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Viewing User Profile for: Masters1337
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Joined: Mar 5, 2006 02:46 PM
Last Post: Yesterday @ 01:58 PM
Last Visit: Today @ 01:26 AM
Website: reddit.com/r/halospv3
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Your Age: 25
What Games do you play: Halo, Gears of War, Infinity Blade, Nothing else
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Masters1337 has contributed to 5774 posts out of 465239 total posts (1.24%) in 4,339 days (1.33 posts per day).

20 Most recent posts:
Halo CE General Discussion » [RELEASE]: New Mombasa Beta Yesterday @ 01:58 PM (Total replies: 131)

TBH if you have to redo all the AI, you should try and get all the BSPs much much closer together. The long tracks of road make parts of it feel disjointed, rather than seamless. It currently feels like something of a museum of a city, with different exhibits than it does an actual city. Everything is cool though, it's nice to see a level this big with some many diverse human environments.

Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Jan 14, 2018 01:46 AM (Total replies: 109)

Quote: --- Original message by: rcghalohell
https://www.youtube.com/watch?v=OY4E337pPAk&list=PLcgWNXzDJUdB5zVeb3nVTXLq3lqs8Wxbp&index=7

nothing like adding an optional objective that affects the level. i think i pissed off latinos because i get thumbs down on all my stuff


I always thought that part of Gears 2 was cool, neat to see it repurposed for Halo

Halo CE General Discussion » HCEA .map files (as opposed to .s3dpak) Jan 3, 2018 05:19 PM (Total replies: 22)

I have some of the map files, I am not sure what you would want to do with them.


You errors look fine, the 2 bitmap conflicts are a result of us changing the cursor, and using the original xbox beaver creek ladder bitmaps.

Halo CE General Discussion » Is Modacity dead Dec 1, 2017 12:28 AM (Total replies: 15)

Quote: --- Original message by: KE_Trace
Quote: --- Original message by: Pepzee
I can access it. I wouldn't call it "alive" though.

It is only a matter of time...


I theorize that The Ghost actually died, and stipulated that a portion of his life insurance payout goes towards keeping Modacity on life support for the foreseeable future.


He works at Apple HQ now.
Edited by Masters1337 on Dec 1, 2017 at 12:28 AM

Halo CE General Discussion » Is Modacity dead Nov 26, 2017 10:23 PM (Total replies: 15)

lets hope so

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Nov 25, 2017 03:55 PM (Total replies: 95)

I only changed some strings, nothing script related. Where is the new lists stored?

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Nov 25, 2017 03:25 PM (Total replies: 95)

Quote: --- Original message by: MosesofEgypt

You definitely are not up to date. I just checked some of the line numbers in that output and they differ from the current ones. I think what's going on is you have local, out of date, copies of the libraries in the MEK folder, and when it searches for them it finds those instead of the up to date global ones. When I made the self-updating installer I changed the way it installs/looks for the portable libraries, so your current ones are mucking it up.

Delete the supyr_struct, refinery, reclaimer, arbytmap, mozzarilla, and binilla folders in your MEK folder and download the MEK from here.
https://www.dropbox.com/s/49gqv6du0yjb26u/MEK_Backup.zip?dl=1

This is a preinstalled version that doesn't have bitmap accelerators installed. It's one of my backup copies.
Edited by MosesofEgypt on Nov 24, 2017 at 10:55 PM


Got it working. Are you still ever on discord/skype? I've noticed some other oddities, including a tag that will only save as a projectile.temp.

edit; did something change in relation to common_descs in reclaimer? My modified file no longer seems to work.
Edited by Masters1337 on Nov 25, 2017 at 03:49 PM

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Nov 24, 2017 06:01 PM (Total replies: 95)

Refinery is warming up...
Importing supyr_struct modules
Importing refinery modules
Loading map definitions
Initializing Refinery
Loading missionlet.map...
Loading Halo 1 OSv4 tag definitions...
Finished
Traceback (most recent call last):
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_type_methods.py", line 341, in container_parser
root_offset, offset, **kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_types.py", line 713, in parser
return self.parser_func(self, *args, **kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_type_methods.py", line 943, in cstring_parser
rawdata.seek(start)
ValueError: seek out of range

