kirby_422 has contributed to 2774 posts out of 441926 total posts
(.63%) in 2,705 days (1.03 posts per day).
20 Most recent posts:
you get extremely limited controls if you dont use bump possession, but sure, give the biped a seat, and vehicle_load_magic.
Does this happen on all maps you compile, or just this one (It being an almost default bloodgulch, it sounds more like your ordinary tags aren't what they should be)? It doesn't seem logical that the biped you dont play as is causing it, since even if it doesnt spawn it should let you spawn. Whats its bounding radius' and such? Is it considered so huge its standing on all the spawn points? Does the biped spawn in sapien?
Check their readme, see whether its a SP or MP map. If its an SP map, use console: map_name name-of-map (eg, map_name bloodgulch)
Also check what gamemodes its allowed to be played on. Many MP maps are only setup for slayer.
Nope, I dont care about my ego, I actually just hate all life including myself *shrug* I still dont see how correcting your views about whats harming the forum is a negative, but if you say so, because you MUST be a moderator, after all, there is "That" which you obviously know since your so into the rules. As well as that other rule you ignored since your obviously a moderator. But sure, if you don't want help, I'll be sure to not give it to you. I don't see how you refusing help is you winning, but if you knowing that you've told people not to help you makes you win in your own world, good for you.
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: kirby_422 You posting and directly stating you don't want to adhere to the forums is ruining the environment. If we're discussing forum policy and etiquette, you may want to have a look at the following topic: You WILL NOT abuse people who make requestsAnd I quote: Quote: This is not a new rule, it falls under rule number 3 where Halo Maps will not tolerate insulting, flaming or harassing of users. If someone makes a request you have two options.
1) Help them and/or discuss the request with them to clarify what they want. 2) If you don’t want the help them then remain silent and do not post. Just a reading suggestion, ma'am. lawlz, and I wonder whether you've read the rules yourself? oh the irony. Its also great that you accuse me of stuff, when your doing it, and then when I point out that its you doing it, you suddenly try and use it against me? This thread is great comedy. Rendering settings are completely irrelevent to Halo Custom Edition, the first post already solved your question on how to change textures in HALO CUSTOM EDITION. If you want help irrelevant to this site, then go somewhere OTHER than this site.
I also find it great that you talk about etiquette, when you've spent half this thread insulting people. Quality gem here.
Since you where unable to use my first suggestion without assistance, here http://lmgtfy.com/?q=3d+modeling+forums Heres your tutorial on how to find sites RELEVANT to what you want.
Quote: --- Original message by: Rosanna Weyland Well, aren't you just a delightful ray of glowing, friendly and benevolent sunshine? People often tell me that, thanks.
Quote: --- Original message by: Rosanna Weyland I may, one day, decide to work on stuff within Halo: CE, who knows? I'm not going to be able to do anything if I don't know how the processes work, and if everyone's attitude were as stuffy as yours nobody would learn anything. Except you where already told how to do it with HCE, and you already rejected it. And lawlz, are you new or something? This community is apparently made of nobodies then, since they learn quite a lot.
Quote: --- Original message by: Rosanna Weyland I'm willing to wager you're one of those gnarled veterans who's forgotten what it was like, back in the day when you were getting your hands into this stuff, mmh? Bet you don't remember how frustrating it is, or how many hours you put into learning things so you could do stuff? I remember back then. My outward expression was far hasher back then, but I was the same person as always; You actually think I'm some horrible ogre? lawlz
Quote: --- Original message by: Rosanna Weyland Yeah, no. We all start somewhere, we all had to learn at some point. If you don't want to help people or have nothing helpful to offer, then keep your thoughts to yourself. Your attitude is not cultivating a helpful environment for anybody. Actually, my attitude of sending off to a site relevant to your needs instead of you spamming a halo custom edition forum with your non-halo custom edition content, is actually cultivating an excellent environment for Halo Custom Edition. You posting and directly stating you don't want to adhere to the forums is ruining the environment.
