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Joined: Feb 4, 2015 07:25 PM
Last Post: Nov 23, 2019 07:50 PM
Last Visit: Dec 4, 2019 08:24 PM
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Kal_El has contributed to 107 posts out of 469522 total posts (.02%) in 1,775 days (.06 posts per day).

20 Most recent posts:

Just how many "closing remarks" you going to have??!! Just die and go away...do us all a favor!

Halo CE General Discussion » Planet Flood Egypt [RELEASE] Nov 21, 2019 07:56 PM (Total replies: 11)

Altheros already released your map in his campaign:

http://forum.halomaps.org/index.cfm?page=topic&topicID=51322

Halo CE General Discussion » Release: Really big BSP Aug 11, 2019 05:12 PM (Total replies: 22)

OK...here comes Dennis to lock this thread. I am surprised he hasn't kicked off this forum already by bad mouthing his forum as many times as you have. if it's so "dead" why do you keep coming back? Leave already and don't come back!

Halo CE General Discussion » Release: Really big BSP Aug 4, 2019 08:35 AM (Total replies: 22)

here..I did one of yours too. get over it and yourself. this is a "game"...we mod things.

http://maps.halonet.net/maps/Ciudad_del_Diablo.zip

Halo CE General Discussion » Release: Really big BSP Aug 3, 2019 11:36 PM (Total replies: 22)

Quote: --- Original message by: Burneyz
Hey, Kal_El,

you're trash.

Also, garbage maps like these is why people do *not* want to release their work.
Imagine putting hard work into a BSP and then someone butchering it like this.


I'm releasing a really big BSP. Note: at it's current size the BSP won't let the scenario compile into a regular .map file. You can use refinery to extract tags from the .yelo file.

Here are the links



posted in an "open" forum for anyone to read & download without and claims not to do otherwise

https://mega.nz/#!oX4VVSJb!TifVXPSk2uHIG0IxuY5lXddC1D2vYh2rztiQZGqMwY8



Edited by Kal_El on Aug 3, 2019 at 11:41 PM
Edited by Kal_El on Aug 3, 2019 at 11:42 PM

Halo CE General Discussion » Release: Really big BSP Aug 2, 2019 09:00 AM (Total replies: 22)

Nice BSP Storm! Great work & time effort went into this BSP..Good Job Storm!

All I did was to use OS "tools" & Refinery to compile map:
Refinery + OS Guerilla + OS Sapien + OS Tool

also...stripped "everything" off map including scripts. Left with an "empty" BSP then added in the items you now see on map with some new scripts to add in the "extra" vehicles


Edited by Kal_El on Aug 2, 2019 at 09:07 AM

Halo CE General Discussion » Release: Really big BSP Aug 1, 2019 07:47 PM (Total replies: 22)

Map File:

https://noclothes.sharefile.com/d-s524d3b65563419ca

Edited by Kal_El on Aug 2, 2019 at 10:12 PM

Halo CE General Discussion » Release: Really big BSP Jul 29, 2019 07:17 AM (Total replies: 22)

Quote: --- Original message by: Storm

I'm releasing a really big BSP. Note: at it's current size the BSP won't let the scenario compile into a regular .map file. You can use refinery to extract tags from the .yelo file.

map rendered :)

https://imgur.com/cehPXGB
https://imgur.com/lybbJmv
https://imgur.com/EbLEWLV
https://imgur.com/Z1hxX1b


Kal El
Edited by Kal_El on Jul 29, 2019 at 07:21 AM
Edited by Kal_El on Jul 29, 2019 at 07:32 AM

Halo CE General Discussion » Compiling Sound Tags May 28, 2019 12:32 PM (Total replies: 2)

Found this: not sure if it will help?

http://macgamingmods.com/forum/viewtopic.php?t=18320


1) use moses refinery to extract map (tags) when you do you will see under actions tab whether it is a "yelo" map or "Halo1ce" map. this will guide you to either using OS_Sapien & OS_Tool for "yelo" maps

2) if after using refinery you see halo1ce under actions button: just use regualr sapien & tool

3) refer to debug.txt to fix any issues with extraction
4) debug.txt for OS_Sapien will be found under Documents\My Games\Halo CE\OpenSauce\Reports


Quote: --- Original message by: Pabeung
I would like to confirm if any of the tags worked for them cause I just remembered that you might need CMT(TSC:E and SPV3)'s physics tags cause refinery can't extract those and please report back to me if there are other things missing.

I would also give a dictionary for the folder names.

NP (The main tag folder) - NP is short for Noble Power which is my friends mapping team that I joined back at 2011 and I don't really have an ego and I find it ridiculous naming my tags folder with my own username, I'm a team playah.

