A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Masters1337
About Contact
Joined: Mar 5, 2006 02:46 PM
Last Post: Today @ 09:56 PM
Last Visit: Today @ 09:59 PM
Website: reddit.com/r/halospv3
Location:
Occupation:
Interests:
Your Age: 25
What Games do you play: Halo, Gears of War, Infinity Blade, Nothing else
Avatar:
halonaminator's unfortunate idol


Send Private Message
Post Statistics
Masters1337 has contributed to 5765 posts out of 464645 total posts (1.24%) in 4,282 days (1.35 posts per day).

20 Most recent posts:
Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Today @ 09:56 PM (Total replies: 85)

Would you have any idea what was done in the shadowrun_weapon tag? I have always been interested in how they did their laser sights for that game.
Edited by Masters1337 on Nov 23, 2017 at 09:58 PM

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Yesterday @ 04:19 AM (Total replies: 85)

No problem, I can also get you that Halo 1 Beta if you want it. I was planning on trying to extract the scripts from mine and compare them to stock PC sometime soon.

Halo CE General Discussion » [BETA RELEASE] Refinery 0.7 Nov 21, 2017 07:38 PM (Total replies: 85)

Refinery happens to have problems opening the shadowrun prototype, while HEK+ can. I only tried on the decompressed map, included in the maps folder (which I decompressed when trying to open with refinery). There are also some new tag types, if you are ever bored and want to look at them.

https://www.dropbox.com/s/2bw2w5ubkrph166/ShadowRun_Prototype.zip?dl=0

Edited by Masters1337 on Nov 21, 2017 at 07:39 PM

Halo CE General Discussion » Final update to the MEK Oct 30, 2017 02:45 PM (Total replies: 13)

By far one of the most important tools to come out of this community. Thanks for everything and best of luck with what comes next.

Halo CE General Discussion » AI Mouth movements Oct 30, 2017 02:43 AM (Total replies: 14)

Sound at 44khz is so much better sounding, it be great if someone could crack how to do it for the dialog.

Also took++ or the wrapper for hek+ are fine to use. There is another one out there that has some nice features in it too, and supports open sauce. I forget the name of the most recent GUI for tool, but I should because the creator put in some special features that supported a log of build dates and other features useful for debugging.

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 11:36 PM (Total replies: 64)

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: Masters1337
I think your post speaks for your irrational hatred of me.
Oh trust me, its not irrational.

Or maybe it's just your jealousy.
With the hole you've dug for yourself, I have nothing to be jealous of, atleast not from you

You know. Like those screenshots I have of your "opinions" of i01.
Any opinion or greivance i have of/for/against I01 is always shown to the developers and leads. Unlike you, I know how to have civil conversation and talk to many of them about various parts of their game. Not to mention, I've been friends with Bean/Church/AI since before I01 was a thing and have worked with all three on various other projects. There's a certain amount of trust that can be afforded to the people you've worked with.


I believe your team leaders will be sitting you down soon about that you naughty boy you.
Kinky, but you're not my type. There's nothing to be said because we don't include you in our chats.



Anything else you want to say before you make yourself out to be more of a fool?


Yeah, stop comparing me to a child molester and rapist.

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 10:44 PM (Total replies: 64)

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: Masters1337

I don't even have your personal information, it was offered to me By Who?

and I turned it down. Doxing you would be incredibly dumb to do, nevermind illegal.
Not you you care

Despite your behavior, it would be criminal and morally wrong for me to endanger you in that way, and would gain me nothing but trouble.
Implying you're not already by the amount of s--t you've been doing in the past few days?

I had nothing to do with Altheros's behavior in the past, and would have fallen victim to the same as you if I wasn't smarter with my Facebook.
It wouldn't be surprising if you egged him on regardless.

I've asked you countless times to stop harassing me, so stop.
Ever hear the phrase "respect goes both ways"? Clearly you haven't, because you've not only continuously been harassing HIM, but you're self victimizing and acting as if you arent acting like a horrible person, much like most libtards.

