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May 4, 2013 03:06 PM |
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FP Animator |
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Halo CE, Halo 4, Skyrim, TF2 |
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ODX has contributed to 5908 posts out of 441965 total posts
(1.34%) in 2,156 days (2.74 posts per day).
20 Most recent posts:
The origins are exactly the same as when I made them 1-2 years ago, the only real things that changed are FOV and the model.
I mean, waffles pretty much said all that's need to be said, but I'll just add on:
Lag "animated" new death animations, by using ragdoll physics simulations through 3ds Max and recording the actions, then transferring them to a death animation (seen in the brutes).
This reminds me of the old days...gosh, have I really been here almost 6 years? I need a life, what am I doing.
Nothing will ever beat "how do I shot web" though, most of you don't know what I'm talking about :D
You're my hero. I love you forever. Even though we haven't talked or worked together in a while. And you trashed all my animations. Which were trash anyway.
Except the spiker which you somehow seem to like, unless you trashed that too.
Jesse, I posted this on the last page and even PM'd you and I've gotten no response.
Have you adjusted the BR's tagging to fire correctly, as Iffy figured out for the CMT Battle Rifle?
Seriously this is killing me, I want to know. This map will be terrible if I don't get the answer to this question. I will hate you forever. Forever. Edited by ODX on Apr 24, 2013 at 03:05 PM
Jesse have you fixed the BR's burst fire using the method Iffy discovered for CMT's BR?
https://www.youtube.com/watch?v=ZL2A4nXRgw4
Quote: --- Original message by: Masters1337 It's almost if you guys desperately want the MA5K. Dibs on animating it.
Now with Castle map pack, as well as the other two, alongside added playlists and such, Halo 4 has become a pretty enjoyable game for me.
I think Daybreak CTF and Perdition KotH are some of the funnest matches I've played in the past few years of Halo.
Of course, nothing beats BTB Sandtrap CTF
If there's anything you should take away from the video, it's that Ifafudafi figured out a way to make Battle Rifle's burst fire not suck in CE. It's really quite nice to use.
Ending of Halo 3. I still find myself sobbing a bit or going through absolute nostalgia.
People steal all the time from other games, other sources.
Heck, Bungie even admitted/has told people they found lots of inspiration from Aliens.
It's not a big deal.
Quote: --- Original message by: VergilIs this a good render example for doing FP animations?  The background is distracting. Very distracting. I wouldn't use it.
The lighting is okay, but the materials on the rifle need lots of work. They look bland, the bump mapping looks messy, and the purple metal isn't shining as much as it should.
Try enabling catmull-rom under Rendering>Render (F10)>Renderer>AntiAliasing>Filter: Catmull-Rom It'll make the image sharper if you haven't already done that. And lose the DOF or whatever is making the end of the barrel out of focus, it's pretty annoying too.
Overall it's not a bad effort, I'm just really critical. Edited by ODX on Jan 14, 2013 at 04:46 PM
Why is the Ark possessed?...
Quote: --- Original message by: Higuy As far as I know, Far Cry 3 runs on the cryengine. There for its probably just some like simple to use Cryengine 3 ingame editor thats made for Far Cry 3. It runs on maybe 2% of the code from CryEngine1, the rest is Ubisofts own creation. It's been named the Dunia engine since Far Cry 2, which had a minimal amount of the code from Far Cry 1 (CryEngine1).
I find the editor to be okay, nice for simple maps and such. CryEngine's Editor is amazing though, you can do virtually everything with it.
Bourrin you didn't answer my question:
Is it specified in the weapon tag as "shotgun," because sometimes that can revert itself to default/unspecified for whatever reason.
Could also be you're just naming the animations incorrectly/something isn't referenced in the tag correctly.
Did you set the weapon as a 'shotgun' in the weapon tag?
*YOINK*
Jeez, was about time someone had released these.
I don't quite understand the first one, what's going on and such. The second one seems like it could make for interesting reloads (flip it over is what I'd do), but it doesn't particularly make sense as the needles stick out from the top and not the bottom, so it would be more effective to have the power source closer.
Quote: --- Original message by: flameomegaQuote: --- Original message by: ODXMeh, Flame beat me to it. Figured I should make a random origin for this just cause: http://i45.tinypic.com/2wcoal4.jpg (I don't know why I couldn't get all of the hexagonal pattern to display in render, even with supersampling. Also I couldn't get the red>yellow>green to work for the meters for whatever reason/I was lazy. I also don't know if I'll be able to animate this much, if at all. I could put the origin up if someone wants them I suppose). Damn you and your amazing lighting. And I'll imitate your origins if you're going to release yours so we have some "continuity". http://puu.sh/1DzwC Close enough. :b You don't need to imitate my origins, since I probably won't get around to animating this (like I had said). My lighting isn't even that complex either, and half of it is in the materials too.
It's Teh Lag's CMT Elite rig.
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