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Viewing User Profile for: SOI_7
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Joined: Mar 23, 2012 04:56 PM
Last Post: Nov 12, 2018 08:14 AM
Last Visit: Today @ 01:07 PM
Website:  
Location: Italy
Occupation: Everything except animating
Interests: Game design, mods and Photoshop art
Your Age: 22
What Games do you play: Halo, Gears Of War, Dead Space, Mass Effect
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Tatsumaki best waifu


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Post Statistics
SOI_7 has contributed to 719 posts out of 468022 total posts (.15%) in 2,428 days (.30 posts per day).

20 Most recent posts:
Halo CE General Discussion » Halo Reach Tagset Released! Nov 12, 2018 08:14 AM (Total replies: 16)

Why would someone download this when you can already rip everything with Adjutant on your own?

Halo CE General Discussion » Air/Ground Unit Hybrid Oct 25, 2018 05:31 PM (Total replies: 14)

Quote: --- Original message by: Russian Poot Man
Quote: --- Original message by: SOI_7
Sadly bipeds refuse to walk on walls if they're too big or non-spherical, we had this issue with our Jackal Forms in SPv3 and we had to remove this ability. You could, however, make them stick on strategic walls. And you should definitely switch to the actor_variant transformation system, it could help you save scripts slots.


I've been thinking about upgrading to opensauce. Does the actor_variant transformation system transfer health and shield status? I stopped using object_destroy and started teleporting them, so at least their health wouldn't reset. I could switch back and that would save me scripting time and effort to organize it all.


Yes, you can transfer health, shield and even the original encounter. The system is quite versatile

Halo CE General Discussion » Air/Ground Unit Hybrid Oct 25, 2018 02:47 PM (Total replies: 14)

Sadly bipeds refuse to walk on walls if they're too big or non-spherical, we had this issue with our Jackal Forms in SPv3 and we had to remove this ability. You could, however, make them stick on strategic walls. And you should definitely switch to the actor_variant transformation system, it could help you save scripts slots.

Halo CE General Discussion » Air/Ground Unit Hybrid Oct 22, 2018 06:53 AM (Total replies: 14)

This is really cool. Did you make this using actor_variant transformations?

P.S. And would you mind telling me where did you get those Bugger animations? The only ones I'm aware of are those from Lumoria
Edited by SOI_7 on Oct 22, 2018 at 06:53 AM

Halo CE General Discussion » Error exporting my model Oct 7, 2018 03:13 PM (Total replies: 2)

Your model has too many polygons for your standard Max setup. Search through the settings and find the RAM usage, and increase the value


For the Sword depleting, you can set up an age function in the weapon tag, then in the weapon model you can open the energy blade shader and change the framebuffer fade source to the function you've just made (eg. A out).


For the SMG, iirc zteam released another tagpack with even more stuff, there you should find a sound_looping firing effect for it. Bungie in H3 dropped the single firing sound and used a looping sound, so eh


For the rest I guess you should dig somewhere else :/


How are you doing Sword Lunge? It looks quite smooth, and it doesn't seem to be that crappy damage_effect method everyone used until now

Halo CE General Discussion » Recorded_animation script error Sep 7, 2018 02:42 PM (Total replies: 6)

Quote: --- Original message by: the concerned thros
Quote: --- Original message by: SOI_7
I checked, at least each recorded animation has a duplicate with the same name. The point is, since none of them are referenced in the script, I don't know which one should I rename/delete without causing troubles

How did you fix this I am screwing with a10 right now and I can't do shiz



I ended up deleting the duplicates. It gave me no errors, apart a slightly different angle in few cutscenes, but nothing really tragic


Quote: --- Original message by: helldeath360
Thank you the both of you. I got this. :D

https://i.imgur.com/peXHYBS.png
https://i.imgur.com/HofdtcZ.jpg


Woah, it looks really good. Huge improvement, dude!


I read only the topic title and I though it was a gigantic crossover
Edited by SOI_7 on Jul 19, 2018 at 10:18 AM

Halo CE General Discussion » Firefight Descent II - A call for help. Jul 19, 2018 06:17 AM (Total replies: 35)

I also vote for Altheros's tags. They're the closest thing to an OS-fied version of the original Descent tagset you could find

Halo CE General Discussion » THEY FINALLY DID IT!!!!!!!!!!!!! Jun 16, 2018 05:53 AM (Total replies: 8)

Quote: --- Original message by: Spartan314
Is it just me
Or do the Master Chief shaders from 10 years ago in Halo 3 look better


They're too clean and plastic. At first it reminded me of Installation01

Halo CE General Discussion » What happened to the CMT SPV3 Bonus Maps? Jun 7, 2018 02:17 PM (Total replies: 8)

CMT is working on Halo

Halo CE General Discussion » Hex Zone Classic (Release) Jun 6, 2018 09:36 AM (Total replies: 8)

Quote: --- Original message by: EmmanuelCD

Quote: --- Original message by: SOI_7
I could do something cool with your map if you give me the permission


Granted, do what whatever you need


Great! Do you still have the original, uncompressed bitmaps data files of the skybox and the bsp textures?

Halo CE General Discussion » Tool model not work Jun 5, 2018 09:33 AM (Total replies: 2)

Create a "models" folder inside the "box" path and place the jms there. Run tool again with the same command in the screenshot and it should work

Halo CE General Discussion » Hex Zone Classic (Release) Jun 5, 2018 06:01 AM (Total replies: 8)

I could do something cool with your map if you give me the permission

Halo CE General Discussion » Best forerunner architecture May 24, 2018 03:03 PM (Total replies: 9)

Anything made by Pope

Halo CE General Discussion » [Release] Reach Engineer dialog tags Apr 14, 2018 09:47 AM (Total replies: 0)

https://mega.nz/#!EcxDlKza!CqOLl-rQPbBoxmq4kJoZb96I1ZeRhsnc1WrgwJclAU0

I know Engineers aren't used that often in mods, but I wanna share these just in case. I ripped them from Reach with Adjutant, so give credits to the Adjutant team.
Enjoy!

Halo CE General Discussion » Motion Capture Animations in Halo CE Apr 3, 2018 02:29 PM (Total replies: 3)

Maniac released a tutorial about that: http://forum.halomaps.org/index.cfm?page=topic&topicID=40044

Halo CE General Discussion » Lumoria Feedback Mar 10, 2018 12:23 PM (Total replies: 70)

Much better. I'll look into it


Time: Wed November 14, 2018 3:41 PM 282 ms.
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