMED!!!


Edited by MatthewDratt on May 12, 2018 at 12:01 AM

Halo CE General Discussion » Halo PC Confirmed? May 11, 2018 01:36 PM (Total replies: 29)

Quote: --- Original message by: sparky

Quote: --- Original message by: MatthewDratt
Holy doodle what are you smoking?

let's face it: you're a narcissist.
Edited by sparky on May 11, 2018 at 12:46 PM


o crap you got me

Halo CE General Discussion » Halo PC Confirmed? May 11, 2018 12:38 PM (Total replies: 29)

Holy doodle what are you smoking?


Join the rebel army on discord to talk about Takedown and how lazy I am
https://discord.gg/tQfSzDr

also my site died so I made a new one http://mattdratt.com
Edited by MatthewDratt on May 11, 2018 at 02:28 AM

Halo CE General Discussion » SPV3 ERROR PROBLEM UPDATE May 7, 2018 11:46 AM (Total replies: 6)

just drags the maps from the spv3 install into your halo ce folder

Halo CE General Discussion » Compare May 7, 2018 01:11 AM (Total replies: 1)



Halo CE General Discussion » Halo PC Confirmed? Apr 25, 2018 01:36 PM (Total replies: 29)

Well as they see how much attention a free Halo PC is getting, they gotta get in on this lost ca$h.

Also this is mostly just PR speak for "sorry about all these dmcas we about to slap everyone lol"

Halo CE General Discussion » Motion Capture Animations in Halo CE Apr 3, 2018 01:33 PM (Total replies: 3)

Yes

Halo CE General Discussion » 3dsmax 2019 Mar 22, 2018 03:45 PM (Total replies: 12)

People who want to sell things legally

SPV3 now $29.99, get the gun upgrade pack for only $4.99 extra

Halo CE General Discussion » 3dsmax 2019 Mar 22, 2018 02:04 PM (Total replies: 12)

Nothing of real value and still costs more than my car per month? Nah man Im good
yes i know we can use it for free if nonprofit but still

Halo CE General Discussion » Halo Maps will be updating Mar 20, 2018 12:36 AM (Total replies: 5)

Quote: --- Original message by: Pepzee
I wonder how long MatthewDratt will keep haloce3.com running as an alternative for this kind of stuff? I can't help but wonder if he realizes what he volunteered for as there is a cost for keeping it running for the foreseeable future. It costs more than just money, it costs time!


Money isn't any problem with the site. The hosting is shared with my main personal websites and the domain renews for free via my current hosting site. The only foreseeable issue is Mediafire. Sites like Mediafire don't tend to hang around terribly long and it's been quite some time that it has been around so who knows since that what I use for the downloads.

But yeah time is the issue. However 3-4 updates/year is still more than HM right now so who knows.

Halo CE General Discussion » How can I link 6 bsp into one in game? Mar 11, 2018 03:27 AM (Total replies: 3)

Useful scripts

(object_teleport object flag)
(switch_bsp bspnumber)

To start off:
Add this to the top of your script
(script static unit player
(unit (list_get (players) 0))
)


Now you can teleport the player with a script.
(object_teleport player flagname)

Create cutscene flags in sapien, name them, and replace flagname with the flag name. Drop that in your script where you want and you can teleport the player. So essentially you can make a trigger volume, sleep until the player enter the trigger volume, then teleport them.

(sleep_until (volume_test_objects TRIGGERVOLUME (players))15)
(object_teleport player FLAGNAME)

If you have different bsps, loop at the order they were added to your scenario. The first bsp is bsp 0, the next is 1 and so on. So if you need to switch bsp you can add that script in there to

Halo CE General Discussion » Lumoria Feedback Mar 1, 2018 10:48 PM (Total replies: 68)

Quote: --- Original message by: Higuy
Quote: --- Original message by: Masters1337
The hope is to do all new audio recordings. The project is underway and we have been playing with SPV3 Lumoria for several days now. There's also a chance a relic from the past may make a re-appearance in SPV3 Lumoria...


wow send me a build



Time: Sat June 23, 2018 11:24 PM 422 ms.
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