HM (Found inside other folders) - HM is short for Halo Mixed and it contains modified H1, H2, H3, Reach, and Halo Online content.

Pabeung (Some bitmaps) - It's our call sign, me and diana.

RD (Named in the files and some folders) - RD means redone like redone bitmaps and etc.

and that's pretty much all but if you guys have additional questions please do ask.


Posted: Mar 9, 2019 02:22 AM Msg. 1 of 7
My ego is so big that I have to use my name in third person and make a thread about it. I will be posting all random stuff I'm working on here and since I can't focus on a single thing and will likely do another thing if one thing bores me

Halo CE General Discussion » Faster way to download files? Apr 14, 2019 11:37 AM (Total replies: 4)

http://maps.haloanticheat.com/maplist.php

Halo CE General Discussion » HELP ME WITH VIRUS Apr 8, 2019 07:24 AM (Total replies: 6)

go here to fix your issues: https://en.wikipedia.org/wiki/Karma

Halo CE General Discussion » Can't add tags to tag list. Sapian. [no logs] Mar 17, 2019 10:01 PM (Total replies: 18)

maybe unrelated but I just bought a new PC and had to change the "affinity" cores to read just one core....usually isolated to Sapien not working correctly but if you had made a new purchase you may want to look into this:

http://forum.halomaps.org/index.cfm?page=topic&topicID=39601

worked for me


btw...I'm trying to add some basic actor_variants

how are you adding these in? unless you are ripping from another map that has these they will not compile correctly. using Refinery, you may need to click on "over-write" tags to have them pull across
Edited by Kal_El on Mar 17, 2019 at 10:08 PM
Edited by Kal_El on Mar 17, 2019 at 10:09 PM

Halo CE General Discussion » Can't add tags to tag list. Sapian. [no logs] Mar 17, 2019 10:13 AM (Total replies: 18)

what tag are you trying to add?

Try opening Guerilla and go to starting equipment: delete all weapons in there and add in just the stock AR & Pistol and see if this fixes the issue. Just trying to isolate that last line in the debug.txt

...also if you have a clean copy of your "globals" tags try and place back into your tags folder to see if this also fixes your issue...then we can start with adding that "special tag" back in

Edited by Kal_El on Mar 17, 2019 at 12:16 PM

Halo CE General Discussion » Masterz I need you to give me something Feb 25, 2019 12:05 PM (Total replies: 1)

if you are this "god" you claim to be; it should come easy for you!?

"copy" of some of his comments from his readme.txt

This is built from my brillant god ideas and KingNick's suggestions. If you leak this I will f****ng kill your family including yourself and send all of your personal info to ISIS.

This map is protected because I don't trust anyone.

-Altheros The F****ng God

Halo CE General Discussion » Tool reuses to use modified stock tags, help! Feb 24, 2019 09:05 AM (Total replies: 16)

Quote: --- Original message by: Pabeung
Low tier kid I'm the greatest Halo CE mod developer beyond ZTeam levels and I'm having a hard time understanding this low tier tags.


Good Luck getting any help now! lol


Quote: --- Original message by: Reshirom200
All of us know that in H2 the scope on the sniper rifle shows what you’re pointing at through the scope, is this possible in ce?


like in this vid?

https://www.youtube.com/watch?v=owrcngqOVps

or this?

http://hce.halomaps.org/index.cfm?fid=6119
Edited by Kal_El on Feb 22, 2019 at 03:08 PM

check out sniper in this map as well:

https://notavailablestevecelaschi.sharefile.com/d-s657b5e4de8e4b838
Edited by Kal_El on Feb 22, 2019 at 03:32 PM

Halo CE General Discussion » Tool reuses to use modified stock tags, help! Feb 21, 2019 09:12 AM (Total replies: 16)

when you make the necessary changes (new skins) you have to extract map once again, but "over-write" existing tags with newly created tags


Quote: --- Original message by: Badass Blue
Hello,
So my problem is I've extracted BG's tags and re-skinned some things in the scenario file.
Everything in Sapien looks exactly as I want it to and all textures are mapped properly in Guerrilla...Once I compile it in tool and run the map in Halo CE it looks as if I haven't changed a single thing. Here are some pictures of what it looks like in Sapien...
Red Team Warthog http://imgur.com/taG6vKb
Red Team Banshee http://imgur.com/L8G9ZEW
Blue Team Banshee http://imgur.com/MahxJS4
Blue Team Warthog http://imgur.com/pOzTeoR
I've also made custom item collections for these re-skinned weapons and changed the linking for "NetGame Equipment" in Sapien, but only the stock textures show up!
http://imgur.com/sAHSSeq


when you make the necessary changes (new skins) you have to extract map once again, but "over-write" existing tags with newly created tags


Time: Sat December 14, 2019 1:12 PM 172 ms.
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