A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Storm
About Contact
Joined: Dec 19, 2011 12:23 AM
Last Post: Yesterday @ 09:43 PM
Last Visit: Today @ 04:24 AM
Website:  
Location:
Occupation: Professional s__tposter
Interests: Add me on Discord: Hiralis #0501
Your Age:
What Games do you play: H2V, Halo CE, Mass Effect series
Avatar:
Send memes to www.loganpaul.com/cliffhanger


Send Private Message
Post Statistics
Storm has contributed to 373 posts out of 468961 total posts (.08%) in 2,715 days (.14 posts per day).

20 Most recent posts:
Halo CE General Discussion » does anyone still play halo ce with os? Yesterday @ 09:43 PM (Total replies: 7)

My map won't compile without 0s extensions. Safe to say I need it.

Halo CE General Discussion » Halo: The Master Chief Collection Coming to PC May 23, 2019 06:40 PM (Total replies: 76)

Honestly all I want is a Halo 3 Editing Kit as free as Halo CE's kit. Don't need 4 or Reach.

Plus, not gonna lie, it'll make my life so much easier than it is right now.


Being Australian sucks right now

Halo CE Technical / Map Design » Carry globals between missions Jan 15, 2019 09:52 PM (Total replies: 2)

Is there a way to carry globals in between missions using HSC? I'm trying to make it so data from one mission is carried over to another but I can't seem to figure out a way.

Has anyone tried this or figured out a way?

Halo CE General Discussion » Grounded: A Halo Story teaser Jan 2, 2019 02:31 AM (Total replies: 2)

If you like what you see you should wait until I get more done.

https://www.youtube.com/watch?v=muHajrWBTD0


Maybe practice taking on criticism and community suggestions on what to practice.

So, you know, maybe jump into 3ds max and make a map. Stick to it. When you try to compile it and it doesn't work, import the WRL. Fix the broken parts. Try again.

Halo CE Technical / Map Design » Unwrap error during radiosity Dec 18, 2018 12:15 AM (Total replies: 2)

Thanks man! Solved!

Halo CE Technical / Map Design » Unwrap error during radiosity Dec 17, 2018 05:06 AM (Total replies: 2)

I've had some issues when trying to unwrap the ground the a BSP I'm working on. I've correctly unwrapped it all, ensuring no surfaces overlap. I tested the process on a smaller chunk and it all worked fine but I am consistently getting this error during lighting and not compiling.

radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)


I've opened the WRL yet there is no blue geometry that actually relates to my bsp. I'm perplexed as to what the issue actually is.

For reference, I'm going to make a list of all things I believe are of note and some steps I've taken to try and remedy this problem.


  • I have made a huge BSP. It is 47k polygons and 140k verts over estimated 756000 square units (I have quite a few portals.)

  • There are some "ponds" that are a part of it using the !<material> extension. There is also a base water level as well. I've removed both of these items from the BSP during export and there has been no change.

  • I've done a UVWMap Box of the entire map except for the ground to try and solve any missed polygons during the modelling process but not no avail.

  • There are caves in the BSP but they use seperate materials

  • Parts of the unwrapped area directly touch the +sky material

  • I currently have no exactportals

  • The geometry is populated midly by scenery

  • When I do a box UVmap of the entire area (not unwrapping the ground) the lightmaps compile fine



I am genuinely perplexed and this issue has been driving me bonkers.
Edited by Storm on Dec 17, 2018 at 06:53 PM

Halo CE General Discussion » CE3ish Video Casting Call Dec 15, 2018 05:00 PM (Total replies: 24)

You bet your ass I'm down for anything like this.

Halo CE General Discussion » Omega Campaign Released! - player feedback Nov 1, 2018 03:44 AM (Total replies: 14)

Quote: --- Original message by: the concerned thros
I'm gonna turn this to a Halo 3 mod.


Go ahead. Just keep the jackal shields looking pretty.

