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Bungie LLC has contributed to 488 posts out of 464843 total posts (.10%) in 1,447 days (.34 posts per day).

20 Most recent posts:


Halo CE General Discussion » [RELEASE]: New Mombasa Beta Today @ 02:28 AM (Total replies: 113)

please consult the fifth post up from yours

Halo CE General Discussion » Ki11a_FTW's Halo Custom Edition Progress Log. Yesterday @ 09:34 PM (Total replies: 439)

These projects of yours have been a work in progress for what feels like a century. I'm all for taking one's time to make sure everything's as perfect as it can be, but 5-6 years or so seems a bit ridiculous. I understand that it is a project that you work at off-and-on, but we have not seen much outside of video demos and the like. I am not suggesting that you should rush to get content out, or to produce something ASAP or out of desperation, but people will continue to gradually lose interest as time goes on.

Personally, I lost interest after your art direction took a new turn and deviated from that of the original trilogy, and into the direction of 343 Industries and their Reclaimer trilogy. There was a point in time where I was very interested in your Mombasa-styled city sections, as well as other recognizable assets from the Halo 3 era, as with the vehicles and the characters, which is what the identity of Halo is built upon for many of it's fans.

Not much is different besides a few modifications to the source bitmaps, and an entirely different set of FP animations.

There's also the fact that Broke never released the gauss sniper in compiled form. It was just the source files themselves. The only other compiled gauss sniper I know of is the one uploaded to the main site itself.

I'm pretty sure you released all this before in another thread, probably likewise back from 2012 or so.

I say that because I remember downloading these tags and seeing this same video once before. For the life of me though, I can't seem to find that other thread after several google searches...

Regardless, thanks anyway.

Halo CE General Discussion » The Thros' Alsthetic Two Betrayals Released! Nov 30, 2017 03:57 AM (Total replies: 11)

[friendly bump]

yo niqqa i'll paypal u 10 dollars to help the cause, fr fr

hmu on steam it's "bungiellc" i gotchu

Looks like a bunch of ripped tags thrown together on a chopped up and texture swapped b30e bsp.

Not very impressive. Aesthetically, this is a mess. Throwing a bad normal map onto the bigass falcon doesn't suddenly make it look better, as with any other tag.

It would be nicer if you constructed a decent MP project in the aftermath of b30e by only using b30e assets, in order to preserve consistency. All these other Altis rips thrown into the mish-mash of evolved tags makes this look just awful, in my opinion.

hi altheros. nice tags dude

bless up fam

Halo CE General Discussion » Help With Sapien Editing! Nov 20, 2017 04:13 AM (Total replies: 20)

Moses, you're going to kill yourself if you keep trying to help every braindead pleb you come across.

Please understand that there are many individuals out there who, if not granted the instant accessibility of an .exe that they simply run and expect to work immediately, are not going to be able to comprehend what it is that is required of them to get the MEK working properly.

Downloaded the big update just two days ago. Since then, trying to run Halo in fullscreen has caused a weird glitch to occur after launch where the game itself appears to be in it's regular state, but is shifted upwards and slightly out of bounds on my 16:9 1080p monitor, and for whatever reason, my taskbar is still shown slightly at the bottom of my screen, halfway obscured by the borderless Halo window.

After several hours worth of troubleshooting, I figured out the issue is linked to "Fullscreen Optimizations" in the program's compatibility settings. After disabling Fullscreen Optimizations and applying the changes, the problem was solved, and Halo now behaves properly, as it did before the update.

Just posting this here in case I'm not the only user running into this problem.

I've been wondering about weather polyhedra forever, and had always assumed it had something to do with keeping weather particle effects from being obnoxious to interiors, but have never seen anything explaining how they work.

gud job :)

Halo CE General Discussion » I'm leaving Nov 8, 2017 05:07 PM (Total replies: 22)

shredder meme my dude. upvoted

Halo CE General Discussion » Final update to the MEK Oct 30, 2017 06:32 PM (Total replies: 13)

Truly revolutionary work. Thank you for your time and effort, and best of luck to you in your future endeavors :)

Halo CE General Discussion » Fudd Shader Tool and JMS+ Oct 18, 2017 04:01 PM (Total replies: 11)

troubleshooting bump here: can't seem to get things working right

i've downloaded the original version of Fudd as well as the update. i've noticed that whatever build of JMS+ that you showcased in your update is not actually included, as i don't have the option to only export a Fudd material

i'm running Max 2017 x64. after making sure that all materials in my scene (even trivial things like portal and fog plane materials) have a diffuse map as per the instructions, i still seem to fail at being able to properly export a Fudd material, as i am never prompted with a dialogue to save anything other than the exported JMS, which seems to export just fine

any help or insight on how to resolve my issue would be appreciated. this tool would save me loads of time dealing with assets extracted with Adjutant if i could get it working properly

Halo CE General Discussion » Update: I might quit modding Halo CE PC soon Oct 18, 2017 03:26 PM (Total replies: 14)

Quote: --- Original message by: Jobalisk
Normally I'd be upset that you're leaving but I don't even know you. Besides playing halo since 07 isn't much of a feat. Get on our level and play it since 2001.

There's nothing more cringey than someone treating longevity in a video game franchise as some kind of virtue.

e: i wish OP would stop giving us status updates every other day about how he can't get his rips working or how he wants to contribute to the bottomless pit that is AI mod maps that are already hosted on this domain
Edited by Bungie LLC on Oct 18, 2017 at 03:34 PM

Halo CE General Discussion » Halo RPG (Roles) Oct 17, 2017 03:06 AM (Total replies: 7)

Just dropping by to say that this has immense potential for a friend of mine in developing a sort of MMORPG "Raiding"-esque gametype involving boss fights with a group of players. Keep up the good work.

m-muh jewtube e-celebs

Halo CE General Discussion » CMT SPV3 Non-OS Tagset Release! Oct 13, 2017 10:44 PM (Total replies: 4)


Halo CE General Discussion » CMT SPV3 Non-OS Tagset Release! Oct 13, 2017 10:42 PM (Total replies: 4)

the time has come, and so have i

Edited by Bungie LLC on Oct 13, 2017 at 10:43 PM

Time: Thu December 14, 2017 7:36 PM 313 ms.
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