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Viewing User Profile for: Storm
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Joined: Dec 19, 2011 12:23 AM
Last Post: Jun 18, 2017 03:00 AM
Last Visit: Yesterday @ 07:46 AM
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Occupation: 3D Modeller, Game Designer
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What Games do you play: H2V, Halo CE, Mass Effect series
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Omega Is Dope


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Post Statistics
Storm has contributed to 350 posts out of 463380 total posts (.08%) in 2,018 days (.17 posts per day).

20 Most recent posts:
Halo CE General Discussion » The Omega Campaign Jun 18, 2017 03:00 AM (Total replies: 70)

Perfection is a dream worth chasing

There'll be some gameplay up in a week


Edited by Storm on Jun 19, 2017 at 02:01 AM

Halo CE General Discussion » The Omega Campaign Mar 18, 2017 02:58 AM (Total replies: 70)

Quote: --- Original message by: Spartan314
Asking lightly because I know how it is with projects in CE.
Do you yourself have a goal on when to release this? Or are you just working on it without thinking of any date at all?


I'm honestly just working on it as I go. I'm pretty much finished all BSP modelling as it is, I've just got game play and story to play around with now.

Halo CE General Discussion » The Omega Campaign Mar 18, 2017 12:51 AM (Total replies: 70)



Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 15, 2017 10:24 PM (Total replies: 86)

This is an interesting concept. Good work throwing it together and demonstrating it can work for the system! I'm just concerned that you might have to modify your entire tagset purely to create a custom SP.

Halo CE General Discussion » The Omega Campaign Feb 26, 2017 02:03 AM (Total replies: 70)

Quote: --- Original message by: Super Flanker
It's very dark.


If it was bright you wouldn't be scared

Halo CE General Discussion » The Omega Campaign Feb 25, 2017 06:20 AM (Total replies: 70)



*bumps*

Halo CE General Discussion » The Omega Campaign Sep 2, 2016 04:23 AM (Total replies: 70)

So, as requested, I'm posting a quick update. Unfortunately, due to a technical malfunction I lost most of my CE data BUT my models were backed up (ty Google Drive and Dropbox) so I didn't lose too much content. As a result, I've had to completely restart the scenario and design process.

On the bright side, it's allowed me to explore different ideas I had during the original process and opened up the game for a greater dynamic in gameplay.

And of course, those cheeky pics.

From Semi-Official WIP






New WIP







Halo CE General Discussion » Worth creating this? Sep 2, 2016 03:11 AM (Total replies: 27)

Do it! But don't make it as bland as it is currently. Expand, add colour and variety!

Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 1, 2016 08:25 AM (Total replies: 11326)



http://forum.halomaps.org/index.cfm?page=topic&topicID=49427
Edited by Storm on Sep 1, 2016 at 08:26 AM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Aug 31, 2016 08:33 PM (Total replies: 11326)








I'm trying to set up some string names, but I'm not exactly sure how to go about it?

Is anyone able to give me a quick hand?

Halo CE General Discussion » New phantom BSP detection method Jul 18, 2016 10:04 PM (Total replies: 30)

Quote: --- Original message by: altis94
Quote: --- Original message by: Super Flanker
You can debug phantom bsp's in sapien altis.........

Oh wow, what else do I not know? Tell me more!


You can teleport using the command "cheat_teleport_to_camera"

Halo CE General Discussion » The Omega Campaign Jul 8, 2016 09:07 AM (Total replies: 70)

Quick update.



Halo CE General Discussion » Halo 5 Anniversary! Jun 19, 2016 06:51 AM (Total replies: 3)

I lied.

Halo CE General Discussion » Halo 3 Anniversary! Jun 19, 2016 06:51 AM (Total replies: 19)

Quote: --- Original message by: WWLinkMasterX
Quote: --- Original message by: rangerDanger
Wtf is with all these remakes we don't need.


It's how we know the golden age of gaming has ended.