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File "C:\Users\maste\Dropbox\Oddball\MEK\refinery\main.py", line 714, in load_maps
autoload_resources=self.autoload_resources.get())
File "C:\Users\maste\Dropbox\Oddball\MEK\reclaimer\meta\objs\halo1_map.py", line 134, in load_map
HaloMap.load_map(self, map_path, **kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\reclaimer\meta\objs\halo_map.py", line 243, in load_map
tag_index = self.orig_tag_index = get_tag_index(map_data, map_header)
File "C:\Users\maste\Dropbox\Oddball\MEK\reclaimer\meta\halo_map.py", line 113, in get_tag_index
offset=header.tag_index_header_offset - magic)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\defs\block_def.py", line 217, in build
new_block.parse(**kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\blocks\list_block.py", line 811, in parse
raise e
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\blocks\list_block.py", line 801, in parse
desc['TYPE'].parser(**kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_types.py", line 713, in parser
return self.parser_func(self, *args, **kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_type_methods.py", line 643, in struct_parser
raise e
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_type_methods.py", line 624, in struct_parser
root_offset, offset, **kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_types.py", line 713, in parser
return self.parser_func(self, *args, **kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_type_methods.py", line 434, in array_parser
raise e
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_type_methods.py", line 415, in array_parser
root_offset, offset, **kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_types.py", line 713, in parser
return self.parser_func(self, *args, **kwargs)
File "C:\Users\maste\Dropbox\Oddball\MEK\supyr_struct\field_type_methods.py", line 369, in container_parser
raise e
supyr_struct.defs.util.FieldParseError:
Error occurred while parsing:
tag_index, index:None, offset:107068928, field_type:<FieldType:'Struct', endian:'=', enc:'None'>
tag_index, index:STEPTREE, offset:107068964, field_type:<FieldType:'TagIndex', endian:'=', enc:'None'>
tag, index:STEPTREE, offset:110282532, field_type:<FieldType:'Container', endian:'=', enc:'None'>
tag_path, index:0, offset:110282532, field_type:<FieldType:'CStrLatin1', endian:'=', enc:'latin1'>
Error occurred while attempting to parse <class 'supyr_struct.blocks.list_block.PListBlock'>.








Still having this after running the updater. Also, I've noticed some issues with stubbs related animation. It seems to strip out assigned labels on some tags.

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Nov 23, 2017 09:56 PM (Total replies: 95)

Would you have any idea what was done in the shadowrun_weapon tag? I have always been interested in how they did their laser sights for that game.
Edited by Masters1337 on Nov 23, 2017 at 09:58 PM

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Nov 22, 2017 04:19 AM (Total replies: 95)

No problem, I can also get you that Halo 1 Beta if you want it. I was planning on trying to extract the scripts from mine and compare them to stock PC sometime soon.

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Nov 21, 2017 07:38 PM (Total replies: 95)

Refinery happens to have problems opening the shadowrun prototype, while HEK+ can. I only tried on the decompressed map, included in the maps folder (which I decompressed when trying to open with refinery). There are also some new tag types, if you are ever bored and want to look at them.

https://www.dropbox.com/s/2bw2w5ubkrph166/ShadowRun_Prototype.zip?dl=0

Edited by Masters1337 on Nov 21, 2017 at 07:39 PM

Halo CE General Discussion » Final update to the MEK Oct 30, 2017 02:45 PM (Total replies: 13)

By far one of the most important tools to come out of this community. Thanks for everything and best of luck with what comes next.

Halo CE General Discussion » AI Mouth movements Oct 30, 2017 02:43 AM (Total replies: 14)

Sound at 44khz is so much better sounding, it be great if someone could crack how to do it for the dialog.

Also took++ or the wrapper for hek+ are fine to use. There is another one out there that has some nice features in it too, and supports open sauce. I forget the name of the most recent GUI for tool, but I should because the creator put in some special features that supported a log of build dates and other features useful for debugging.

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 11:36 PM (Total replies: 64)

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: Masters1337
I think your post speaks for your irrational hatred of me.
Oh trust me, its not irrational.

Or maybe it's just your jealousy.
With the hole you've dug for yourself, I have nothing to be jealous of, atleast not from you

You know. Like those screenshots I have of your "opinions" of i01.
Any opinion or greivance i have of/for/against I01 is always shown to the developers and leads. Unlike you, I know how to have civil conversation and talk to many of them about various parts of their game. Not to mention, I've been friends with Bean/Church/AI since before I01 was a thing and have worked with all three on various other projects. There's a certain amount of trust that can be afforded to the people you've worked with.


