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Viewing User Profile for: Karrde
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Joined: Jul 30, 2007 02:09 PM
Last Post: May 19, 2013 12:36 PM
Last Visit: May 19, 2013 12:36 PM
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Location: USA
Occupation: Gamertag: Stop Def Jinzo | Xfire: verroq | Steam: wylde_karrde
Interests: Reading, gaming, music.
Your Age: 19
What Games do you play: Halo, Left 4 Dead, Mass Effect, GTA, Assassin's Creed, Skyrim, Crackdown, etc.
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Karrde has contributed to 2271 posts out of 439647 total posts (.52%) in 2,128 days (1.07 posts per day).

20 Most recent posts:
Halo CE General Discussion » Halo for iOS May 19, 2013 12:36 PM (Total replies: 22)

Quote: --- Original message by: Oskarmandude
iOS sucks Android is superior fact.
Opinion. Androids lets you do more, yes, but iOS itself is a much smoother, more stable operating system than the Android system.


Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Karrde

Quote: --- Original message by: jackrabbit
lost precision controls, crapy monochrome textureing, flat train I don't get it ? all three islands look the same. thank god this is almost the end of halo 4's flop I hope 343i learns from there mistakes. im personaly more interested in daybreak than forge islands. I sware thay need to stop inproving the perfect and work in other stuff. nothing was wrong in reach, thay need to add stuff like custom textures custom object creation and ai in forge and make options for custom sp maps. 343 lacks bungie talent there's no way around it. Forge world meah


Not possible with the current AI's pathfinding system. They would need a new engine for that. If they did it now, the AI would get stuck on any player created item they walked into, because they wouldn't recognize it as being there since it's neither part of the BSP nor a main part of the map's basic scenery. Bungie talked about that when Reach came out and people asked for it.
Edited by Karrde on Mar 26, 2013 at 05:46 PM

I'm pretty sure they can just modify the current engine instead.
Might take a while and it may not ever work properly but they can do it.
Unless an item on the map is part of the BSP or a scenery item that is always there (like a Covenant weapon crate in campaign or something) the AI will walk into it or get stuck on it, because they won't recognize it as being there. They'd need a new AI system coupled with a modified engine to make it work. Firefight and Spartan Ops also run on the campaign network (which requires both more bandwith and more processing power) rather than the multiplayer network, so even if they did make it work, it would put a lot of stress on the game. I don't honestly think the 360 would handle it very well. We might see it in a future game, since Halo 4 was likely the last game in the series on the 360, but it will never be in Halo 4.


Quote: --- Original message by: jackrabbit
lost precision controls, crapy monochrome textureing, flat train I don't get it ? all three islands look the same. thank god this is almost the end of halo 4's flop I hope 343i learns from there mistakes. im personaly more interested in daybreak than forge islands. I sware thay need to stop inproving the perfect and work in other stuff. nothing was wrong in reach, thay need to add stuff like custom textures custom object creation and ai in forge and make options for custom sp maps. 343 lacks bungie talent there's no way around it. Forge world meah


Not possible with the current AI's pathfinding system. They would need a new engine for that. If they did it now, the AI would get stuck on any player created item they walked into, because they wouldn't recognize it as being there since it's neither part of the BSP nor a main part of the map's basic scenery. Bungie talked about that when Reach came out and people asked for it.
Edited by Karrde on Mar 26, 2013 at 05:46 PM

Halo CE General Discussion » Favorite soundtrack form the Halo Franchise? Feb 7, 2013 01:48 PM (Total replies: 54)

Halo: The Maw
Halo 2, Volume 1: High Charity
Halo 2, Volume 2: Unyielding
Halo 3, Disc 1: Released
Halo 3, Disc 2: Tribute
Halo Wars: Work Burns & Runaway Grunts
ODST, Disc 1: Neon Night
ODST, Disc 2: No Stone Unturned
Halo Legends: Sacred Icon Suite 2
Halo: Reach: New Alexandria
Halo Anniversary: How To Get Ahead In War
Halo 4: To Galaxy
Edited by Karrde on Feb 7, 2013 at 01:50 PM

Halo CE General Discussion » [SP]The Flood: Forgotten Exile StKft Release Sep 17, 2012 10:07 AM (Total replies: 118)

Quote: --- Original message by: Masters1337
How blurry does it get till you die? No one knows... until you die.
This was my biggest problem with that. Making it more difficult for the player to see when your health is low is somewhat irritating. Anyone who has ever lost their shields in Mass Effect 3 can tell you that.

