Spiral has contributed to 815 posts out of 464121 total posts
(.18%) in 2,329 days (.35 posts per day).
20 Most recent posts:
Glad to see you again, especially with some ce work. I remember you having flamethrower animations for the marines working. That has been on my mind more than a few times in the past.
Real time map editor will be very handy!
It always good to see someone making tools for this old game. Make modding Halo CE more reasonable feeling.
Keep up the work.
Once you enter halomaps you can't actually leave.
Only the first half of the campaign is done.
It is very clear that this project will be finished.
Happy to see more people back here on halomaps.
Edited by Spiral on Jun 19, 2017 at 10:14 PM
I remember hearing not so nice things about you when I joined.
Quote: --- Original message by: assassinchief
Thanks, I'd have been 18 if it weren't for my counter aging serum. How has the community been anyways? It's good members like you are still around.
Most people moved on. CE's modding quality has gone way up but the population as gone way down.
CMT SPV3 is a thing.
I can see how I can adding weapon swapping with AI, especially with this mod but I don't plan on spending the time to do so, at least for now.
Jetpack elites kinda suck in CE unless kirby is involved. I'm using some tags and scripts he handed me a while ago.
There are dozens of ways I can implement h2 like jetpacks for my AI.
Jetpack for the player is an idea for now. Altis already did a reach like one. Dealing with designing a level around more vertical movement sounds like a pain.
battlesidegulch_sp was really fun. A few triggers were not correctly activated but the nice placement of checkpoints was convenient for that.
It felt like an old style mod for CE and I mean that in a good way. Keep it up, its looking good.
Quote: --- Original message by: DarkHalo003
How difficult is it to use OpenSauce and become accustomed to it?
Open sauce's extensions are best in campaign maps. You can use it in multiplayer but most people use other multiplayer extensions that are incompatible with OS. Also its kind of a hassle for people to install OS just to play the 1 or 2 MP maps out there that use OS.
OS does provide the option of compiling a map with just the graphical upgrades and the ability for other players without OS to play on the same map/server with the upgrades disabled on their end.
OS's modding kit is just a modified version of the regular one. Not hard to learn at all!
Quote: --- Original message by: MatthewDratt
You don't export anything. You realize "Wow Im still working in a 16 year old game engine" and then quit Halo and do something else with your life.
This is also the best solution to modding halo.
Edited by Spiral on Jun 7, 2017 at 03:25 PM
I remember seeing you around here when I joined CE modding. Welcome back, we've lost quite a few people but the modding quality has gone way up!
At this point most people use whatever max version they are comfortable with. I just upgraded to max 2018 and it works fine for CE (at least for me).
here area few scripts I have gathered/edited from others throughout the years that I use for exporting various things.
Opensauce comes with an option to download an opensauce version of the editing kit. Importing files isn't very different.
Here is the Wiki for opensauce
Hope you stay so we look like we aren't dying as a modding community.
Quote: --- Original message by: MosesofEgypt
Could you name the issues you've had with the hek+? It'd really help me if i knew what to look out for. I have no doubt there will be bugs for a while, so any that you know of with hek+ will be ones i should specifically try to avoid.
I remember when ripping shader_transparent_chicago_ex (and maybe just the shader_transparent_chicago) that the color function and alpha function would be swapped.
Slap Happy, haven't seen you in on halomaps in a while. Good to see you.
c10 crazy marine turns into flood if not killed.
c10 allies that survive get teleported with you to the library. I'm assuming you are using odsts for the mission so the flood infection forms won't instantly kill them.
You are running out of encounter data on that mission aren't you?
I would also suggest weapon carry over from c10 to the library since its a teleport. You said you didn't want weapons carrying over though because its not ideal but I think that would make things interesting rather than just starting with a shotgun by default.
Quote: --- Original message by: Masters1337
Rather not work on missions difficult for people to play.
We still need ideas for the b30 carryover to b40, so all suggestions welcome still.
Optional objective to reactivate the security system would be interesting and fun to work with. Not very lore friendly.
It would be interesting if the player could activate something at the crashed pelican sight on the beach to unlock a loadout with heavy weapons for the next map or have the allies with heavy weapons. Something that seems like they recovered the supplies before leaving.
Adding additional loadouts as rewards would be neat. I have a feeling that would be a hassle.
Edited by Spiral on Apr 25, 2017 at 02:34 AM
Edited by Spiral on Apr 25, 2017 at 02:35 AM
First person legs.
Kirby did all of the scripting a while ago:
60 FPS methods are going to have to be made unless I'm crazy enough to force you guys to lock everything at 30 with vsync.
That or I'll just cut this idea.
One of these days I'll make an official heretic hunt thread or site.
Edited by Spiral on Apr 14, 2017 at 07:20 PM
exception for me still
I would give a high five to this project if I could.
You could add a beach such as No Remorse
or h2's Headlong
That would be ridiculous and a thing you should consider re-themeing.
I always thought the forerunner structure looked like the space elevator thing from h2's Mombasa.
Edited by Spiral on Apr 7, 2017 at 02:03 PM
Edited by Spiral on Apr 7, 2017 at 01:36 PM
I mean if someone wants a shortcut to making this:
then good thing you posted these.
Edited by Spiral on Mar 17, 2017 at 11:37 PM
Quote: --- Original message by: altis94
Well... I've said I won't add any covenant weapons in Bigass but technically this isn't covenant :D
Edit: It looks like you used a different cubemap, I forgot to mention that all skins will use the same shader so you have to stick with the shaders I posted.
Edited by altis94 on Sep 2, 2016 at 03:12 PM
I recall it only being different shader reflection colors. I'm sure it will look fine with the default shaders though.
Edited by Spiral on Sep 2, 2016 at 03:31 PM