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Joined: Jan 29, 2009 01:49 AM
Last Post: Jul 16, 2017 10:17 PM
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I laugh at people who put STUDIOS in their name.

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OrangeJuice has contributed to 1821 posts out of 463683 total posts (.39%) in 3,097 days (.59 posts per day).

20 Most recent posts:
Halo CE General Discussion » Today is Net Neutrality Day Jul 16, 2017 10:17 PM (Total replies: 34)

Is there a longform version of their proposed act I could read somewhere?

Or is all of this just more irrational (edit:) panic:: like the last few times.

Ergo: Where does it explicitly say that this will have any effect on 'normal's.

Edited by OrangeJuice on Jul 19, 2017 at 10:07 PM

Halo CE General Discussion » Moses's Refined Campaign Jul 6, 2017 04:17 AM (Total replies: 40)

Aww man, you got cool chroma glass?

All I got was glass that gave broken-TV static.

Which reminds me. Bumped glass is completely broken so it might work or not work depending on one's own computer. tested in sapien

dgvoodoo2 wrapper which can emulate geforce 3/4 hardware, but it's only for d3d8 and stuff so it doesn't work here :/

A lot of this stuff persists and is probably unfixable outside of modifying the renderer.

Edited by OrangeJuice on Jul 6, 2017 at 05:24 AM

Halo CE General Discussion » Moses's Refined Campaign Jul 1, 2017 10:58 PM (Total replies: 40)

Guess we can all agree that its alpha does nothing then xD

Unless it was intentional because the model was meant to only be seen from far away on a small interlaced screen?
Edited by OrangeJuice on Jul 1, 2017 at 10:59 PM

Halo CE General Discussion » Moses's Refined Campaign Jul 1, 2017 04:11 AM (Total replies: 40)

oooohh.... What does its alpha do ?

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 30, 2017 06:19 PM (Total replies: 11342)

I only need the lookat point, double clicking to select gives me local-only object YPRs for parent>child so arms all get rotated as themselves instead of ' parent-only '

Save dem weird helpers for something that can't do cartoon smear-frame movements, I need bendy limbs :)
Edited by OrangeJuice on Jun 30, 2017 at 06:21 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 30, 2017 09:58 AM (Total replies: 11342)

Quote: blah blah blah rigging, blah blah, musclature, yadda yadda nerd malarky

Done. Rigged it. (trolololololololol ! ! ! ! )

cartoon bendy'ness

Everything is faster with drawing tablets, screw all them dang 'ol conventions that only apply to realism. :P
Edited by OrangeJuice on Jun 30, 2017 at 10:33 AM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 30, 2017 05:45 AM (Total replies: 11342)

I'm having a ton of fun making skeletons for nonhuman characters and stuff that I find online :D

Lots of practice, plus no animations, so I have to animate them as well
I don't plan on rigging any of them to existing halo animation_graphs. That's boring ! make it from scratch :D
Got carried away with the big rabbit ninja thing with axe hands so it kinda has too many bones in it for the HEK right now, so I'll probably resave it and make an HEK-compatible version tomorrow. I just wanna frikkin in-game all this stuff xD

Edited by OrangeJuice on Jun 30, 2017 at 06:06 AM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 29, 2017 04:13 AM (Total replies: 11342)

Tried to make a first-time character for cryengine 5. Got mad after two days of trial and error.

A biped.

Got it in halo in like 2 minutes. WITH multiple custom animations.

Meanwhile, cryengine5 can't even import a simple 5-bone character with properly configured physicalization and materials.

All of this advanced crap with really easy layer setups, and collision, and render targets all being their own easy to edit tag, and yet cryengine still manages to be piss hard about how you import things to it and always whining about dumb little vertex//linker mismatches :shrug:(edited)

Heck, I even have a custom gesture linked to FlashLight and Crouch.

