Quote: --- Original message by: not m00kz
are we just not gonna talk about the blatant profanity in that image that's been triggering my innocent soul for four days
Edited by not m00kz on May 24, 2017 at 03:58 PM
I only speak first-world, what does it say?
HAC2 is terribly made software that adds superfluous features and crashes if it can't connect to its update server, preventing you from starting Halo
. Outside of increasing the BSP poly limit akin to OS it's all gimmicks, poorly peced together.
Quote: --- Original message by: amateurhaloplaya
I just found out about HAC2. I have heard that it won't work with OS 4.0 (which i already have). But that was years ago. I want to know if HAC2 now works with OS 4.0. If so, how can I make it work?
I would reccomend uninstalling HAC2, at which point you'll find OS4 to work perfectly.
I would reccomend never reinstalling HAC2.
Is there an english version?
Debug.txt will tell you why Sapien crashes
Sparkedit was made by Grenadiac over a decade ago. At the time we had a basic understanding of the mapfile, and the scenario tag. This understanding did not include scripts. If you save any map containing scripts in sparkedit it overwrites that section of data and corrupts the mapfile. Dont even need to duplicate AFAIK; opening and saving breaks the map.
Quote: --- Original message by: CLASSIFIED
in all seriousness though, what do you guys think?
I think this forum has seen 1000 posts where people with no skill look for others to make all their wildest ideas a reality. I think they've seen 1000 of these projects with huge ambitions fail before a single tag is made, which is exactly what will happen here as well. I think that it takes teams
of AAA professional game designers and >50 subcontracted freelance artists to make the type of project you're looking to make. I think that you're one kid.
I also think you should start your own topic and not spam your ideas in somebody else's thread.
Quote: --- Original message by: Dennis
Quote: --- Original message by: Jesse
Dennis has been clear that he doesn't make any profit from this site. If anything, he pours cash into it out of love.
I wouldn't go so far as to call it "love", but the rest is accurate.
You should work with Sparky to turn the Halo Maps archive into a profit generator. He seems to have this pretty well figured out, there's apparently quite the payout in distribution of assets for a game engine older than some of the site's posters.
Altis im going out to get breakfast but when Im back Im gonna send you a PM. After re-reading what you need that app to do I feel more comfortable. Lets get this done.Edited by DeadHamster on May 17, 2017 at 06:22 AM
I want to state because I just realized I didn't in the previous post; Your tutorial was informative and descriptive, definitely covers a nice progression of talent.
I know blamscript very well and was expecting to come across a few things I could add to or correct. The STUB section was the only one. You definitely know your stuff and even as an experienced scripter I walked away with a handful of new ideas or applications I hadn't thought of before.
Thank you very much for the writeup!
Im concerne at the lack of an H2 Coagulation. Shows a lack of commitment.
Quote: --- Original message by: lolslayer
To be honest, Il Duco Primo is one of the Halomaps elders so he can afford being a dick xD
Well if that matters;
Ive been in the community longer than he has. If he can afford being a dick I can afford calling him out on it.
Quote: --- Original message by: il Duce Primo
Obviously people need it. The question is can you do it? Stop selling us on these lies.
Are you always this big of a twat? Can you help it or is it some autistic side-effect you have no mental control over? Every post from you is some moronic yet-still holier-than-thou drivel that some aspie 15 year old would write;
Quote: wHAT THE HELL IS A MOZZ? O wait is that the name of somethign your programmed that doesntly relate to anything of whatever it does. You want a job doing what you do but clearly express a lack of common sense in how you named it. Your program could be amazing or solve the world's problem but with how you expressed its use is terrible.
Quote: Cant wait to try out that upgraded extrude feature. Going to bring my maps to the next level.
Quote: I would love to see you sell anything first because I doubt you would. Even if you did sell anything it would probably be immaterial for Microsoft to care. Just sell your stuff if you think you can.
Quote: Make it extract to a tiff
Altis the app you're looking for is a bit much for me to piece together or I'd be happy to assist. Just not familiar enough with Animation Tags to be dissecting and reassembling them at the level of quality you'd be looking for.
Quote: --- Original message by: HandofGod
Seems like a pain to deal with Wine and all that... Just download HaloMD for free and play with all the other Mac Halo players like me.
And if they want to play with people who aren't on macs? Or if they want to play SPV3?
Quote: --- Original message by: OrangeJuice
B30 is about 370,000 polies when viewed from above fully-populated with game scripts running.
I assume by fully populated you mean with thescenery objects, vehicles and bipeds of all the BSPs combined. Otherwise that number is way way way off.
Mombasa's current combined BSP structures tally in with 116,849 Vertices comprising 234,966 faces.
Also, my main concern is not so much in rendering, but in filesize limits. I'm already approaching several limits in the mapfile and have already bypassed others using various hacked OpenSauce tools. After stripping evolved tags the mapfile is just shy of 500mb without the new BSP. TSC: E was ~570.
Quote: --- Original message by: OrangeJuice
Also, you actually used the fudd tool?! :D
So awesome not having to set shaders up
I want to find a way to get the diffuse for groundmaps. They're stored in nestled compositemaps, so I have to find a way to dig into each one and determine which is the diffuse.
Edit: looking into it, groundmaps get really wonky in later games. monochrome bitmaps with color change masks and other strange hoohah. looking into it.Edited by DeadHamster on May 12, 2017 at 05:58 AM
Update since HaloMaps won't let me bump my own Posts almost a week later;
I managed to port about 90% of the level's Instance Geometry into a few scenery objects.
47.8K Faces are for Rendering purposes only, with no accompanying collision. This is for small details or things like palm leaves of trees.
84.5K Faces are legitimate Instance Geometry, converted into scenery with accompanying collision.
It took 8 .gbxmodel files to contain the model data for the Instance Geometry, and another 4 for the Rendering Geometry. Not all the shaders are compiled at the moment, as you can see from the screenshotsEdited by DeadHamster on May 17, 2017 at 02:11 AM
Quote: --- Original message by: VergilThese
I know Halo 2 uses a lot of halo 1 textures for it's forerunner stuff, but does anyone have the textures used for the forerunner stuff in halo 2, like silent cartographer and regret?
Not in .bitmap, but as any type of img
Quote: --- Original message by: SKyWolf
Didn't we all did? A friend that downloaded the same Halo CE can create games. Does this has to do with the Halo CE Dedicated server patch? Or how can I host an internet game?
Did you guys use the same CD key?
Not all the keys out there are known frauds, he may have gotten lucky. The dedicated server won't help unless you install, I believe it's SAPP, on it, which has an option to disable key checking.
I myself purchased the game from Best Buy roughly 10 years ago, but have had to reacquire it many times since then. Edited by DeadHamster on May 11, 2017 at 04:34 AM
Quote: --- Original message by: SKyWolf
Whenever i try to host a game the message "CD key invalid" pops up. Why is this?
It means you stole the game. There's a database somehow associated with the servers that prevents CD keys that are known to be fraudulent from being used Online.
Quote: --- Original message by: sparky
I like that you recognized a need and worked to aid it. Are you doing this in RealBasic?
The Mombasa BSPs have 70+ shaders each, the newest one from H3ODST had 90 materials in 3DS max. Manually referencing the bitmaps to 90 different shaders is a nightmare.
I have other similar apps, all of them are fairly minor and wee made to automate tedious tasks. one of them renames tags inside a mapfile by adding a directory before them. So by selecting HAMP!, weapons\pistol\pistol becomes HAMP!\weapons\pistol\pistol
And when I extract, HAMP! will be the folder with all the tags in it. That way if you're ripping content from tons of maps, you'll be able to keep it better organized without cluttering up the main TAGS folder with VKMT, CMT, ZTEAM, HALO3, H3, HALO 3, etc.
Fudd and nearly all my desktop applications are all coded in RealBasic. It's the only language I truly know well, it allows me to compile to PCs or Mac or even Linux with the same set of code, and I can design my GUI inside the editor's GUI; I drag and drop a dropdown box onto the program window, and then resize it just like Layers in Photoshop.
JMS+ is, of course, Maxscript.
Haven't started testing yet but the base code should support adding a default cubemap that will be used across all shaders, and also support writing to a shader_model format instead of only shader_enivornment.
If you select either shader type before loading the .HMP, all the materials will default to that shadertype. They can then be manually set later on and the app will determine which type to create during compilation.Edited by DeadHamster on May 17, 2017 at 04:19 AM