And I told Lone to add more Enforcers, but he ne never did it. :B

Halo CE General Discussion » [WIP][56k]Inferi Redivivus Jul 25, 2012 07:28 PM (Total replies: 93)

You never told me about that mortar turret. I like it.

Halo CE General Discussion » Halo 4 Video Jun 4, 2012 08:26 PM (Total replies: 122)

I am approximately 10% more interested in this game. It is obnoxiously shiny, and the Forerunner weapons look cool, but that's where I stop liking it.

Fighting Covenant again is stupid, considering most of them were obliterated in Halo 3, and the Elites are supposed to be allies. Cortana looks horrible. Chief's armor is totally different, and while they have stated that it will be explained, they have yet to even give an ounce of proof of that. And now we're fighting Forerunner super robots? Really?

And that live action crap had better not be in the full game. Live action anything is never good, in any game, ever.

Halo CE General Discussion » halo 4 limited edition. mmm yes May 18, 2012 06:57 PM (Total replies: 31)

Quote: --- Original message by: Sciophobiaranger
343's version of Call of Duty Elite, a waste of an extra £30.00; Sigh*, they need to come up with something worth the extra money because this is just getting annoying... not spending an extra £30.00; It's just my opinion!
This isn't a copy of Call of Duty's crappy service to steal your money. You do realize there will be at least 3 map packs, yes? Which are usually $10 each? So you're technically just preordering the DLC. And the rest of the stuff that comes with this edition is basically free. Maybe read before you shove your foot so violently into your mouth next time.

Halo CE General Discussion » halo 4 limited edition. mmm yes May 17, 2012 12:30 PM (Total replies: 31)

If you notice, it's mostly just a bunch of extra crap for multiplayer, which makes me care even less about this game than I did before.

And to answer that question, you get the maps free as they come out, after the release. Not all at once at launch.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 16, 2012 03:16 PM (Total replies: 5211)

Played a50 the other day. Aside from it lagging me to hell and the snow making it near impossible to see, I had no issues. It was better inside the ship, but even with all of the settings turned all the way down, I still rarely got over 20fps. Definitely not optimized for older/lower-end graphics cards.

Halo CE General Discussion » Halo 4 waste of money May 16, 2012 03:09 PM (Total replies: 23)

Quote: --- Original message by: Newbkilla
The only people complaining about gameplay with powerups are the people that suck at the game in general.
Or people who actually have their own opinion about things? "You don't like it, you must suck at it" has never been a good argument, and never will be.

As far as the topic question goes, you can't really say yet. If more gameplay comes out and you decide you don't like the look of it, cancel your preorder and rent it when it comes out. I for one am probably going to do that; it doesn't look all that interesting to me. Especially since Firefight has been cut, which is the only thing other than Forge that keeps me from selling Reach.

Halo CE General Discussion » Opinions on Halo 4? Apr 25, 2012 02:15 PM (Total replies: 150)

Quote: They must compete and appeal to the masses if Halo is to survive. Halo Reach's diminishing multiplayer attraction proved this.
So abandon everything that made it original in order to conform to the generic formula of modern gaming. That's a brilliant idea.

No. Reach's crap population was caused by it being so different from the others.


Are you saying that everyone started off even in Halo 2? You can say everyone starts off even technically speaking, but no, the only game to feature this concept was Halo 1 (arguably) and Halo 3 and even then it all comes down to skill. Halo Reach tackled the approach from a modern standpoint of giving people advantages from the get-go in an attempt to balance power shifts. Halo Reach, in other words, was over balanced, over equalized.
I think you misunderstood what I meant by "even playing field." Everyone spawns with the same weapons and capabilities in Halo 1-3. You have to find things on the map to help you gain an edge over your opponents. Being able to customize loadouts and starting weapons completely changes this. It makes it a totally different game.

Spartan-Ops.
A joke. A single, linear co-op mission that changes each week, not an insanely customizeable cooperative "survival" mode. It is nowhere near the same. You can't change it in any way, you can't share the ones you like with your friends. You can't even replay old ones, because when a new one comes in, the old one goes out. And they say they'll keep it going, but we all know that in a couple of years, they'll quit putting out new ones, and then you've got nothing.


Did you know that they're also changing major story events? Like humanity's past, for example, which they have completely rewritten. Instead of humanity evolving similarly to the Forerunners, and the Forerunners caring for them in a guardian-like way, as we know, 343 says instead that humanity was an advanced and warlike race, and the Forerunners attacked them and bombed them back into the stone age.

