JimDaRulah has contributed to 126 posts out of 441920 total posts
(.03%) in 450 days (.28 posts per day).
20 Most recent posts:
Hey guys, I'm back, sorry I haven't been around, the month of may has been relatively chaotic in terms of my schoolwork and some things have been going down on my minecraft server so I've had to step back for a bit, I just finished the last of my finals and I can't wait to continue with this project.
I'm going to be honest. Thorn Beast is only okay, Lamb Chops are far tastier.
Lmt Heretic has modeled a covenant equivalent to the Draco for extinction 2.0, but we have no one to animate it, would anyone be interested in helping us?
We need a vehicle animator, anyone interested?
How's that hangar coming, Tiel? ;)
Quote: --- Original message by: LegionofShadowsQuote: --- Original message by: LMT HereticQuote: Quote: --- Original message by: jazQuote: Quote: --- Original message by: abkarch ok jaz, just throw blame onto me.
ive just been saying my opinion, but if people think that he is doing a great job, then its not my problem
I'm not blaming you. I'm just saying it's your fault that your opinion was there for me to be provoked by. ;) thats like if the nazis said we dont hate you for what you i've done,we hate you because you did nothing.... Edited by LMT Heretic on Apr 26, 2012 at 08:35 PM But he has got a point. Jaz probably thought abkarch had more knowledge about the work going on, and so followed his. It was an honest mistake. Please make this a quote pyramid.
Now now, guys. It's in the past now, let's not play the blame game it's nobody's fault.
Can't wait to see my suggestion! :D
Quote: --- Original message by: olly12345 I would suggest using seraphs as the equivalent to longwords, giving them high rate of fire plasma turret such as the shade, possibly using the same 3 bolt firing. Add a secondary fire that works like a bomber firing a volley of missiles which arc downwards. This gives it a powerful primary weapon if aimed well, and a devastating bombing run.
The Seraph simply does not match up to the longsword in any way shape or form. Not to mention we've figured out the model itself is broken, and will never allow any form of projectile to NOT fire crisscross. For a covenant longsword equivalent, we've turned to a vehicle dubbed the 'Krakken'. Echo plans to arm it with a primary of double red plasma bolt cannons and a secondary of a carpet bomb of revenant-sized plasma mortars. The longsword will also undergo some armament changes, for one, we're pretty sure that the missiles will be changed to .50 caliber rounds for a primary, and the secondary will be a carpet bombing with explosions around the size of a tank round. Edited by JimDaRulah on Apr 26, 2012 at 12:58 PM
I think I suggested the coolest picture, too bad I'm fourth in line :(
This is obviously the new enemy you fight in Halo 4
Well, we decided that, after talking to FMT Masterchief for the first time since he offered his services, he will not be part of the project. We deduced he would cause many unneeded problems for us down the road. If anyone would like to do opensauce shadering, send me a PM. Edited by JimDaRulah on Apr 25, 2012 at 06:33 PM
A battle to the death between the remaining covenant and human forces on the first Halo ring when it blows up. Have the two factions in a bloody close-quarters combat situation as fire surrounds them.
Quote: --- Original message by: Jaz Ah, well, I guess I see what you mean then. A little supervision guidance can be helpful. Sorry, abkarch was provoking me into thinking you're just literally demanding things, which I've seen a lot of people do. -.-
Nah dude, we're just a bunch of guys united under the same goal: Give an old favorite map a fresh coat of paint. Edited by JimDaRulah on Apr 25, 2012 at 02:06 PM
Quote: --- Original message by: JazQuote: --- Original message by: JimDaRulahQuote: --- Original message by: Jaz Well, can I join the team then please?
I'll go ahead and do what I'm meant to do. Write plans, set up timetables, sort out meetings, beta-test, routinely cane people, swear about random mistakes, and uh... supervise? If you actually want to, sure. Or was that sarcasm? Edit: By the way, I haven't been swearing at people or anything of the sort, the team has done wonderful work. Edited by JimDaRulah on Apr 25, 2012 at 01:29 PM I was sarcastically pointing out what supervising actually consists of. It's actually pretty easy, but then again, I've been doing it for about 2 years. I ran a clan with over 60 members and it only actually took me about 10 minutes a day to deal with everything, and starting the clan up only took about an hour. And that's including creating logos, which you theoretically shouldn't need to do. ;) Nowadays, after that clan's been closed and I now run a few other clans, probably making up about double the same amount of members, it takes me about 2 minutes a day to deal with everything, and starting RPT up only took about 2 hours, and most of that work was pointless out of boredom. And I might maybe actually do it at some point if you need, but for now, take that proposal as sarcasm. ;) E: Oh and meetings aren't hard at all if you organise them properly. My meetings which overview tons of changes only take about 10 minutes. And by tons of changes, I mean about 2 months worth of changes. I barely ever have meetings. :P Edited by Jaz on Apr 25, 2012 at 01:41 PM
Well, I know what you mean, I, too run an online community of nearly 100 members (http://www.Vanilla-Craft.com) for my minecraft server, and it can be very easy to run things most of the time. For this project I'm mainly here to see how things are doing and provide suggestions, the real heroes of this project are the guys making everything we need to make this map a reality. I just thought that maybe my leadership skills learned from running a large community might come in handy when doing this project.
Quote: --- Original message by: Jaz Well, can I join the team then please?
I'll go ahead and do what I'm meant to do. Write plans, set up timetables, sort out meetings, beta-test, routinely cane people, swear about random mistakes, and uh... supervise?
If you actually want to, sure. Or was that sarcasm?
Edit: By the way, I haven't been swearing at people or anything of the sort, the team has done wonderful work. Edited by JimDaRulah on Apr 25, 2012 at 01:29 PM
Quote: --- Original message by: abkarch Either way you look at it, you do not have much of a job here...just saying...
Well, so far the team has completed more than anyone who's attempted this in the past has. So I think our current situation is working out well. Edited by JimDaRulah on Apr 25, 2012 at 01:25 PM
Quote: --- Original message by: abkarch it might fall apart faster if you make it a job instead of keeping it a hobby for people
I haven't been making it a job for people. Everyone is working at their own pace and that is absolutely fine.
Quote: --- Original message by: JazQuote: --- Original message by: JimDaRulahQuote: --- Original message by: abkarch Wait, is jim here actually doing anything himself, or is he calling himself project manager and bossing people around?
not being rude or anything, but to get a good map done the leader usually has to be able to do something himself I'm keeping everyone on task, finding out who wants to do what, talking to others who want to join the team, organizing team meetings on xfire, providing input, and making sure everyone is getting along and staying on task. It's harder than you think. So... what takes me an hour or two if everybody's online?
Well, this system has been working well so far. Everyone is doing what needs to be done and we're making progress. Think whatever you want, but I'm doing my part to keep this project from falling apart.
Quote: --- Original message by: abkarch not really, people have lives and they are doing this because they want to, they dont need or want people bossing them around.
its really not hard.
I know people are doing this because they want to, I'm making sure they know their role in the map and are doing their part of the contribution. The team has been amazing so far, and this map would be absolutely nothing without them. I don't intend to take any credit for this map when it's done, I only want to see it become a reality. Edited by JimDaRulah on Apr 25, 2012 at 01:20 PM
Quote: --- Original message by: abkarch Wait, is jim here actually doing anything himself, or is he calling himself project manager and bossing people around?
not being rude or anything, but to get a good map done the leader usually has to be able to do something himself
I'm keeping everyone on task, finding out who wants to do what, talking to others who want to join the team, organizing team meetings on xfire, providing input, and making sure everyone is getting along and staying on task. It's harder than you think.
Quote: --- Original message by: JazQuote: --- Original message by: JimDaRulahQuote: --- Original message by: Spartan314Quote: --- Original message by: JimDaRulahQuote: --- Original message by: KozakuuQuote: --- Original message by: JimDaRulah FMT masterchief will make an opensauce version Edited by JimDaRulah on Apr 22, 2012 at 10:19 PM http://www.youtube.com/watch?v=-hQr3qBOHWc lol, don't worry, the opensauce version WILL look amazing. :/ I'm still a bit doubtful.. Well we'll see how FMT_Masterchief handles it. We'll see. ODST Nick is going to look over his work afterwards anyway and add to or adjust the shaders as he sees fit. No offence to Nick who's a brilliant mapper, but you make bad choices in shader teams...
Well, no ones exactly begging me to let them do the shaders. Masterchief and Nick are the only two who have offered. Edited by JimDaRulah on Apr 25, 2012 at 01:08 PM
|