I've never posted anything about your health, that you didn't already bring up in this very forum (if I did, well sorry, it was not my intent).
"You did it, so i can too" isn't enough of an argument that could hold up in court. Even so, you blasted him publically on discord AND twitter, which worsens the damage you've caused because the traffic that goes to those places is significantly higher than here on HMF.

I've never revealed anything that could personally identify you, nor do I have anything of that nature.

I would love nothing more than to leave you alone,
Then leave him alone. Be the better man. You're almost 30, but you're acting like you're a child who just got on the internet.

but for some reason you keep mentioning me and slandering me at every chance you get.
Because you keep on being a terrible person, notably to him.

So stop.
Edited by Masters1337 on Aug 6, 2017 at 09:15 PM


At this point, you need to grow the hell up Neil. Act your age before you go join E3p0


Hey man don't be revealing my personal info. /s.

I think your post speaks for your irrational hatred of me. Or maybe it's just your jealousy. You know. Like those screenshots I have of your "opinions" of i01. I believe your team leaders will be sitting you down soon about that you naughty boy you.

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 07:38 PM (Total replies: 64)

I don't even have your personal information, it was offered to me and I turned it down. Doxing you would be incredibly dumb to do, nevermind illegal. Despite your behavior, it would be criminal and morally wrong for me to endanger you in that way, and would gain me nothing but trouble. I had nothing to do with Altheros's behavior in the past, and would have fallen victim to the same as you if I wasn't smarter with my Facebook. .

I've asked you countless times to stop harassing me, so stop. I've never posted anything about your health, that you didn't already bring up in this very forum (if I did, well sorry, it was not my intent). I've never revealed anything that could personally identify you, nor do I have anything of that nature.

I would love nothing more than to leave you alone, but for some reason you keep mentioning me and slandering me at every chance you get. So stop.
Edited by Masters1337 on Aug 6, 2017 at 09:15 PM

Halo CE General Discussion » Halo 2 Tagset Redux Aug 6, 2017 07:12 PM (Total replies: 64)

So called leader stood up for you and stopped you from getting Doxed, again. Just for the record.

Quote: --- Original message by: Jobalisk
Quote: --- Original message by: cippozzo
Guys, I have a question: could you notice the difference between Halo 2 and Halo CE with H2 tagsets?(Hud health bar apart)


There are some distinct differences in lighting and bump maps. Also, the Halo 2 PC version has from memory no detail maps.


It has them, they just aren't used as much as in H1 since the assets in general are higher quality.
Edited by Masters1337 on Aug 6, 2017 at 07:15 PM

Halo CE General Discussion » Recorded Animation Problems Aug 6, 2017 06:48 PM (Total replies: 3)

you need to lock the game to 30 FPS, otherwise it records your inputs at 60 and tries playing them back each actual ingame tick.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 6, 2017 03:50 PM (Total replies: 12103)

We have DLMs. For it now, but maybe in the future I will re run the standard light maps just to see what happens.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 6, 2017 12:22 PM (Total replies: 12103)

Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Spartan314
Question: DLMs?

Outside of TSC:E and the exterior of Keyes, no. To much work for all our BSPs. Last I counted we have around 60-70 of them.

Dang. It really was one of the cooler parts of Open Sauce.
Any reason for the exterior of Keyes in particular?


It to bad we can't get the normals to show up on BSPs like they did on XBox... even if DLMs are better.

For reasons, and we don't know why, the d20 exterior, and control room exterior can't have their lightmaps re run. Tool spits errors about degenerate triangles... even though it makes no sense as to why that could happen. We presume an older version of tool was used, or that when the BSPs were automated to PC format something broke (although using moses converter didnt fix this issue, so this is less likely).

For the D20 exterior, it has few light sources and doesn't have any actual transition to another BSP, which made doing DLMs for it a quick and dirty task, compared to other areas of the game. Plus the original lighting there really sucked.



If your using the original bsps, the problem is shaders that use the "simple parametrization" feature, if a uvm is stretched tool cant run lightmaps since it uses the uvm allocated in the bsp rather than building new uvms for the lightmap mesh. To solve this is as easy to unmark that specific feature.


