OrangeJuice has contributed to 1821 posts out of 463683 total posts
(.39%) in 3,097 days (.59 posts per day).
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Is there a longform version of their proposed act I could read somewhere?
Or is all of this just more irrational (edit:) panic:: like the last few times.
Ergo: Where does it explicitly say that this will have any effect on 'normal's.
Edited by OrangeJuice on Jul 19, 2017 at 10:07 PM
Aww man, you got cool chroma glass?
All I got was glass that gave broken-TV static.
Which reminds me. Bumped glass is completely broken so it might work or not work depending on one's own computer. tested in sapien
dgvoodoo2 wrapper which can emulate geforce 3/4 hardware, but it's only for d3d8 and stuff so it doesn't work here :/
A lot of this stuff persists and is probably unfixable outside of modifying the renderer.
Edited by OrangeJuice on Jul 6, 2017 at 05:24 AM
Guess we can all agree that its alpha does nothing then xD
Unless it was intentional because the model was meant to only be seen from far away on a small interlaced screen?
Edited by OrangeJuice on Jul 1, 2017 at 10:59 PM
oooohh.... What does its alpha do ?
I only need the lookat point, double clicking to select gives me local-only object YPRs for parent>child so arms all get rotated as themselves instead of ' parent-only '
Save dem weird helpers for something that can't do cartoon smear-frame movements, I need bendy limbs :)
Edited by OrangeJuice on Jun 30, 2017 at 06:21 PM
Quote: blah blah blah rigging, blah blah, musclature, yadda yadda nerd malarky
Done. Rigged it. (trolololololololol ! ! ! ! )
Everything is faster with drawing tablets, screw all them dang 'ol conventions that only apply to realism. :P
Edited by OrangeJuice on Jun 30, 2017 at 10:33 AM
I'm having a ton of fun making skeletons for nonhuman characters and stuff that I find online :D
Lots of practice, plus no animations, so I have to animate them as well
I don't plan on rigging any of them to existing halo animation_graphs. That's boring ! make it from scratch :D
Got carried away with the big rabbit ninja thing with axe hands so it kinda has too many bones in it for the HEK right now, so I'll probably resave it and make an HEK-compatible version tomorrow. I just wanna frikkin in-game all this stuff xD
Edited by OrangeJuice on Jun 30, 2017 at 06:06 AM
Tried to make a first-time character for cryengine 5. Got mad after two days of trial and error.
Got it in halo in like 2 minutes. WITH multiple custom animations.
Meanwhile, cryengine5 can't even import a simple 5-bone character with properly configured physicalization and materials.
All of this advanced crap with really easy layer setups, and collision, and render targets all being their own easy to edit tag, and yet cryengine still manages to be piss hard about how you import things to it and always whining about dumb little vertex//linker mismatches :shrug:(edited)
Heck, I even have a custom gesture linked to FlashLight and Crouch.
I don't wanna manually code in a physicalized-cloth//capes feature just to use changyou or UE4 . . . .
Edited by OrangeJuice on Jun 29, 2017 at 04:29 AM
We know about those ^_^
We even have the halo debug xbes for xbox available somewhere because the last people who had them tried to lock them away behind a decade of secrecy
Edited by OrangeJuice on Jun 11, 2017 at 09:52 PM
The source file for that texture simply has green there in the RGB channels. It's transparent in-game because the Alpha Channel hides the background
Unsurprisingly, still just the ordinary jms exporters that have never stopped working xD
I personally use the Bobbysoon jms exporter 104e
Just use batch files and a manual injector tool :) Save space.
I use Adobe media encoder to compress my videos. And OBS... Took me days to figure out the black screen problem. But I'll look through my settings in a little while and see what I can come up with
Edited by OrangeJuice on May 29, 2017 at 09:05 PM
What worked for me was putting Output Mode on Advanced, the Encoder on x264.
And under the Advanced tab on the left: Color format: NV12, 709, Partial
Because adobe media encoder kept acting like the file didn't have a video-track. Period.
And when you try to open it with virtualdub, it keeps saying it has some stupidly exotic color format
(since you want to stream, hopefully these settings work for the streaming function too)
Edited by OrangeJuice on May 29, 2017 at 09:16 PM
lol, y'all guilttripping eachother's software deployments. How much do y'all travel?
Edited by OrangeJuice on May 20, 2017 at 01:01 PM
Anything new with this?
With the decade or so that went into this, wouldn't it have been easier to just ignore halo entirely and use loosely bootstrapped custom netcode....
Edited by OrangeJuice on May 16, 2017 at 12:44 AM
Programs usually work by searching their Install directory for DLLs before looking in the system dirs.
So if you want to run opensauce, you'll need to tell your wine to load the native DLL first before loading the builtin. This'll trick it into running the opensauce dinput8.dll first
Same for blitzkrieg, its instructions tell you to put DLLs in system32, but you can just put them in the 3dsmax install folder :)
- - - - - -
I've never used wine on a Mac, but I assume the terms I'm using make sense?
Edited by OrangeJuice on May 13, 2017 at 11:42 PM
That's certainly creative
B30 is about 370,000 polies when viewed from above fully-populated with game scripts running. When portaling, just put them wherever you think the player's view is obstructed. But don't place them every 30 meters as too many portals causes geometry popin
Also, you actually used the fudd tool?! :D
So awesome not having to set shaders up
Edited by OrangeJuice on May 11, 2017 at 03:53 PM
Why do you want zteam tags?
There are better ones everywhere
Edited by OrangeJuice on May 9, 2017 at 12:12 AM