Wolf_ has contributed to 2438 posts out of 450920 total posts
(.54%) in 3,643 days (.67 posts per day).
20 Most recent posts:
Quote: --- Original message by: lolslayer Sign me up, been to Belgium for 3 hours and i loved it. Bring on the beer (I would normally curse here but alas I won't because of obvious reasons).
Quote: --- Original message by: DaLode
I don't do any of the things on that list.
But I can provide moral support and beer.
Are we getting our BBQ? I live in the Netherlands so I live close enough :P
Is chief breaking the fourth wall?
Quote: --- Original message by: Jesse
Quote: --- Original message by: Fulsam
I know it isn't the best novel in the series, but I've always wanted to see someone adapt the Alpha Base side-story from Halo: The Flood into a campaign. Things like the ODST landing, the initial capture of the base, the visit to the Autumn's crash site for supplies, and the Flood's attack on the base.
This does sound interesting. You could even use the H1 BSPs for most of these sections.
Maybe a modified a30 for alpha base
A nighttime d40 BSP for the visit to the crash site (and a mission where you have to load warthogs into a pelican at the bay or something.)
This would be interesting with custom bps tbqh. I agree with using a consistent artstyle though. Go make it! I would play it (And i never played Lumoria..:P Guess now I have to)
I got kind of confused about this project and Glassed (I think that is the name?). I essentially thought you merged your projects or whatever. Eitherway, both this and glassed looks great. (I like UDK based games, an engine that got lots to give in the visual department IMO)
Quote: --- Original message by: Super Flanker Thats deep of you. Deeper than usual.
Quote: --- Original message by: tarikja
On the other hand you could still be pretty stupid. We just can't say it for sure.
Stupidity is an irrelevant term seeing as none of us are truly smart.
A few things:
1. What is that bird shaped structure directly infront of the ref_cyborg?
It looks to me like some sort of rock or boulder...if that is what you intended it to be try sloping down the edges of the outer corners. You could also randomize the height of the verts associated with those edges to get a more organic look it feels too "metally" atm.
It's a structure, but I am currently just playing around with ideas. So it is not final. I know I want to have a similar glass structure like the one integrated into the cliffs.
Quote: 2. Could we see wires? I know the mesh is still in wip stage but I am curious to see where you are and aren't using detail. Yeah, I will post one when I have completed the structure.
Quote: 3. The curved wall piece which slopes around from the mountain face to the enterance of the covenant? Building feels too blocky at the bottom.
Specifically I can make out one single vert which pokes out too far, if you understand which vertice I am referencing try chamfering it or inserting an extra vert then pull it out until you reach a rounder silhouette.
I should really circle this out as it maybe hard to describe but phne post.
Yeah I will work in some more detail there, or change the shape slightly.
4. What are your plans for the bsp? Is there a back story to it's existence?
The backstory is really me just "playing" around creatively with the modeling skills I have accumulated over the past 11 something years working on my own projects and helping my friends out with theirs. Initially I did some stuff with Ally (Like I think I tried helping with the portals for Pirate ship). Then I just started doing my own thing instead. That was like 2 years ago after I came home from a year of traveling. The inspiration came from Concat, which has a covenant vs forerunner architectural setup. Now I just do it in-between studies and social life. This is sort of a mix of past projects that I never finished. (Except Zmt, because that sucked).
As for the plans, I will just keep messing around until I am happy with what I got. After I am done with modeling and texturing for the bases I will start on a structure for the middle portion of the map. Then I will block out the terrain and try and ship out an alpha for people to test. Hopefully all of this can be done by May 16th.
I have to agree, the render does look better with a white background. Thanks for the advice.
Tl;dr: lots of words.
Quote: --- Original message by: Super Flanker I'm sorry, I feel like I might've been a bit dismissive about the "white background dilemma" earlier. Mainly because I thought you were trolling. Anyway, to smooth over the issue a bit here is a render with a white background. Quote: --- Original message by: stunt_man Quote: --- Original message by: Super Flanker Quote: --- Original message by: Wolf_
Quote: --- Original message by: Super Flanker
More black backgrounds........
Deal with it :)
Deal with degrading your own work.
Your autism =/= objective degradation of his work
1. I am dyslexic not autistic.
2. Thats offensive to the millions of individuals who suffer from autism and it's debilitating effects around the galaxy.
3. If you have a half decent model and you want to show it off to the world at least render that shizznucker decently.
From what I see he is an okay modeller but the fact that he could not be arsed to render out a decent pic for all of us tells me he isn't too serious about what he produces and that he isn't looking for usable crit.
Please, by all means go ahead and crit it if you like.
Edited by Wolf_ on Mar 3, 2016 at 04:44 PM
Quote: --- Original message by: Super Flanker Deal with it :)
More black backgrounds........
My vision is for it to be slightly smaller than Blood Gulch. As for minimum recommended, probably 4vs4 or 5vs5. We'll see, hopefully I can whip out a public alpha test in May (With the basic terrain and gameplay concept).
Just a continuation from my previous post. Still a wip (Obviously). Cheers!
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: MatthewDratt
They buried Sarge and he just fell through to the next map
RVB is just not the same without monty.Edited by Super Flanker on Mar 1, 2016 at 04:14 PM
The fighting is a bit more grounded, and with the new motion capture studio it's even more fluid than ever before. I agree it's not the same without Monty, but to be fair they have taken his vision of animation to new heights. (The latest season of RvB is the best one in terms of animation and story).
I was under the assumption that the codename "Anvil" was an indication of user generated content.
That does look tiresome..
Quote: --- Original message by: raffgie
Is this bitmap for when the button is highlighted? Either way I think the glow is too overpowering, and should only be applied to the outer edges. Something like this:https://i.imgur.com/CIQ76pH.pngEdited by raffgie on Feb 26, 2016 at 05:24 AM
The top one looks great! Overall, without the changes, it looks cool.
Quote: --- Original message by: Masters1337
Nice to see someone do something Covenant for a change!
Quote: --- Original message by: altis94
I really like the architecture in the second pic.
Quote: --- Original message by: Perla117 Mp, but I have always wanted to do something campaign related, and recently even firefight.
SP or MP?
Quote: --- Original message by: XxPopeAK49xX
Looks great wolf! I really like the exterior architecture in the 2nd image.
Quote: --- Original message by: Spartan314
It's like a breath of fresh air to see some actually good BSPs WIP.
Thanks for the positive response. I know you can't take away too much from the pictures posted, but it's safe the to say that the general quality of the map will follow what has been seen. Things always changes since I am in a constant process of coming up with new ideas. The covenant side however I feel is sort of finished in terms of modeling, aside from a few changes I will make eventually. Thanks again.
Edited by Wolf_ on Feb 24, 2016 at 04:57 AM
Work in progress, yo. Uvw needs improvement, as well as some other things that i will fix in the future.
There is more. I got the inspiration from eating blueberry pie. And concat.
Edited by Wolf_ on Feb 23, 2016 at 01:42 PM
Quote: --- Original message by: KE_TraceRelevant Oh the irc.
It's modacity, what do you expect?
Your issue Sparky, is that you seem to think that you do all these things for others. But you don't, no one does. The fact that you spent so much money that you do not have, kind of proves my point. You might not be looking for attention, but you are looking to be accepted. Either way, I'm not really bothered by that. However, at some point you'll realize that you might as well do it for yourself. And your own benefits. Good luck, and nice find.
Quote: --- Original message by: dany People are free to use it are they not? To me the problem seems to be that they were stalling with balancing for some unknown and probably trivial reason. It also seems like mookz forced their hand into doing something. Maybe they would benefit from what mookz has to offer. Just saying.
hey i don't disagree about the mod goal, the mod itself causes problems between those who have it and those who don't. you also went full thrust and made the mod, even though no one said it will be used in official and also released it, KNOWING it causes major issues. YOU are the problem in all of this.
i'll quote shockfire on the halo 3 subject:
"we have decided that we will be experimenting with this, but we cannot promise anything. it is not as simple as copying-and-pasting values from halo 3 due to other gameplay changes that saber has made (there's no dual wielding, for example). again, this is not a promise, but we want to let you know that we are listening and will try it out"