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Viewing User Profile for: JadeRifter
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Joined: Dec 20, 2015 02:40 PM
Last Post: Jun 11, 2017 01:23 PM
Last Visit: Oct 23, 2017 11:55 AM
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JadeRifter has contributed to 82 posts out of 464602 total posts (.02%) in 702 days (.12 posts per day).

20 Most recent posts:
Halo CE General Discussion » a 2v2 montage.. no editor.. Jun 11, 2017 01:23 PM (Total replies: 4)

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Edited by JadeRifter on Oct 23, 2017 at 11:52 AM


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Edited by JadeRifter on Oct 23, 2017 at 11:54 AM


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Edited by JadeRifter on Oct 23, 2017 at 11:54 AM


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Edited by JadeRifter on Oct 23, 2017 at 11:54 AM


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Edited by JadeRifter on Oct 23, 2017 at 11:41 AM


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Edited by JadeRifter on Oct 23, 2017 at 11:40 AM

Halo CE Technical / Map Design » custom map doesn't load Apr 27, 2017 06:58 PM (Total replies: 12)

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Edited by JadeRifter on Oct 23, 2017 at 11:42 AM

Halo CE Technical / Map Design » custom map doesn't load Apr 27, 2017 01:26 AM (Total replies: 12)

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Edited by JadeRifter on Oct 23, 2017 at 11:41 AM

Halo CE Technical / Map Design » [HELP] Look at creators map scenarios Apr 15, 2017 08:05 AM (Total replies: 3)

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Edited by JadeRifter on Oct 23, 2017 at 11:42 AM

Halo CE Technical / Map Design » [HELP] Look at creators map scenarios Apr 15, 2017 05:35 AM (Total replies: 3)

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Edited by JadeRifter on Oct 23, 2017 at 11:42 AM

Halo CE General Discussion » Marine Variant Ideas Apr 14, 2017 08:53 AM (Total replies: 19)

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Edited by JadeRifter on Oct 23, 2017 at 11:43 AM

Halo CE General Discussion » Marine Variant Ideas Apr 14, 2017 08:18 AM (Total replies: 19)

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Edited by JadeRifter on Oct 23, 2017 at 11:42 AM

Halo CE General Discussion » Marine Variant Ideas Apr 14, 2017 05:24 AM (Total replies: 19)

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Edited by JadeRifter on Oct 23, 2017 at 11:42 AM

Halo CE Technical / Map Design » Sapien Randomly Freezing/Not Resonding Apr 11, 2017 02:25 PM (Total replies: 4)

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Edited by JadeRifter on Oct 23, 2017 at 11:44 AM

Halo CE Technical / Map Design » Sapien Randomly Freezing/Not Resonding Apr 11, 2017 02:03 PM (Total replies: 4)

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Edited by JadeRifter on Oct 23, 2017 at 11:44 AM


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Edited by JadeRifter on Oct 23, 2017 at 11:52 AM

Halo CE Technical / Map Design » Creating/Editing new actor variant tags Apr 11, 2017 06:03 AM (Total replies: 7)

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Edited by JadeRifter on Oct 23, 2017 at 11:43 AM

Halo CE General Discussion » about inaccurate recorded animations Apr 7, 2017 02:59 PM (Total replies: 1)

I've seen people run into this problem before, and now I've had the chance to experience it. I don't remember a solution being posted, but I figured out why some of my animations came out inaccurate. It was because the game was running higher than 30fps while I was recording them, locking the game to 30fps in the menu fixed my issue, and now everything seems dead accurate.

Halo CE General Discussion » Syncing AI components. Mar 25, 2017 02:32 PM (Total replies: 27)

Quote: --- Original message by: game user10
Oh that's cool. I remember a few years ago I'd have a pelican drop the player off (though working with recorded animations was an absolute pain).

Maybe I can do that again. There's a better version of the animation recorder thing, right?


I used the one on halomaps, don't know if a newer one exists. Had to install another halo ce in a separate directory and update it to 1.09 for the recorder to work, but it seems easy enough to use.

This made me think about syncable "devices" that are actually vehicles.

Halo CE General Discussion » Syncing AI components. Mar 24, 2017 03:35 PM (Total replies: 27)

I've been using recorded animations now for vehicles like the pelican, and they seem to work perfectly over a network. Maybe you could give ai to the turrets like in the covenant dropship, and have recorded animations handle the rest.

I could see use for this in maps, like you could summon a pelican to fly through the map and shoot at players. You could summon a vehicle to drop a bomb on the enemy base.

Edit: I tried it out. https://www.youtube.com/watch?v=LMT_WBER0e0
Edited by JadeRifter on Mar 24, 2017 at 06:05 PM


Time: Mon November 20, 2017 12:27 PM 157 ms.
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