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Joined: Jun 27, 2010 02:05 AM
Last Post: Jul 25, 2010 12:36 AM
Last Visit: Aug 16, 2010 12:51 AM
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vehemoth has contributed to 6 posts out of 469451 total posts (0.00%) in 3,428 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Tool Jul 25, 2010 12:36 AM (Total replies: 6)

YOu can also just type tool instead of tool.exe as command prompt will search for any batch or .exe files by that name.

Halo CE General Discussion » SV commands Jul 8, 2010 10:12 PM (Total replies: 4)

That only allows some of the commands. There are some commands which are for dedicated server only, those are the ones which I would like to be able to use in it. These are the things like sv_mapcycle_begin.

Halo CE General Discussion » SV commands Jul 8, 2010 09:34 PM (Total replies: 4)

Is there a way to allow the sv commands for dedicated server in the other server type. This would be for a map rotation so that the server operator can set it and not worry about it in the heat of battle.

Halo CE General Discussion » Remote Detonation Jul 1, 2010 03:34 AM (Total replies: 9)

Okay now that that is sorted. Can they stick to everything or just vehicles and people.

Halo CE General Discussion » Remote Detonation Jul 1, 2010 12:43 AM (Total replies: 9)

I'll do that. But what it really needs to be is that each team is spawned with a different versian. It can't be found on the ground otherwise a team gains control over the other teams explosives. Also it needs to stick to walls and that and not be on single payer games like slayer. It would be great for it to be a third weapon. Say they have the two pistols and the explosive satchel.

Halo CE General Discussion » Remote Detonation Jun 30, 2010 06:19 AM (Total replies: 9)

Trying to make a remote detonator for an explosive device in team games. In order to not explode the wrong bombs, is it possible to spawn one team with a weapon that cannot be picked up by the other team. Does anybody have and ideas on how it should be done.


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