DeadHamster has contributed to 278 posts out of 462332 total posts
(.06%) in 1,057 days (.26 posts per day).
20 Most recent posts:
Sparky theoretically since the Halo patches aren't the original copyrighted software, can't you just sell Halo PC 1.10 for like 50 bucks? You would just have to make sure it's 1.10 and not 1.0 since they can't have the copyright to patches.
Then why would we have .PPF files?
This thread is lol. The complete disregard from Sparky of literally every single person telling him he's wrong is incredulous. Please don't lock this I want to see it play out.
Quote: --- Original message by: MKnance
I am not a trump supporter so keep your hate off this topic thanks
As an american I've found trump to be the most compassionate and caring public figure in the past few millennia. It's disheartening to know that his visions are misrepresented to some people leading to the irrational idea that the messiah incarnate actually "hates" anyone.
Quote: --- Original message by: Arbiter08
I had three points, one set to all ganetypes, one set to none, and one set to slayer I think. Still nothing.
Upload a .RAR of your map? I can extract the tags and investigate it from there.
I'm probably alone but I loved Reach.
Also absolutely hate multiplayer games, so that may factor into it.
Quote: --- Original message by: SBB_Michelle
the spawnpoint is supposed to not have any gametypes
I was mistaken, set all gametypes for the spawn to be "None"
Post back if it's still not working, we'll go from there.
Quote: --- Original message by: Arbiter08
Hi there, new to modding in general so bear with me please.
I'm trying to create a custom singleplayer level, but when I try to load the level in Halo CE using the console, all I get is a halo ring which fades into a blackscreen with no music.
I'm on Windows 10 (everything else I've gotten working so far) and yes, other custom maps will load. I can even load a different map from the console while at the blackscreen (sucessfully). I've been trying to figure this out, but I'm stumped, so help would be very appreciated! :)
Have you placed a single spawn point for "All Games"? Does the level load in Sapien? Is it the scenario set to be a "Single Player" level in guerilla?
Quote: --- Original message by: MEGA_VKNG
I apologize for any confusion the thread has, I updated the OP of the thread with only the details that actually matter. Hopefully this clears up any confusion about Dreamweb.
Cool stuff, definitely cleared it up for me but that also may have been the past few posts explaining.
Also, didn't mean for the "don't take yourself seriously" the way you took it. Sorry if I seemed to be insulting your project or work, that was definitely not my intention.
Quote: --- Original message by: MEGA_VKNG
you clearly haven't seen anything we have worked on, I will willingly direct you to footage of our projects.
Please do. I've seen the 12/25 video with some bipeds, alpha channels added to weapon bitmaps to allow color changes and then the occasional render here or there. I legitimately have no idea what this is.
Quote: Also, DW2 is exiting the Halo 1 engine and will be moved elsewhere, details soon.
That says nothing about getting ready to release tags. It says the exact opposite, just sayin.
You guys have more porn posted than actual work.
I still have no idea what this project or team is supposed to be, because you guys spend more time on logos and team names then you do on anything else it would seem. I thought it was a pack of tags for Halo 1, but now that you're leaving the Halo 1 engine I have no idea what you're doing or why your posting about it on a Halo 1 modding forum.
PS, stop taking yourselves seriously. Nobody else does.
Installer runs when changed from pyw to py without any errors. Not sure why
Why do I not have an update.py
I'm just redownloading from the repository.
Redownloaded, can't open Mozzarilla or the MEK Installer, only console programs.
Console mozzarilla says there's no module called mozzarilla.
I don't get nor have I ever had an update.py or an install.py, I think you're missing some stuff.
Edited by DeadHamster on Apr 24, 2017 at 04:44 PM
Cannot open Shader Models under OSv4 tagset.
(global unit p0 (unit (list_get (players) 0)))
(script startup pelicandrop
(fade_in 0 0 0 50)
(object_create_anew zulu) ;; Make sure to create before you put the player inside.
(unit_enter_vehicle p0 zulu "P-riderLF") ;;You had it the other way around.
(object_teleport zulu 1_play)
(recording_play zulu ext_a_pelican_in)
(sleep_until (= 0 (recording_time zulu)) 5) ;;This should sleep until zulu is done playing
(vehicle_unload zulu "P-riderLF") ; This will kick out the player from that seat.