Not true, Titanfall 2 looks like it could be the new Halo

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 3, 2016 09:38 AM (Total replies: 11326)

Quote: Random post by IOSAleX


Seriously dude, don't post explicit content of stuff that you've done until it's at least 40% done so that way people will be more willing to aid you with your project.

Halo CE General Discussion » The Omega Campaign Jun 3, 2016 02:22 AM (Total replies: 70)

TSC:E interiors look great, but they already exist and I would feel that I'm being unoriginal by copying them.

Halo CE General Discussion » The Omega Campaign Jun 2, 2016 07:44 AM (Total replies: 70)

I need help guys. Concepts artists please, anyone who is good at drawing relatively detailed interiors for Forerunner structures.

Halo CE General Discussion » [Request] Where are the Halo 5 Mods? Jun 1, 2016 11:21 AM (Total replies: 101)

Quote: --- Original message by: DaLode
Quote: --- Original message by: Storm
Take my word for it mate, and grow a thicker beard.


FTFY.

TY

Halo CE General Discussion » [Request] Where are the Halo 5 Mods? Jun 1, 2016 11:07 AM (Total replies: 101)

Quote: --- Original message by: HyperLuke
Someone's having a mental breakdown. I'm not paying your doctor fees. Also how is this hypocrisy? Making maps for Halo in my opinion has more value than making tags. I said that I am sick of Megasean advertising is tags when 1. they aren't finished, 2. they aren't maps (hmm, maybe thats why its called Halo CE Maps) 3. Because I do not respect his mockery. I also do not respect your mockery. I am not trashposting mate, wondering about why things are the way they are is not a crime. You belong in Abu Dhabi, I cannot fathom why you guys decide to pick on the new guy at Halo Maps. Buddy? Frail? Little Kid? I could shred you in half if you liked. How does 80kg of pure muscle sound to you? Your the one with the ego, saying absolutely out of this world statements and arguments which make zero sense. How am not only you but ANYONE in Halo maps relevant? We are a small bunch of people modding a nearly dead game. The Halo CE3 youtube channel has 3000 subs, the Call of Duty youtube channel has 4 million subs. How am I lying? I will shoot a gun at my head if you find ONE post where I lied.


Hyperluke, mate, you're a lot like me when I first joined this community. You think you know it all, that everyone owes you everything and you find it hard to accept criticism. Take my word for it mate, and grow a thicker skin. People will always mock you. You're a creator now. Learning to handle all criticism is part of the job that no one expects. Whether it's Megasean mocking you or some troll on youtube saying your content is crap, get used to people disagreeing with you and criticising your work. Add me on Discord or PM me if you wanna have a chat about it, Hiralis#0501.

And in my opinion, tags and maps are as equal to each other. You can't make a map without tags, and tags are useless without maps. This goes back to your opening question and the purpose of the thread, "where are all the halo 5 tags?" You can create a brilliant gameplay experience using to original tagset, see the work of TM, and you can do the same with updated particles fx, see Multiplayer CMT. Your work should never be entirely focused on "I want this in for the sake of it being pretty" but it should always be focused on "How does this interact with everything else?"

You wouldn't have the Halo 5 warthog in Hang 'em High just because it's pretty, nor would you have the scarab gun in Ratrace just to have the scarab gun in the level. Look at SPv3. It's a brand new way to play Halo. Some weapons, such as the BR, are almost completely ineffective against shielded elites, prompting you to switch weapons to suit your encounter. Most of their weapons aren't thrown in for the sake of having them in. The DMR doesn't act the same way as the BR, and on the Brute PP is there as an alternative to just the boring PP Jackals to add variety to the mod. It's not there just for the sake of being there. It has a purpose and it serves the purpose very well.

Keep that in mind man. But seriously, personal attacks will get you nowhere. If you want Halo 5 tags, offer to help Sean out in order to get the tags in-game and working sooner. People won't give you their time for free. We're a community, and we all need to act like it.


Time: Tue June 27, 2017 11:31 PM 500 ms.
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