Anyways, since you think its wrong to stay on-topic of a HALO CUSTOM EDITION site, and that your horrible if you don't answer off topic questions, then I'm interested in the prices of fast food in my town. Vernon, BC, Canada. Their websites never say anything, its a little disappointing. Please get those answers quickly, after all, its apparently so horrible if you don't, under your own rule set.
Honestly, I find it greatly entertaining that I tell you to find a site where your conversation is on-topic, and you get all rude and treat me like an orge lol.
Quote: --- Original message by: Rosanna Weyland I don't want to learn these tools for modding purposes within Halo: CE. I'm after porting these models elsewhere - tagging is utterly useless to me as I won't be exporting these models back into the Halo: CE engine. Go find a different forum then, this is a Halo Custom Edition forum.
Quote: --- Original message by: SAS Sorry, I had to edit my post. It is actually anyone on your console, regardless of relation to you. They also have 10 family members from anywhere, but even microsoft doesn't know what they're doing about that.. And since cousins can easily legitimately have different last names, I don't see how they're stopping anyone from making a circle of 10 friends and splitting the purchases lol; they dont know either..
Quote: --- Original message by: SASQuote: --- Original message by: kirby_422
Did they release updated information on that at E3? Because last time I checked, Microsoft didn't even know how they where going to check whose your family (People went out of their way to question microsoft on it, and they honestly didn't know). More so, what do you think they're going to do to your families accounts when your banned on live for any form of mischeif (while making all your physical disks garbage)? They did not release that information at E3. They released it around 4 days before E3. Let me look for that link... here it is! http://news.xbox.com/2013/06/license So, where in there does it explain how they decide whose family?.. It says 10 members, but as I said before, they don't even know how they decide this.
Quote: --- Original message by: SASQuote: --- Original message by: kirby_422 Better specs than the XboxOne as well.
Actually, the hardware for the two consoles is nearly identical. The difference between the two is in the type of ram. XO uses ddr3 while PS4 uses gddr5. While gddr5 will load textures almost instantly (no waiting for textures to render!), it also causes slightly more lag than ddr3. This could be seen in the Destiny demo when it would freeze up occasionally. Nearly identical != identical. PS4 is still stronger. Please find me your source that claims its sooo close. Every single spec sheet ive read on it shows PS4 with higher everything (Although I haven't seen any GHz for the PS4s CPU anywhere)
Quote: --- Original message by: SAS You can never turn Kinect off! Well, MS actually confirmed that you can change the Kinect settings so that all Kinect features are turned off (both while the xbox is on and off). They also confirmed that while the xbox is off, Kinect is only listening for the phrase "xbox on" Until you can unplug it and still use the system, that means its running. I don't care if Microsoft claims its sleeping, if your able to completely disable it, then your able to unplug it, and until they can do that its not really "turned off".
Quote: --- Original message by: SAS The whole, "your brother sitting next to you doesn't have an authorized copy of the game" meme I can not say how many times people have used that as some sort of slander towards the xbox one. And they still use it after MS released details about their policies that are the complete opposite. Not only can anyone in your family play games from your library, they can also use your Gold features, even when you are not online. Did they release updated information on that at E3? Because last time I checked, Microsoft didn't even know how they where going to check whose your family (People went out of their way to question microsoft on it, and they honestly didn't know). More so, what do you think they're going to do to your families accounts when your banned on live for any form of mischeif (while making all your physical disks garbage)?
Quote: --- Original message by: SAS MS is putting used game fees because they want all mah monies! In that same release as the one above, they also said that the fees are up to the developer, as the developers are the ones who receive the money from the fees. You see, used games hurt the developers. When you buy a used game from gamestop or something, the developer receives no compensation. And while they still make a ton of money off of the game's legitimate sales (wrong wording. You know what I mean), they still lose a huge profit margin to used games. I know, it sucks because used games and borrowing games is much cheaper and more convenient, but at least you can rest easy knowing that MS receives no money from the used game fees. Nintendo and Sony are doing just fine. Yes, the developers are loosing out, but by making a system nobody wants to use, they are loosing out even more. Instead, when all the games would of been returning to the stores after afew months to the 20 dollar bins, have the online downloads at those same prices; if they complain they are loosing that much money combatting the used sales, then they really don't know the difference between 0 and 20 dollars then.
