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Viewing User Profile for: Kinnet
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Joined: Dec 27, 2013 04:24 PM
Last Post: Oct 7, 2018 05:37 PM
Last Visit: Today @ 03:51 PM
Website: https://www.youtube.com/c/KinnetMontana
Location: Peru
Occupation: Student
Interests: Getting out of here :(
Your Age: 18 :(
What Games do you play: I dont play videogames anymore :(
Never lucky :c
Email: {hidden}

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Post Statistics
Kinnet has contributed to 1300 posts out of 467796 total posts (.28%) in 1,760 days (.74 posts per day).

20 Most recent posts:
Halo CE General Discussion » it's a thing. Halo CE 60 FPS Oct 7, 2018 05:37 PM (Total replies: 107)

Agreed, stuff like not being able to use the classic cheats on spv3 were a big turn off for me

Halo CE General Discussion » How to compile model_animations_yelo tags? Sep 15, 2018 10:27 PM (Total replies: 0)

So i was wondering how is it possible to compile exported animation files from 3ds max into "model_animations_yelo" tags. the regular "tool animations" command just creates the regular "model_animations" one even when using os_tool. Is it even possible? pls halp

Halo CE General Discussion » Help With Sapien Editing! Feb 22, 2018 01:49 AM (Total replies: 22)

Quote: --- Original message by: Sargent 0
Quote: --- Original message by: JoshGee
The downloads on your program don't lie. Just because you poured hours of research doesnt mean anything. Those hours of research could have been crap for all I know.(I have waisted plenty of hours on pointless research as well) You may have helped a few people but the fact is there is alot of people whom your programs have failed. Yeah it may be a little rude of me to point out like this but there needs to be better help provided in this community is my point. Take Note and thank you. :)

lol...What a fricken idiot

lol...What a pointless bump

Quote: --- Original message by: EmmanuelCD
stop spamming useless crap

the same can be said about you :P

Putting a % in the shader for the glass on 3ds max should fix most of those problems.
Edited by Kinnet on Feb 9, 2018 at 02:28 AM

Halo CE Technical / Map Design » Placing objects in mid air? Feb 2, 2018 10:52 PM (Total replies: 3)

well if u change the z in the position in the properties palette u can make anything float in sapien.

Edited by Kinnet on Feb 2, 2018 at 10:52 PM

Pretty sure he thinks the same about OSTA and you gon get banned

Halo CE General Discussion » Some Possibly Crazy Ideas Jan 29, 2018 12:12 AM (Total replies: 3)

You could remove the ping animations of the marines, so they would be actually helpful when fighting enemies.
Edited by Kinnet on Jan 29, 2018 at 12:12 AM

Halo CE General Discussion » Just uploaded my first mod! Jan 22, 2018 09:01 PM (Total replies: 22)

Quote: --- Original message by: BioGoji1989
Wait, does that mean my mod won't be posted here on HCE maps, like, at all? Ever?

Can confirm, i uploaded a map on January of last year and still hasn't appeared on the maps section I guess Dennis doesn't have the time for it anymore.
Even tho it would probably just take a couple of hours

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 22, 2018 08:54 PM (Total replies: 11475)

Quote: --- Original message by: Spartan314
Animations are ported too I presume?

Yeah, now way a pleb like me could ever make those godlike tier animations from scratch :(
Quote: --- Original message by: Jesse
These look great! Do you plan on releasing these when you finish the set? I'd love to use them in my urban themed map if you do.

Sure, i could give you them right now if you want. But there is a problem, since i'm very bad at rigging i just borrowed an already rigged set of FP arms from Gamebanana which has very different bones from the h1 cyborg hands. :(
Or maybe i could give you the raw extracted csgo ak47 anims and with Ik chains and controllers you could make them work with your fp set? idk

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 20, 2018 12:37 PM (Total replies: 11475)


Here are the anims


Ready at 20% speed:

Reload at 50% speed:



and Melee:

I'll release once i finish all the other guns that I've planned porting

Go to your weapon tag and in the label field change it to: ar

save and see if it works now

Halo CE Technical / Map Design » how to change player model Jan 20, 2018 10:10 AM (Total replies: 3)

The fp hands used in the level is in this part of the globals tag

Halo CE Technical / Map Design » how to change player model Jan 18, 2018 07:47 PM (Total replies: 3)

Go to "\tags\globals\" open the "globals.globals" tag
and you must find these fields:

The unit on "multiplayer information" changes the mp biped while the one that's bellow changes it for singleplayer.
Edited by Kinnet on Jan 18, 2018 at 07:54 PM

Halo CE General Discussion » How to open SP maps/bsps on Sapien Jan 11, 2018 07:17 PM (Total replies: 2)

Create a new scenario with guerrilla

On "skies" add a block and any sky you want, in "type" choose multiplayer.

Then scroll down until the end of the scenario.

Where it says "structure bsps"add a new block and reference the bsp you want in that box, then save and open it with sapien. I might me missing something but I don't think so.
Edited by Kinnet on Jan 11, 2018 at 07:23 PM

Halo CE General Discussion » UNABLE TO JOIN HALO GAME SERVER Jan 11, 2018 11:05 AM (Total replies: 6)

Are you using the stock halo 1 multiplayer maps, or graphics mods of them ?

Halo CE General Discussion » [RELEASE] Pool v1.0.0 Jan 7, 2018 08:24 PM (Total replies: 2)

Berry useful.

It is "possible" but you would need to remove big chunks of the campaings because some stuff just can't be done in CE, and even then it would take 7-10 years (probably a lot more) to make the maps. Just look how much time it took for MatthewDratt to port one single map from halo 3 to HCE:

Halo CE General Discussion » Halo 5 FP arms? Dec 29, 2017 04:51 PM (Total replies: 3)

File sent.

Halo CE General Discussion » Halo 5 FP arms? Dec 27, 2017 09:14 PM (Total replies: 3)

lol what a coincidence, I just finished porting the h3 AR to sven coop a few hours ago.

I also have the h5 fp arms models, but the thing is that they are not rigged and i don't have any textures for them either .But i could ask some people and maybe get them...

Time: Sun October 21, 2018 3:57 PM 375 ms.
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