A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
Viewing User Profile for: Polishhotdog
About Contact
Joined: Mar 3, 2010 04:05 AM
Last Post: Apr 9, 2010 06:01 AM
Last Visit: Apr 9, 2010 06:02 AM
Location: Victoria,Australia
Your Age:
What Games do you play: Halo Halo and more Halo

Send Private Message
Post Statistics
Polishhotdog has contributed to 5 posts out of 464999 total posts (0.00%) in 3,816 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Help finding Animation Tutorials & more Apr 9, 2010 06:01 AM (Total replies: 2)

Go here, its were o learnt all the basics :) http://ghost.halomaps.org/tutorials/#weapons

Halo CE Technical / Map Design » Custom Animations Help Apr 9, 2010 05:44 AM (Total replies: 0)

I just created a weapon for Halo, not my first time but it was my first time trying to do Custom Animations for a weapon, i merge it the MC hands into 3ds max (Rigged Nodes by CMDR-Reservoir) and i link the frame gun to R Right Wriste or whatever, and i animate frame by frame, when im done i export as JMM and use command
"Tool animations weapons\*gun name*\fp and it says it says "compression rate 0" then i use Kornman00 animation editor to import the animations into the Assault Rifle FP animations file and export. I scroll down to Interface in guerilla and select "FP animations" and choose the FP file i exported from the animation editor and then save, create a item collection etc etc but when i go into Halo CE the weapon appears but my animations don't appear, just the default Assault rifle animations. What am i doing wrong?

Halo CE Technical / Map Design » wtf gun? Mar 30, 2010 06:56 PM (Total replies: 2)

just tried that and it didn't work, still seems to implode on itself :(

Halo CE Technical / Map Design » wtf gun? Mar 29, 2010 08:18 PM (Total replies: 2)

just recently started modeling weapons into Halo CE but every weapon i do turns out like this...


and in first person like this..

when i create the model in 3DS max i basically create a plane and apply the texture to it. then i use the line tool to trace it then extrude polygons and copy in x axis then attach them together and UVW map.

anyone know what i'm doing wrong?

Halo CE Technical / Map Design » Weapon Modelling in Gmax Mar 3, 2010 04:10 AM (Total replies: 1)

I've created a pistol model in Gmax but now i don't know how to actually put it into Halo CE, If anyone knows how to could you please tell me? or link me a good tutorial

Time: Wed August 12, 2020 12:15 PM 156 ms.
A Halo Maps Website