Quote: --- Original message by: SAS PS4 has superior hardware! I kind of went into that above, but I want to say it here. Other than the type of ram (not the amount, the type), the hardware is identical. 8 core AMD Jaguar architecture, 500 gb hdd, both support 4k resolution (actually, xbox one is confirmed to support it, PS4 can only run videos at that resolution), etc.
There is nothing wrong with the ps4, only with the xbox one Ok, hold up. Cut the hate bandwagon for a minute. Here's the part where I say the problems with both sides.
Xbox One: Kinect is required to be plugged in for the console to run. You only get 24 hours of offline play before your console shuts down. Used game fees decided by developers.
PS4: Hardware restrictions will not allow games to be rendered above 1080p. And I know this sounds rather nitpicky, but the controller has a non-removable battery pack (with a rechargable battery, the charge it holds will slowly decrease. Eventually, it won't be able to hold a charge. Since the controller is rather pricy, this concerns me).
Can we all just cut the hate-jerking against the Xbox One? Just as my post will be met with criticism and thrown aside by people who are switching to PS4, bashing Xbox One will not sway the opinions of those who are going to buy it. Both consoles have their ups and downs, so who cares? There is no war of the consoles, and the winner does not conquer and destroy the other console. People will buy which ever one they want based on their needs. While the ps4 appeals more to gamers, the xbox one appeals more to whole families (Gold and game sharing for your entire family, non-gamer family members liking the other features, etc). We like to say that the xbox one will absolutely flop, but it won't. Millions of people will still buy it. So let's just get along and take comfort in the fact that both the new Halo and Battlefield will run at 60fps (without having to cut back on graphics, *cough-CallofDuty-cough*)
PS4 still has better hardware. Doesn't matter that they are similar, PS4 still has better.
PS4, it can show 4K videos, and has a stronger GPU.. Where is this hardware restriction exactly?.. Sound more like a software restriction to me, but whatever. I don't see one reason why Sony can't enable it in a firmware update, but then again, this is Sony, they prefer removing features in firmware updates. Cannot remove batteries... Same thing can be said about PS3 controllers, but that doesn't stop people from swapping them out all the time *shrug*
Quote: --- Original message by: ELVEVERXxbox has more and they do seem better Halo Forza Dead rising project spark titan fall and then ps4 has killzone grand torismo god of war kinddom heart little big planet Quote: So, you want to treat a camera as a pair of headphones now?... Why do I require a camera just to use it as headphones?.... Headphones work great as headphones.
what you can still use headphones you just have the option to use kinect can't you? Quote: So how many terabytes are they gonna give me for hard drive space? And cheap downloads? lawl, this is microsoft, the downloads will be the same price as the disks. How many terabytes is sony going to give you? Quote: Better specs than the XboxOne as well.
better specs in ONE area the Gpu if i am not mistaken but besides that is equal and xbox has a better camera with kinect Quote: Where you can have as many games as you want to play, without having to sit deleting other ones to make room for new ones and then waiting for an hour for the disk to copy over. you don't have to install it its just you can like i'd proberble only install my favorite games but i'm pretty sure there won't be many games over 20 gigs so you should be able to fit quite a lot on it but i'm no expert as to how large next gen games are i guess time will tell None of those xbox things seem that interesting. The project spark, they mentioned Windows 8 during the demo many times. They are either saying you need a Windows 8 tablet to control the ground or its also going to come out for Windows 8. Titan fall seems like it could be ok, but honestly, im more interested in the WiiU mech thing right now, it looks like it gives you more freedom and a whole world to explore rather than titan's generic combat with wall jumping added.
Why would you want to use a camera to talk to people when you could do the natural option of using a headset? I dont why anyone would want to use a random always on webcam (I dont care that they "claim" you can disable the features, the fact you cannot disconnect it and run the system means its doing something, and I do not want to have to buy a soundproof box to store a camera while im running a console when I should just be able to unplug it.)