I believe your team leaders will be sitting you down soon about that you naughty boy you.
Kinky, but you're not my type. There's nothing to be said because we don't include you in our chats.



Anything else you want to say before you make yourself out to be more of a fool?


Yeah, stop comparing me to a child molester and rapist.

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 10:44 PM (Total replies: 64)

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: Masters1337

I don't even have your personal information, it was offered to me By Who?

and I turned it down. Doxing you would be incredibly dumb to do, nevermind illegal.
Not you you care

Despite your behavior, it would be criminal and morally wrong for me to endanger you in that way, and would gain me nothing but trouble.
Implying you're not already by the amount of s--t you've been doing in the past few days?

I had nothing to do with Altheros's behavior in the past, and would have fallen victim to the same as you if I wasn't smarter with my Facebook.
It wouldn't be surprising if you egged him on regardless.

I've asked you countless times to stop harassing me, so stop.
Ever hear the phrase "respect goes both ways"? Clearly you haven't, because you've not only continuously been harassing HIM, but you're self victimizing and acting as if you arent acting like a horrible person, much like most libtards.

I've never posted anything about your health, that you didn't already bring up in this very forum (if I did, well sorry, it was not my intent).
"You did it, so i can too" isn't enough of an argument that could hold up in court. Even so, you blasted him publically on discord AND twitter, which worsens the damage you've caused because the traffic that goes to those places is significantly higher than here on HMF.

I've never revealed anything that could personally identify you, nor do I have anything of that nature.

I would love nothing more than to leave you alone,
Then leave him alone. Be the better man. You're almost 30, but you're acting like you're a child who just got on the internet.

but for some reason you keep mentioning me and slandering me at every chance you get.
Because you keep on being a terrible person, notably to him.

So stop.
Edited by Masters1337 on Aug 6, 2017 at 09:15 PM


At this point, you need to grow the hell up Neil. Act your age before you go join E3p0


Hey man don't be revealing my personal info. /s.

I think your post speaks for your irrational hatred of me. Or maybe it's just your jealousy. You know. Like those screenshots I have of your "opinions" of i01. I believe your team leaders will be sitting you down soon about that you naughty boy you.

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 07:38 PM (Total replies: 64)

I don't even have your personal information, it was offered to me and I turned it down. Doxing you would be incredibly dumb to do, nevermind illegal. Despite your behavior, it would be criminal and morally wrong for me to endanger you in that way, and would gain me nothing but trouble. I had nothing to do with Altheros's behavior in the past, and would have fallen victim to the same as you if I wasn't smarter with my Facebook. .

I've asked you countless times to stop harassing me, so stop. I've never posted anything about your health, that you didn't already bring up in this very forum (if I did, well sorry, it was not my intent). I've never revealed anything that could personally identify you, nor do I have anything of that nature.

I would love nothing more than to leave you alone, but for some reason you keep mentioning me and slandering me at every chance you get. So stop.
Edited by Masters1337 on Aug 6, 2017 at 09:15 PM

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 07:12 PM (Total replies: 64)

So called leader stood up for you and stopped you from getting Doxed, again. Just for the record.

Quote: --- Original message by: Jobalisk
Quote: --- Original message by: cippozzo
Guys, I have a question: could you notice the difference between Halo 2 and Halo CE with H2 tagsets?(Hud health bar apart)


There are some distinct differences in lighting and bump maps. Also, the Halo 2 PC version has from memory no detail maps.


It has them, they just aren't used as much as in H1 since the assets in general are higher quality.
Edited by Masters1337 on Aug 6, 2017 at 07:15 PM

Halo CE General Discussion » Recorded Animation Problems Aug 6, 2017 06:48 PM (Total replies: 3)

you need to lock the game to 30 FPS, otherwise it records your inputs at 60 and tries playing them back each actual ingame tick.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 6, 2017 03:50 PM (Total replies: 12103)

We have DLMs. For it now, but maybe in the future I will re run the standard light maps just to see what happens.


Time: Fri January 19, 2018 1:56 PM 500 ms.
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