I don't wanna manually code in a physicalized-cloth//capes feature just to use changyou or UE4 . . . .
Edited by OrangeJuice on Jun 29, 2017 at 04:29 AM

Oh yeah.

We know about those ^_^

We even have the halo debug xbes for xbox available somewhere because the last people who had them tried to lock them away behind a decade of secrecy
Edited by OrangeJuice on Jun 11, 2017 at 09:52 PM

Halo CE Technical / Map Design » help me please! Jun 9, 2017 05:37 PM (Total replies: 5)

The source file for that texture simply has green there in the RGB channels. It's transparent in-game because the Alpha Channel hides the background

Unsurprisingly, still just the ordinary jms exporters that have never stopped working xD

I personally use the Bobbysoon jms exporter 104e

Halo CE General Discussion » Wondering... May 30, 2017 02:42 AM (Total replies: 17)

Just use batch files and a manual injector tool :) Save space.

Halo CE General Discussion » Doing battle with OBS and failing. May 29, 2017 08:48 PM (Total replies: 2)

I use Adobe media encoder to compress my videos. And OBS... Took me days to figure out the black screen problem. But I'll look through my settings in a little while and see what I can come up with

Edited by OrangeJuice on May 29, 2017 at 09:05 PM

What worked for me was putting Output Mode on Advanced, the Encoder on x264.
And under the Advanced tab on the left: Color format: NV12, 709, Partial

Because adobe media encoder kept acting like the file didn't have a video-track. Period.
And when you try to open it with virtualdub, it keeps saying it has some stupidly exotic color format

(since you want to stream, hopefully these settings work for the streaming function too)

Edited by OrangeJuice on May 29, 2017 at 09:16 PM

Halo CE General Discussion » 3ds Max 2017 May 20, 2017 01:01 PM (Total replies: 16)

lol, y'all guilttripping eachother's software deployments. How much do y'all travel?

That's silly!
Edited by OrangeJuice on May 20, 2017 at 01:01 PM

Halo CE General Discussion » Project Armonia May 16, 2017 11:24 PM (Total replies: 31)

Anything new with this?

Halo CE General Discussion » Does anyone need AI sync May 16, 2017 12:40 AM (Total replies: 17)

With the decade or so that went into this, wouldn't it have been easier to just ignore halo entirely and use loosely bootstrapped custom netcode....
Edited by OrangeJuice on May 16, 2017 at 12:44 AM

Halo CE General Discussion » Halo Custom Edition on Mac May 13, 2017 11:31 PM (Total replies: 10)

Programs usually work by searching their Install directory for DLLs before looking in the system dirs.

So if you want to run opensauce, you'll need to tell your wine to load the native DLL first before loading the builtin. This'll trick it into running the opensauce dinput8.dll first

Same for blitzkrieg, its instructions tell you to put DLLs in system32, but you can just put them in the 3dsmax install folder :)

- - - - - -
I've never used wine on a Mac, but I assume the terms I'm using make sense?
Edited by OrangeJuice on May 13, 2017 at 11:42 PM

Halo CE General Discussion » [xXx] BEST MAP FINAL May 13, 2017 02:52 AM (Total replies: 11)

That's certainly creative

Halo CE General Discussion » [RELEASE]: New Mombasa Beta May 11, 2017 03:41 PM (Total replies: 110)

B30 is about 370,000 polies when viewed from above fully-populated with game scripts running. When portaling, just put them wherever you think the player's view is obstructed. But don't place them every 30 meters as too many portals causes geometry popin

Also, you actually used the fudd tool?! :D
So awesome not having to set shaders up
Edited by OrangeJuice on May 11, 2017 at 03:53 PM

Halo CE General Discussion » Final Dreamweb Release May 9, 2017 12:12 AM (Total replies: 53)

Why do you want zteam tags?

There are better ones everywhere
Edited by OrangeJuice on May 9, 2017 at 12:12 AM

Time: Sat July 22, 2017 4:53 PM 281 ms.
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