Are you sure about that? Some of the shaders that use it are used in other BSPs, which do have tool compiled lightmaps. Interesting none the less.

Quote: --- Original message by: snark567
SPV3 Part 2 looks like a downgrade compared to the visuals of the first part. But at least it's coming out so I have nothing to complain about.


In some ways yes, in some ways no. We were right up against the model data limit are various points, and had to work around it for quite a whole until Michelle fixed the issue. That said we also didn't really have that much time to iterate with art assets as before either, given that part 2 was basically done in 8 months (we didn't seriously get back to work until december/january).

However, we did look at a lot of our assets and got rid of some compressed textures for things in first person, and those do look noticeably better now than they did before, the shotgun and FP arms for instance. Texture filtering has also been improved, thanks to Chimera.
Edited by Masters1337 on Aug 6, 2017 at 12:26 PM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 4, 2017 05:09 PM (Total replies: 12103)

It doesn't exactly work that well, and even after work is done, there is no guarantee you will be able to get the portals to work as well as it did before. It's like swapping out a solid foundation for a more rickety one, which is why we never edit stock areas. With the exception of the end of AOTCR which was just to cool an area to pass up.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 3, 2017 11:40 AM (Total replies: 12103)

Quote: --- Original message by: MEGA_VKNG
All that time rendering DLMs could be used to expose "alt right (+ white supremacist for credibility) trolls". Far more important.


Or play with legos.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 2, 2017 04:32 PM (Total replies: 12103)

Quote: --- Original message by: Spartan314
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Spartan314
Question: DLMs?

Outside of TSC:E and the exterior of Keyes, no. To much work for all our BSPs. Last I counted we have around 60-70 of them.

Dang. It really was one of the cooler parts of Open Sauce.
Any reason for the exterior of Keyes in particular?


It to bad we can't get the normals to show up on BSPs like they did on XBox... even if DLMs are better.

For reasons, and we don't know why, the d20 exterior, and control room exterior can't have their lightmaps re run. Tool spits errors about degenerate triangles... even though it makes no sense as to why that could happen. We presume an older version of tool was used, or that when the BSPs were automated to PC format something broke (although using moses converter didnt fix this issue, so this is less likely).

For the D20 exterior, it has few light sources and doesn't have any actual transition to another BSP, which made doing DLMs for it a quick and dirty task, compared to other areas of the game. Plus the original lighting there really sucked.


Quote: --- Original message by: Jobalisk
Quote: --- Original message by: Masters1337
are you talking about the RTS built off the AOE2 engine?


great game, Star Wars Force Commander was my childhood though.


I still have my discs :X.

Or at least some of them.
Edited by Masters1337 on Aug 2, 2017 at 12:03 AM


are you talking about the RTS built off the AOE2 engine?

Halo CE General Discussion » Halo 2 Tagset Redux Jul 31, 2017 01:37 PM (Total replies: 64)

Quote: --- Original message by: Halonimator

Hes doing good right.


- to mega: Just use anything but never the og damage values for your mod... I don't want to bring the pain of h2's legendary to hce.
Edited by Halonimator on Jul 31, 2017 at 12:25 PM
Edited by Halonimator on Jul 31, 2017 at 12:50 PM


If you ever looked at H2, you'd see that it uses an entirely different system than CE for calculating damage.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jul 31, 2017 11:59 AM (Total replies: 12103)

Quote: --- Original message by: Spartan314
Question: DLMs?


Outside of TSC:E and the exterior of Keyes, no. To much work for all our BSPs. Last I counted we have around 60-70 of them.

Halo CE General Discussion » Halo 2 Tagset Redux Jul 31, 2017 12:59 AM (Total replies: 64)

I'd be more than happy to show you how to extract and recompile them, the H2 art style is one of my favorites and I'd like to see it done right.


Time: Thu November 23, 2017 10:58 PM 234 ms.
A Halo Maps Website