Sony is giving us 0.5TB, and we dont have to copy our games to the hard disk, so thats 0.5TB for any PSN downloads, and not our disk games. Bluray can hold 50GB, some PS3 games are already 23GBs, so if this "next gen" stuff is really that serious, then it should be taking at least as much space as the larger PS3 games. So, googling up the xbox one hard drives, that means XboxOne users can have about 10 games, thats it.
They both sound like they have similar hardware, but its not. 8GB DDR3 vs 8GB GDDR5, 32bit vs 64bit, etc. And Why would I want a camera? If I ever get a XboxOne, it will be after they're hacked so I do not require a internet connection, and can run it without the kinnect attached.
And please feel free to find me a link to a document where it states I can run Xbox one games off a disk. Only articles I see when doing a quick google search are the initial articles where they tell you about how the games run off the hard drive, nothing about it not being required.
Quote: --- Original message by: ELVEVERX All i see is XBOX gold member ship online +2 games a month
Exlusives like Halo, Titan fall, Dead rising
Early acess to DLC
While in most games and games for it kinect sucks i truly can see some advantagous it can have like has anyone player rainbow 6? because i can imainge the game being 1000% easier if you could order your two team mates around with voice control rater than aiming and clicking
being able to play games straight from the hard drive so if i lose or scratch the disc i don't have to buy it again and i can imagine that old games will be relatively cheap as downloads
smart glass will proberble be useful for maps and stuff
PS4 Better specs than the PS3 Old fasion style discs where you need it to play the game and if you lose it you are screwed a member ship you have to pay for like xbox live but with less features How is that gold membership any better than PSN+? PSN+ has always given you free crap, PLUS you get reduced prices for other things.
Both systems have exclusive titles, hows that any different between the two of them?
So? I don't see the big thing with DLC, its usually just level cap things, and other worthless garbage.
So, you want to treat a camera as a pair of headphones now?... Why do I require a camera just to use it as headphones?.... Headphones work great as headphones.
So how many terabytes are they gonna give me for hard drive space? And cheap downloads? lawl, this is microsoft, the downloads will be the same price as the disks.
So you cannot even think of what to do with this smart glass.... Have you heard about WiiU developers? Most of them dont know what to do with their Tablets either, what makes you think the same developers are gonna have that many more ideas of what do to with tablets that aren't even included on sale?
Better specs than the XboxOne as well.
Where you can have as many games as you want to play, without having to sit deleting other ones to make room for new ones and then waiting for an hour for hte disk to copy over.
What less features? They always gave you free stuff with the PSN+, as well as giving you discounts on other stuff. You have your stupid false senses of acheivement, you can communicate with people, PS4 now has that crossgame communication stuff, etc. What are they lacking?
Quote: --- Original message by: SilentJacket I want to know why he is wearing the cloak in the first place, his suit has it's own built-in environment and I highly doubt that he is worrying about scratching the paint job. Sand is his one and only weakness. Spartans can handle anything except sand.
Quote: --- Original message by: Tiel No, Master Chief wears a vision obscuring robe over power armor capable of resisting any threat to the user because he can. This only serves to prove the one and only weakness of a Spartan, is hot dessert sand. Falling threw the atmosphere? No problem. A parasitic infection that can infect any life form? No problem. Explosions? No problem. Desert sand? Serious threat!
Quote: --- Original message by: Tiel what will and what will not sync? Like, say I want to have a turret automatically target players once they enter a trigger zone ala Snowbound. I don't think it'd matter if the AI wrecking people would sync, but I'm not exactly familiar with the ins and outs of the engine. Things associated with AI will not sync while associated with AI. Things that sync.. Basically, anything with the subclass item (So, weapons, equipment, etc) and unit (vehicle, biped). Of course, this is when they aren't associated with AI. So, you wont see the weapon till the AI dies, the vehicle is dragged out of sync till the AI is dealt with, etc. Positions are basically the only thing that is synced with that, no health, no object name, etc.
Quote: --- Original message by: Tiel Secondly, would it be possible to 'unlock' an area for respawning by driving up to it? Not quite on the scale of something like, say, Territories or Battlefield 2's Conquest gametype, just driving up into a designated area 'awakens' dormant spawnpoints in the area. It wouldn't be by using normal respawn points, but by having a trigger volume the players spawn in, and then it teleports them to an appropriate spawn point.
(global boolean area_1 false) (global boolean area_2 false) (global boolean area_3 false) (global short number 0) (global boolean spawned false) (script static unit player (unit (list_get (players) number))) (script continuous respawning (if (volume_test_object respawn_vol (player)) (begin_random (if (and (not spawned) area_1) (begin (object_teleport (player) area_1_flag_1) (set spawned true))) (if (and (not spawned) area_1) (begin (object_teleport (player) area_1_flag_2) (set spawned true))) (if (and (not spawned) area_1) (begin (object_teleport (player) area_1_flag_3) (set spawned true)))
(if (and (not spawned) area_2) (begin (object_teleport (player) area_2_flag_1) (set spawned true))) (if (and (not spawned) area_2) (begin (object_teleport (player) area_2_flag_2) (set spawned true))) (if (and (not spawned) area_2) (begin (object_teleport (player) area_2_flag_3) (set spawned true)))
(if (and (not spawned) area_3) (begin (object_teleport (player) area_3_flag_1) (set spawned true))) (if (and (not spawned) area_3) (begin (object_teleport (player) area_3_flag_2) (set spawned true))) (if (and (not spawned) area_3) (begin (object_teleport (player) area_3_flag_3) (set spawned true)))
(if (not spawned) (begin (object_teleport (player) area_default_flag_1) (set spawned true))) (if (not spawned) (begin (object_teleport (player) area_default_flag_2) (set spawned true))) (if (not spawned) (begin (object_teleport (player) area_default_flag_3) (set spawned true))) ) ) (set spawned false) (if (< number (list_count (players))) (set number (+ number 1)) (set number 0)) ) (script continuous open_area (sleep_until (or (volume_test_objects area_1_vol (players)) (volume_test_objects area_2_vol (players)) (volume_test_objects area_3_vol (players))) 15) (if (volume_test_objects area_1_vol (players)) (set area_1 true)) (if (volume_test_objects area_2_vol (players)) (set area_2 true)) (if (volume_test_objects area_3_vol (players)) (set area_3 true)) (sleep 10) (if (and area_1 area_2 area_3) (sleep -1)) ;;If they're all activated, turn this script off, we dont need it anymore )
Quote: --- Original message by: Tiel Likewise, if at all possible I'd like the inverse to also hold true - if x amount of the enemy team are in the area, the spawnpoints return to their dormant state until they are removed, upon which they will remain such until enemies are no longer in the trigger area and the first check activates again. At that point, you have to worry about teams. You can go the safe route and ask OS for the results, or hope for the best, and spawn AI of each team in the spawn area, and see which group gets upset about the players presence. So, you then have to store each player in a global for their team, and since it could be a 16vs0 game, it means you do need 32 different globals for accurate results. Anyways, then you have your trigger volume, nad you tally up how many of each team are in there and add it to the above.
I'm a little busy this week, so if you want it that badly, say so, and ill get around to it another time.
Quote: --- Original message by: Tiel Lastly, can you hook into the victory conditions? I haven't played Halo CE in a while, so forgive me if I'm mistaken, but in order to win a team deathmatch your team has to have a specified amount of kills, right? Could you make a script so that when this occurs, everyone gets a cute little cutscene of something blowing up? Would that sync? OS can check the amount of kills people have, as well as any of the game types winning conditions.. So, with OS, having something trigger at the end of slayer would be plausible. Only issue is, you only have 3 or so seconds to show it before the postgame carnage report comes up. So, if your cutscene is 3 seconds long, triggered by winning slayer, sure.
