XxPopeAK49xX has contributed to 184 posts out of 464645 total posts
(.04%) in 663 days (.28 posts per day).
20 Most recent posts:
I uploaded Hemoasis on Halloween. I'm guessing it takes awhile? Which is understandable, busy schedule for you guys.
Anyways, nice release. From walking around, it feels like a competitive type of map for 2v2. Good level design and flow + awesome combination between 343 GS and Damnation.
Quote: --- Original message by: il Duce Primo
Yes, you can extrude those cubes down. You could also extrude them down and collapse it into a point creating a cone shape.
Awesome to know that.
Very cool explanation and examples. On the bottom of those lockout structures, could you extrude the cubes down so that it doesn't look like snow is being generated from the structure when it falls?
Quote: --- Original message by: EmmanuelCD
Every 3 months is more acceptable nobody can make good maps in 1 month
Hemoasis was about 1 month long. There was a point in which I didn't touch it for 2 weeks. Although, I didn't do any beta testing, etc. But yeah, 3 months is a good amount of time to spend on a map. It gives you time to fix any minor gameplay issues and visuals. I do think that an overall development pipeline of a level can save a massive amount of time.
Free version of Christian Mingle?
Quote: --- Original message by: BKTiel
To be fair, you have to have a very high IQ to understand english sarcasm. The humour is extremely subtle, and without a solid grasp of theoretical social skills most of the jokes will go over a typical reader’s head. There’s also english’s nihilistic outlook, which is deftly woven into its adaptation - its personal philosophy draws heavily from german, for instance. The native speakers understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LIFE. As a consequence people who dislike english sarcasm truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in english sarcasm’s existential catchphrase “/s,” which itself is a cryptic reference to Turgenev’s Russian epic Fathers and Sons. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as english’s genius wit unfolds itself on their computer screens. What fools.. how I pity them. 😂
And yes, by the way, i DO have an english sarcasm tattoo. And no, you cannot see it. It’s for the ladies’ eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎
Edited by XxPopeAK49xX on Nov 8, 2017 at 06:36 PM
You guys are rude. Sparky contributed more than any of you plebs....
Indeed. I remember watching storms video of Ancient Sanctuary and laughing at how crappy the map played (no starting pistols).
Hey man, good release. Glad to see that someone else is being productive in the halo community in terms of creating new maps. Rat race is one of my favorite maps, so I'll certainly try this one out. Good work. And I hope you keep it up!
-Congrats from a fellow mapper, Pope.
Quote: --- Original message by: Halonimator
Better than blood gulch. 10/10 no doubt, take my money.
Edited by Halonimator on Oct 31, 2017 at 12:34 PM
Thanks! Congrats on your earlier release too!
Happy Halloween Halo CE community.
I'd like to release my map Hemoasis on this very special and spooky day. More info
is in the .txt file.
If you want to experience some spookiness, try to find the secret room. A riddle on how
to get there is located in the .txt file. Or you can rip the map and find it in Sapien....
---VIDEO CONTENT OF MAP---
-SBB Storms Video:
-Old Teaser Trailer:
----THE MAP FILE----
Edited by XxPopeAK49xX on Oct 31, 2017 at 12:46 PM
Be sure to update Halo to 1.10 and install HAC2.
For HAC2, click the download button on the website and copy the loader.dll file into: Program Files\Microsoft Games\Halo Custom Edition\controls
Edited by XxPopeAK49xX on Oct 27, 2017 at 11:37 PM
Quote: --- Original message by: EmmanuelCD
Can you actually ingame those lightmaps? What about rendering them with scenery shadows?
You use aether to get those results. Basically, you should have your map at it's finalization stage. All populated and whatever. You then import the structure bsp into 3ds max. The structure bsp has nodes in which your scenery is located. You then use the gbxmodel importer to import those scenery models. Then, you setup your omni lights and skylights and render out the lightmaps. There are several tutorials that cover this. MattDratt has a good one on youtube.
Git Gud kid.
Here is a sneak peak video of an upcoming map:
Dang sparky. I didn't know you were famous: