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Viewing User Profile for: flameomega
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Joined: Jul 19, 2010 12:41 PM
Last Post: Aug 2, 2013 02:03 PM
Last Visit: Jun 16, 2014 01:24 AM
Location:
Occupation: Lead Animator at http://miscreatedgame.com/
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Your Age:
What Games do you play: Halos, CoD 4, 5, BF3, 3DS Max
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My animation portfolio http://farzad.csprance.com/


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Post Statistics
flameomega has contributed to 131 posts out of 469375 total posts (.03%) in 3,374 days (.04 posts per day).

20 Most recent posts:
Halo CE General Discussion » Project: Contingency on Kotaku Aug 2, 2013 02:03 PM (Total replies: 79)

That's because Master Noob is working with us.

Halo CE General Discussion » Project: Contingency on Kotaku Aug 2, 2013 12:26 AM (Total replies: 79)

Quote: --- Original message by: Mootjuh
Make countless amazing content for the original Halo and nobody bats an eye. Port it to Cry Engine 3 and everyone has their attention on it.


Nothing was ported. Everything is user created content.


Either way, clarifications.

Anyways, so. Does anyone have .3ds, .max, .obj of the rig(s)?


Quote: --- Original message by: UNDEROATH RMT
no, no sauce use in this tag´s :D


Pardon?

Quote: --- Original message by: Dumb AI
Quote: --- Original message by: flameomega
Haven't been here in ages, but the Reach FP arms caught my attention.

Any sauce for the rig?

Where have you been?


Been busy with http://miscreatedgame.com/ , my own game: http://www.youtube.com/watch?v=hBwL6cX7EaE and a crap life.


Haven't been here in ages, but the Reach FP arms caught my attention.

Any sauce for the rig?

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 23, 2012 12:07 PM (Total replies: 14974)

Quote: --- Original message by: Esteban
I could get it in-game and set up the tag.


*o*

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 22, 2012 11:53 PM (Total replies: 14974)

Quote: --- Original message by: Esteban
Looking good!


Thanks! I'll continue to animate it if anyone wants to ingame it. :)

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 22, 2012 12:23 PM (Total replies: 14974)

http://www.youtube.com/watch?v=xzKMSpZwu1I&feature=youtu.be

WIP

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 21, 2012 11:49 AM (Total replies: 14974)

Quote: --- Original message by: grunt_eater
...What the heck


http://img705.imageshack.us/img705/6342/nutellaj.jpg

This is for the dual nutella weapon tag project. Lol.


My friend loves you.

Quote: --- Original message by: ODX
Meh, Flame beat me to it. Figured I should make a random origin for this just cause:
http://i45.tinypic.com/2wcoal4.jpg
(I don't know why I couldn't get all of the hexagonal pattern to display in render, even with supersampling. Also I couldn't get the red>yellow>green to work for the meters for whatever reason/I was lazy. I also don't know if I'll be able to animate this much, if at all. I could put the origin up if someone wants them I suppose).


Damn you and your amazing lighting. And I'll imitate your origins if you're going to release yours so we have some "continuity".
Edited by flameomega on Dec 21, 2012 at 11:51 AM



Close enough. :b
Edited by flameomega on Dec 21, 2012 at 12:01 PM

Halo CE General Discussion » Expanding the HCE forum and update suggestions Dec 21, 2012 11:48 AM (Total replies: 30)

Quote: --- Original message by: Dennis

Quote: --- Original message by: flameomega
Maybe adding the ability to rate posts
As useless as that function is it is something that could be added so I'll add it to the to-do list.

Edited by Dennis on Dec 20, 2012 at 10:12 PM


Haha sorry but thanks x)

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 20, 2012 05:25 PM (Total replies: 14974)

Quote: --- Original message by: master noob
http://i.imgur.com/V3jn4.jpg
changes;
added scope thingy
new handle because the old one was ugly
changed the front to be more angular and less beveled
widened the top part
added pipes to the sides of the barrel
resmoothed the weird peg thingy on the bottom
added rail on the bottom part because it looks cool and joins the fins together
curled the forward end of the fins inward; pointy fins look ugly

todo:
resize the handle
find a good use for the scope thingy
texture
optimize
shrink the top half
rotate both halves away from the handle
move top piece forward (or bottom piece back)


Very nice! Btw check your PMs :)


Edited by flameomega on Dec 20, 2012 at 05:57 PM

Halo CE General Discussion » Expanding the HCE forum and update suggestions Dec 20, 2012 05:23 PM (Total replies: 30)

Maybe adding the ability to rate posts : o? (like how facepunch does it?)

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Dec 17, 2012 03:36 AM (Total replies: 14974)

Quote: --- Original message by: master noob

well, decided to release the storm rifle as-is to work on better weapon designs. animators, have fun!
http://filebeam.com/1f07bb305e9540d611349e27c2d4c1f8
also, old picture
http://i.imgur.com/hq1lV.jpg
Edited by master noob on Dec 15, 2012 at 04:55 PM


Will totally be animating this after exams :)!


Quote: --- Original message by: R93_Sniper
Flame doesn't troll unless you're blatantly acting stupid. Thanks for the fix tho flame, appreciate it


Np c;


My bad lemme reupload, thanks for the notice

BAM! https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
(Crudzors, forgot to add IK rig controller, i'll add that in later and reupload with new name c:)
Edited by flameomega on Nov 12, 2012 at 07:04 PM

FINAL UPLOAD https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
Sorry for the links not working last time
Edited by flameomega on Nov 12, 2012 at 07:25 PM

Okay for some reason the hyperlink doesnt work.. so just copy and paste it -.- https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
Edited by flameomega on Nov 12, 2012 at 07:25 PM


https://www.dropbox.com/s/sybvj0bqk7ohisj/Halo%20Reach%20Marine%20Full.max

Includes
- all meshes that needed face flipping
- layers for your/my OCD

Excludes
- my background
- textures

:D
Edited by flameomega on Nov 12, 2012 at 06:40 PM
Edited by flameomega on Nov 12, 2012 at 07:03 PM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Oct 23, 2012 04:59 PM (Total replies: 14974)

Quote: --- Original message by: master noob

Quote: --- Original message by: flameomega
SO MUCH WANT.


are you good at texturing? I'm not :P
http://i.imgur.com/dBi2h.jpg
nearly done, just need to add some minor details and touch up a few areas, then deleting half the mesh for first person model and reducing poly count for third person model. complaints, criticisms, suggestions?

edit: asgdfhsk forgot to increase contrast of inset pieces, now it blends D:
Edited by master noob on Oct 22, 2012 at 10:58 PM


Sadly I can only animate.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Oct 22, 2012 10:48 PM (Total replies: 14974)

Quote: --- Original message by: master noob
inb4 covenant aggressor
ignore the grip of justice and lightning, I just added those for fun. also, what's the maximum triangle count for weapons?
http://i.imgur.com/2roSV.jpg
http://i.imgur.com/4ZAzQ.jpg
http://i.imgur.com/OHue0.jpg
http://i.imgur.com/q2FoT.jpg


SO MUCH WANT.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Oct 22, 2012 07:55 PM (Total replies: 14974)

http://www.youtube.com/watch?v=3Jt9ewr-B38&lc=GvpjGsGtYHV4F9_NLTYkJjKWr1NN3vCXRmPgB-L1OcY&feature=inbox

Halo Reach, what?
Edited by flameomega on Oct 22, 2012 at 07:55 PM

Halo CE General Discussion » :3 Waffles' WIP/RELEASE thread Oct 6, 2012 09:33 PM (Total replies: 1082)

Whoa whoa whoa whoa, H3 Retail Elite FP rig? Yeeeeeeeeeeeeeeeeeeeeeeeeeees.


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