Quote: --- Original message by: Tiel (oh, btw, just a quick sidenote - would the best way of making caves be making a polygon in the desired shape and then booleaning it through the terrain?) Im pretty sure the "correct" way would be polygon, although boolean is definitely easiest. As well, in H2 BSPs (Well, I only paid that much attention in delta halo for H2SPP), there seems to be plenty of evidence laying about that bungie modeled a lot of things with the boolean tool, so if bungie accepts it, sure, im not gonna be fussy lol.
Quote: --- Original message by: Tiel edit: Is it also feasible to deny a team access to entering a vehicle? You can deny all players, so you can setup the denial anytime the enemies are beside it. Of course, unless you want a lot of trigger volume for that, you're gonna want opensauce to do it. Read the boost document, check the team, trigger the lock. In 3.1.1, you'll be able to determine vehicle type without entering, using the radius command (it exists in 3.1.0, but it wasnt working).
Quote: --- Original message by: Tieledit2: Okay, srysly, last thing. How does one go about creating a map without any FP whatsoever? Is this controlled by weapons or is there a global first person animation thingie in Sapien? Basically I'm trying to pull off this without the confusion having an elite running around with spartan arms would cause. If it is possible to control FP via weapons, is it possible to remove weapon drops entirely? Like, say, I charge red team guy with rocket launcher, but instead of dropping it disappears into puff of smoke, or just gets garbage collected before it hits the ground? Gamma did this in Portent Firefight, but after looking at the script I myself can't quite wrap my head around how he did it. The FP arms themselves are in the globals, they merge with the weapon FP model, and they only show if the weapon has correct FP (model + animations)
(unit_doesnt_drop_items <object_list>)
Any ordinary object with a shader_enviroment on them instead of shader_model will be uneffected by fog.
Install Halo Custom Edition from this site. Where ever you got it from, it wasn't a proper copy. If you can play the game, and the HEK installer gives you that error, it means your copy is an illegal copy.
http://hce.halomaps.org/index.cfm?fid=410
Quote: --- Original message by: cyboryxmen
8)Thou shalt not bother with smoothing groups I did the export script for blender. The JMS file does not record smoothing groups at all! I double checked with the GBXmodel tag and it has no input for this either. Halo completely ignores smoothing groups and it is time that people stop bothering about this too. I'm surprised that Ghost or any of the guys that did the modding for halo(Kornmann in particular for open sause) did not mention this. This is really not so much as a flaw but a minor tidbit. Why should we manually shred the model into pieces when we can let halo do itself with smoothing groups? Just because they aren't smoothing groups ingame, it doesnt mean they do nothing. Import any GBX, wield by 0.0001, you'll see the difference those smoothing groups made. Halo shreds the mesh apart into separate pieces based on the smoothing groups. There is no way I would ever want to have to do that manually.
Why did you merge and break those two scripts?.... You're missing 90% of the first script, and the only part you kept serves to break the second one.
(global short points 0) (global short living 0) (script continuous add_points (sleep_until (!= living (ai_living_count random_encounter)) 5) (if (> living (ai_living_count random_encounter)) (set points (+ points (- living (ai_living_count random_encounter)))) ) (set living (ai_living_count random_encounter)) ) (script continuous display_points (set developer_mode 127) ;;Just so all console info prints without hinderance (cls) ;;Clear any console text (inspect points) ;;Display global as console text (sleep 10) ;;Delay 1/3rd of a second before repeating. )
And blackcrypt (rawr, why you edit message after ive already read it, people never see things then lol), that shouldnt happen. It wouldnt respawn while someones in it, and thats the only way it gets to the sync room. Anyways, since your object_teleporting it, even if the players where inside of it, it would carry them with the vehicle.
you can use cinematic titles, for each number of each digit place. Or, if you can accept them being on the left half side in console font, merely (inspect <global-name>), and (cls) to remove it
eg,
(script continuous display_points (set developer_mode 127) ;;Just so all console info prints without hinderance (cls) ;;Clear any console text (inspect points) ;;Display global as console text (sleep 10) ;;Delay 1/3rd of a second before repeating. ) This assumes you toss it beneath the other script here (ie, you already have the variable points)
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