(recording_play_and_delete zulu ext_a_pelican_out)
(sleep_until (= 0 (recording_time zulu)) 5)
At the top of your scripts write
(global unit player1 (list_get (players) 0))
Now whenever you need a unit, you can just write player1 instead
Edit; but you have too many end parenthesis after unit
Delete one of the ) and it will compile. You have 3 ( and you have 4 )
Also (unit is not needed as the expression youre using is already returning that data type.
Edited by DeadHamster on Apr 23, 2017 at 03:29 PM
Its so funny to me how out of touch you are with how the world actually works. Are you still in High School spark? I dont mean that offensively, it just would explain your belief you can actually change the world, and also explain the crazy long posts and overuse of long, unecessary words.
Yeah that's not how it works. Good luck fighting Microsoft though.
Quote: --- Original message by: sparky
Quote: --- Original message by: DeadHamster
You would have no copyrights to a program if it's only use is modding another's game [...]
So what is the purpose of win32.dll? Also, as an example, I think Steam is copyrighted by Valve. Steam's only use is in modifying the presentation and organization of other games. It's not a game by itself, it's a separately copyrighted program. So there is some precedent already that you can have as examples indicating that your own individual work is your own copyright. Feel free to argue a more specific definition and purpose for Steam.
Developers agree to put their games for purchase through steam, or you can run the executable itself through steam if it's not supported. It doesn't modify any program in any way at all whatsoever. Steam is also a free download. Please explain how it relates to your concepts, which use code derived from reverse engineering to modify game assets for profit.
The entire premise of the Internet and computer science and history and art has shown that improvements are made first by analyzing what has already been done and working to do something better. Mozart, Beethoven, Scarlatti, Bach and every composer who has studied music has first rewritten scores that other composers wrote in their studies of how to compose music.
And did they offer those rewrites for money? Your analogy isn't analogous; they most likely purchased the sheet music from which they learned the orginal music. What would be more comparative would be buying a Led Zeppelin vinyl record, and then by listening to the songs learning how to play their music.
If you then turned around and sold a song that sounded exactly like theirs, you'd be sued. But furthermore, the vinyl record didn't come with a legally binding document that you had to agree to in order to listen to it. Software does.
Do not presume that new laws can or should disband common practices that have founded civilization that they are designed to support.
If you disband copyright law, you are not supporting society. Without copyright laws nothing of value will ever be made, because in the modern world duplication methods have become so far reaching and accessible that copyright laws are necessary to promote development of technology and commerce.
If I design a new gizmo tomorrow, without copyright laws somebody will have a clone on the market by the end of the month. They 3D Scan the components, make renders in AutoCAD, send the file to a company that uses CnC machines (There's one in the next town over, it's absolute hicksville and they operate out of an old barn. Legitimate state-of-the-art CnC machines, these are not rare machines or companies), and they have the parts by next week.
Why would I invest time, money and labor into an idea if I can't profit from it?
Thanks for pointing out the improbability of sales for work in this community; that needed to be said. I don't think it's worth debating though because it is at heart speculation about what might happen with sales. If I were to sell something, it would be for cheaper than the game costs. I have in the past planned to support donations, and I just want to form a premise that if donations occur for user work using a non-Microsoft/Bungie/Gearbox program to design that work, then Microsoft, Bungie, or Gearbox have no grounds to claiming any of that money for themselves. I think that's where this discussion is headed as far as what I am planning.
Edited by sparky on Apr 22, 2017 at 01:17 PM
Donations are an entirely different animal. I think you can get away with a free program that asks for donations, that shouldn't be an issue at all, and I have no qualms or issues with that. I actually like seeing those things, as people should be compensated for the work they do. But charging for a modding tool, or game assets, are totally different when they are specifically compiled for a game that has supported a free community for a decade and a half.
Quote: --- Original message by: sparky
But I will tell you that lawyers only say what others have done, which is backwards and akin to the assertion that all advancement is history, a blatantly untrue implied assertion. If you want to improve, you will not do so by repeating history. So even a lawyer's professional analysis I would seek to criticize with logic and reason.
