||Feb 18, 2010 02:38 PM
||May 29, 2020 06:10 AM
||Yesterday @ 12:32 PM
||Colombia, San Jose de Cucuta
||games,3d models and animations, and science, History etc
|What Games do you play:
||Halo Series, Europa Universalis, Counter Strike, Half Life
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LMT Heretic has contributed to 536 posts out of 464847 total posts
(.12%) in 3,762 days (.14 posts per day).
20 Most recent posts:
Hey, so i've been trying to use arsenic but i don't really have much of a clue. i'm trying to see if i can port some custom variants of stock maps with modded weapons and maybe try to port my own Multiplayer maps to Halo on console. Any help (This is actually useful in my country because many people still play classic Halo 1 xbox on the original xbox)
Hello, So i've been wondering if its possible or if there's a script already to force a player from the same team to spawn in an especific area nearby their teammates (I'm trying to do something for a little project i have)
So i got this lightmap error when running it through tool.
The map isn't that big and it pretty much ran without issues to convert into bsp, Can any of you guys help me with it.
D:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps lmt\hzc\leve
ls\mp\periculum\periculum periculum 0 0.5
Couldn't read map file './toolbeta.map'
i'm going to render debug lightmaps for periculum of lmt\hzc\levels\mp\periculum
\periculum, and i'll stop when red+blue+green = 0.500000.
Hit control-c now if this isn't right.
EIP: 0x770470F4, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not
a valid structure_bsp_fog_region_block index in [#0,#1)
D:\Program Files\Microsoft Games\Halo Custom Edition>
I've been modding halo for almost three years now and i'm still relatively a noob, That's just sad, but ok. The HCE school should be done, It would be interesting to see that.
I'm unsure what this problem may be and i've tried to fix every thing i've thought of to see if it would run through tool, however the lightmap just keeps showing that message even after i've fix the problems. so can anyone of you help me to fix this.
WARNING: encounter MS could be ambiguously attached to BSPs #0 and #1
WARNING: 1 clusters in structure_bsp lmt\hzc\a20\a20_b have no background sound
or sound environment.
radiosity error: smooth triangle group too big for page lmt\hzc\a20\shaders\fore
EIP: 0x7C91E4F4, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\structures\radiosity\intermediate_radios
What does this issue means.
I believe that this has gone kind of exagerated, Hunter may say what he believes should be done (and he is somewhat right, adding the anatomy would be a good idea and make the blind wolf a glorious thing to kill) But Hunter you shouldn't be pushing like if you were either his boss or someone who has made something supremely better, just keep telling it to him, and he'll do it later.
and Well everyone does the funny stuff first.
mmmm, maybe Lumoria, or Demise
in fact is latin, but they are quite similar so, i understand the mistake
Requiescant in pace pueri americanum,sit Deus misericors
Edited by LMT Heretic on Dec 18, 2012 at 06:27 PM
if this actually occurs, what will happen to halo ce?, what do you think guys
OMG im going to say this in latin for the surprise (i use googletranslate to learn some latin from time to time so dont expect anything really good) id est unum Mirabilis, id est unum Miraculi!, the only sad thing is that im probably going to play it like h2 crappily ( due to directx error for os) but who cares i still cool though, nice work and please, DO NOT QUIT, i want to see this in a period of 1 to 2 and half years ( being realistic ofcourse)
hey people of Halomaps, its been a while since i have been doing something related to halo, and since i posted for the last time, so im here to do something i've always wanted to see a mod of the Old but and simple 2d Game Halo zero, since march if im not wrong i started doing my own Halo project on my own, passing the Halo zero Campaign levels from 2d to 3d and i succeded in porting the first 2 levels,or atleast in modelling them, but in early june i got distracted and ceased working on it, and now in november i want to continue working on it to finish the second level ( which i made alot larger adding a bridge and parts of a city, something that was never in the 2d game,but i need help in to many things as i want to add some reach weapons and some other new weapons, some reach or Halo 4 based and someothers that i just wanted to see, but the only few things i can do are not enough to do all of this on my own, an example is that im not good with particles or Unwrap shaders in models or animate the weapons (i often use the carbine animations because the weapons i made are based on it) so here i would like that you helped me (aiding me in my mod or giving me the things that i need to continue the levels, mainly in ai senses cause thats what is currently bothering my,) aswell as giving me advice in the weapon shadering aswell some other things
Finally some pics
please help me to finish this mod
awaiting to see your map out, post more info about it please
DEAR GOD yes! adolif may regain his interest at coop, it was a lil bit better than Kirby's in the ai movement but fairly crappy in projectiles, if only we could merge both... also hell jumper add me Lmtheretic
o god i have look in the wrong place oh well also nice tricky last part terminal in Lumoria B, but i found harder the second one in Lumoria A, the b was kind of obvious for someone like me who looks for something to explore the map, and the a 1 and d are in the cutscenes also nice job though you should have make other environment to add more drama and variation to the maps, in the end who cares is LUMORIA!
May i ask a clue about the third level terminal, is it in the beginning or were cause i have continue to search for it but blam i can't find it
Hey, can i be a beta tester aswell, i have been waiting alot of time and i don't give things that easily to anyone, so i'm trustable my exfire is my name literally lol
spark is going to update map but i damaged the shaders by stretching them too big so please ignore that lol
map was awesome, my only two concerns are
1. the marines in the gauss hog shooting at me when i was fighting the covies under the bridge (stupid Ai)
2. the mines exploded if you reached just a little bit, i know it should i've been this way, but come on, i didn't step anyone and i exploded out of nowhere.
outside that great map,
with that i meant that no one else is going to work on ai syncing beause of the same reason he gave up: no one cared