Quote: --- Original message by: lightsout
Made an account just to post a "review" on the mission. Modding CE nowadays truly is a thankless job, so the least I could do was offer my thoughts. I thought it was really good. It had a really smooth flow, the landscaping and internal areas were very well crafted and the enemy placements and numbers were just right. Nothing too overwhelming for the sake of "difficulty". Only custom assets I noticed were the jackal shields and the elite energy shields. Not that I mind, CEs sandbox stands great on its own and there were no weird and unfitting mixes of artstyles. My favorite aspect was definitely the battlefield composition. The variety, the multiple paths and little secret entrances/holes added the depth that vanilla CE is known for. I also appreciated some small details, like the covie corpses before the Flood attack. Best part for me was the "One Final Effort" segment, with the "uphill" battle against the covie turret. Felt like I was playing a Bungie level at that point. The story was pretty standard. Voice acting was pretty good for a fan project (the AI gave me some "If the Emperor had a TTS" vibes, which is always a big plus). Overall, it was very enjoyable and I will definitely add it to my annual "every Halo campaign/great fangame" marathon. Seriously, thank you for making this. I'm certainly looking forward to any future missions/projects by you. Take care.


Thanks man! It means a lot and I'm glad you enjoyed the mod!

Halo CE General Discussion » Omega Campaign Released! - player feedback Oct 30, 2018 09:00 PM (Total replies: 14)

Quote: MMMMM BOIIIIII GUESS WHAT TIME IT IS!

It's time to get out of bed, bash your face on the desk and skip breakfast. Download this god damn map, enjoy the <dennis profanity filter> out of it, and sit around wondering what to do with your life.

If you have no idea how to run a Halo Singleplayer map, first of all, why are you here? Secondly, I've included a readme with a short tutorial.

Also, all the dev files are in there. Tags, scripts and even JMS files. All Max files included are 2016+

https://www.mediafire.com/file/78e1iw1e328h593/omega.zip/file


Hey guys, thanks so much for trying out Omega. If you have any feedback, please leave it here. There will be a sequel to this later on, and all feedback will be used in that huge project!

Halo CE General Discussion » The Omega Campaign Oct 30, 2018 08:56 PM (Total replies: 85)

MMMMM BOIIIIII GUESS WHAT TIME IT IS!

It's time to get out of bed, bash your face on the desk and skip breakfast. Download this god damn map, enjoy the <dennis profanity filter> out of it, and sit around wondering what to do with your life.

If you have no idea how to run a Halo Singleplayer map, first of all, why are you here? Secondly, I've included a readme with a short tutorial.

Also, all the dev files are in there. Tags, scripts and even JMS files. All Max files included are 2016+

https://www.mediafire.com/file/78e1iw1e328h593/omega.zip/file


Literally just commenting on this so people remember it exists if they need help! (Dennis pls no lock)

Halo CE Technical / Map Design » Checking global events Aug 29, 2018 08:44 AM (Total replies: 1)

So I'm testing out a script to create player progression. I can't figure out how to make the script compile where it reads the global "player_experience" as a function in a sleep or condition statement. How would I go about doing this?

(global "short" player_level 0)

(global "short" player_experience 0)

(global "short" exp_gain 0)

(script continuous level_up
(sleep_until (= (player_experience) 5) 1)
(show_hud_help_text 1)
(set player_level 2)
(hud_set_help_text level_2); and repeat until like level 15 or 20
)

(script dormant test
(if (= (ai_living_count enc_test) 0)
(set player_experience (+ 0 5))
)
)

(script startup game
(ai_place enc_test)
(wake test)
)



What about it?

Halo CE General Discussion » The Omega Campaign Aug 27, 2018 09:14 AM (Total replies: 85)

https://youtu.be/8DVpdpiUkKU

I promise it's gonna be done soon.

Halo CE General Discussion » All The .Map Files from hce.halomaps.org Aug 24, 2018 06:51 PM (Total replies: 17)

The Halo CE3 Website hosts the SPV3 campaign www.haloce3.com

Do we have to accept Jesus into our lives in order to access your mirror?
Edited by Storm on Aug 24, 2018 at 06:52 PM


Quote: --- Original message by: Spartan314
love ya Dennis


Halo CE General Discussion » MCC Bringing Halo CE maps to Xbox Aug 15, 2018 07:12 AM (Total replies: 17)

Tbh I really don't think they'll port maps for MCC. As awesome as it would be, I think it'd be too difficult for them to bother. MCC is a dying game, it's Insider gameplay is actually pretty good but the update that I've played so far is just fixing bits and pieces. I'd much rather theater mode across all campaigns and forging on all maps (CE - H4). They did surprise us with Infinite, so we'll see.


This is better than Idubbbz V Ricegum


Time: Sat May 25, 2019 10:11 AM 391 ms.
A Halo Maps Website