The game is already looking like an incredible disappointment in my eyes. I know I'm being a bit hypocritical, as I'll likely buy it anyway, simply because I'm a fan of the series, but as it stands, it does not look anywhere near good as the old ones. I have very little faith in 343.

Halo CE General Discussion » Opinions on Halo 4? Apr 20, 2012 08:48 AM (Total replies: 150)

The multiplayer also has customizeable classes that you have to buy weapons, cosmetics, and "abilities" for by leveling up in multiplayer. Just like Call of Duty, and every other generic multiplayer game released in the last five years. Halo's multiplayer has always been about everyone starting on an even playing field. Bungie threw that off in Reach with armor abilities available at spawn, but 343 seems to have totally thrown the concept out the window.

Also, Firefight has been ditched completely.

As I said, I do not have high hopes for this game.
Edited by Karrde on Apr 20, 2012 at 08:51 AM

Halo CE General Discussion » Opinions on Halo 4? Apr 18, 2012 11:24 AM (Total replies: 150)

They have destroyed everything Halo's multiplayer stood for, and pulled more random Covenant out of their ass for the story. My expectations are rather low.


ODST. Unlike all of the other games, which focused on events and action to drive the plot forward, ODST was very much a character-driven story.

Halo CE General Discussion » What do you want in single player maps? Sep 30, 2011 11:13 PM (Total replies: 16)

To be honest, the classic tagset is still the best in my opinion as far as weapons go. With the actual mission itself, a good story always helps, but don't overcomplicate it. We don't need a novel. What I like the most in a custom SP level though is playing on the other side. Making the player an Elite or Flood makes it more interesting.

Halo CE General Discussion » Halo: CE Anniversary FFA Gameplay! Sep 20, 2011 10:19 PM (Total replies: 19)

I hate this community. So much. Children, all of you.

Quote: --- Original message by: SlappyThePirate
Second, I don't like how the "combat evolved" multiplayer is actually just reach maps. It's just trying to get more money off of the multiplayer from their recent moneymaker.


Opinion. False statement.

I pointed out that your opinion was based on false assessments. Calm down. I swear, nobody here can stand being proven wrong about anything.

Anyway, this thread has been completely derailed, so there's no point in posting in it any further. I'm out. And it seems this place hasn't changed any, so I doubt I'll be back any time soon.

Peace.

Halo CE General Discussion » Halo: CE Anniversary FFA Gameplay! Sep 20, 2011 08:47 PM (Total replies: 19)

Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: Karrde
ignorance.
blahblah hcea I know alot about 343

Please do some research next time before you shove your foot so violently into your mouth.

Good day.

Yeah I don't care, no I won't 'do research', be less of an ass about debating OPINIONS.
Your "opinion" was wrong. I pointed that out and stated the facts.

Quote: --- Original message by: SlappyThePirate
I think it would have been better if they had the remade sp tagset in the multiplayer.
As do I, and as did 343 and Saber, but we don't always get what we want, especially when Microsoft is in charge and time is limited.
Edited by Karrde on Sep 20, 2011 at 08:48 PM

Halo CE General Discussion » Halo: CE Anniversary FFA Gameplay! Sep 20, 2011 07:22 PM (Total replies: 19)

Quote: --- Original message by: SlappyThePirate
First and foremost, enough HCEA topics. You might not have been around to have seen the flood of the other HCEA topics, but... we've had a lot of them.
Second, I don't like how the "combat evolved" multiplayer is actually just reach maps. It's just trying to get more money off of the multiplayer from their recent moneymaker
Such ignorance.

The use of Halo 1's multiplayer engine was deemed incompatible with Xbox Live functionality. The most they could do was add Live co-op for campaign with one other person. Making the multiplayer work with Live would have required a radical restructuring of the game's netcode, which 343 and Saber Interactive had neither the time or money to do. They decided to remake several popular H1 maps for Reach instead. This is also a smart decision in regards to the current Reach playerbase; giving Anniversary its own, seperate multiplayer would split it in half and bring both games' multiplayer populations down significantly.

343 is also releasing a title update for Reach, changing multiple things for a specific playlist to make it play more like the original Halo. Please do some research next time before you shove your foot so violently into your mouth.

Good day.

Halo CE General Discussion » The Art of Halo Custom Edition Sep 20, 2011 02:41 AM (Total replies: 45)

Definitely Mystic. And Autumn Slay.


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