You're either in 11th grade of High School, or Freshman in College.
You can critcize the lawyer, prosecutor, judge jury and bailiff, you're still going to be found guilty. Copyright and Ownership are two different concepts. I can design and own a model of the Master Chief, but Microsoft retains the copyright to it because it's their intellectual property. You would have no copyrights to a program if it's only use is modding another's game, especially if you violated a legally binding agreement in order to design it.
Let's throw all the legal crap aside though, and focus on the future like you said;
How are you planning on convincing me to spend my actual money on a program you wrote to mod a 14 year old game?
I didn't want to download Mozzarilla because I had to install Python. That's two free programs. You think you're going to convince me to spend money, that I have to work for, to get access to a tool you wrote to mod a game that, again, is 14 years old?
I'm not going to bother finding actual legal documents to prove you wrong, because logic proves you wrong right there. Nobody will ever spend actual money on anything you make for this engine. The majority of users didn't even spend money on the engine itself, why are they going to spend any on your app?
Edited by DeadHamster on Apr 22, 2017 at 12:56 PM
Quote: This means that artists designing their own work maintain ownership of their work when it is converted to be used in the game using the Halo Editing Kit. If you use the Halo Editing Kit to convert assets into tags or maps, you should include copyright information of those assets.
and that's where it all falls apart.
As soon as you compile the raw assets into their copyrighted content (.gbxmodel, etc), it becomes their copyrighted content. It is within copyright law that if you willingly assign a copyrighted material to a collective work (such as compiling into the Halo Editin Kit's format), you also assign the copyright for that collected work.
Two Quotes from Dennis:
Quote: You missed the concept completely. You can't protect content you make for Halo because the intellectual Property is not yours to begin with. There is nothing to stop people from "ripping" the content you make for Halo because there is no copyright protection for the user made content and without a copyright you have no legal or practical means to enforce your wishes for that content. That is as simple as I can explain in practical terms. To use an analogy closer to your current experience: These (Halo video game) are not your toys they belong to Microsoft and they just let you play with them.
Quote: No I was very specific in that anything you make for or from the Halo game can not be copyrighted because the intellectual property is already copyrighted and the license for the game does not relinquish that copyright but specifically enforces it.
Quote: The assumption here is that it is clearly an original design and not a re-make of a previously copyrighted design like a new battle rifle or a Spartan model and that you can obtain a copyright to that material in the first place nor was it made specifically for use in the game.
If so then no you don't lose the original copyright, I never said you do, to that original design but as I have said before; by putting it into the game without obtaining a distribution license with Microsoft, you assign use of that copyright over to the Halo game and Microsoft and are therefore subject to the terms and conditions set by Microsoft for that game and thereby lose any control over its use within the Halo game; Including other people using that copyrighted material within the game. You as the copyright holder cannot sue Joe game user for copyright infringement within the scope of the Halo game when you willingly assigned your copyright over to use within the game.
Basically as soon as you compile it for Halo, you lose the rights to it within Halo.
Edit: and LOL @ this
Quote: For the sake of argument, reverse engineering is legal and normal use for everyone; for the sake of argument, it is acceptable to study programs in the various computer science fields just as it is acceptable to study the human body in the various medical fields. And for the sake of argument, all such information will be presumed freely accessible as a result of the work of individuals willing and able to studying that for the benefit of public knowledge, hereafter referred to as "public knowledge".
For the sake of argument, all available computer materials, whether made available for free or for sale, and whether given in conjunction with a legal agreement or without a specified legal agreement (such as commonly with open source software), is considered "public knowledge" because of the reasonable legality of reverse engineering.
For the sake of argument, the legality of reverse engineering is based upon intent to study and improve, not based upon an intent to duplicate in whole. Rebranding is irrelevant to this argument, because substantial changes means lack of duplication in whole.
LOLOLOL. Comparing reverse engineering to studying the human body for medicine. I can't, Stop. Here's the EULA, the legally binding document you agreed to in order to install and utilize the software;
Quote: 2. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.
· Limitations on Reverse Engineering, Decompilation, and Disassembly. You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
Stick to programming, you're not cut out for law.
Edited by DeadHamster on Apr 22, 2017 at 12:33 PM