Wolf_ has contributed to 2379 posts out of 415704 total posts
(.57%) in 3,080 days (.77 posts per day).
20 Most recent posts:
Doesn't look like a lighting issue. But then it could be anything, that included. Try what he said, faulty smoothing groups could be it. Or some uvws that are mismatched. Try making surfaces planar as well.
Quote: --- Original message by: Altearose I think it will go over most peoples heads. Even older ones.
I am 100% serious about this and some old members will understand.
You should focus on this. It shows more potential than most things this community produces.
Quote: --- Original message by: OrangeJuice I will relate you to that. Got no fingers left to be chopped off. Orunges.
Not how I use poof,
it's an expression of "there! it's complete!"
Never relate me to Katana, or how katana decided to use poof, or I will chop three of your fingers off with the dull edge of a butter knife.
Edited by OrangeJuice on Oct 15, 2014 at 09:32 PM
Yeah, i always thought that the only two things that avalanche shared was the snow theme, and (Sort of) the shape. Haven't spent too much time in avalanche, being that it's not even on my top 10 list of halo maps. Now sidewinder on the other hand plays splendidly. It definitely needs to be modernized. Danger canyon should have been on that list. What a shame.
Edited by Wolf_ on Oct 15, 2014 at 03:16 PM
Quote: --- Original message by: renegade343 Its possible without, but it doesn't sync up perfectly. Works though.
Quote: --- Original message by: WWLinkMasterX
For the OS version, it would be nice if there were switches affecting things like the barriers above, allowing players to directly modify the flow of the map. (Recall Halo 3's 'Longshore').
I don't think you need OS to make that happen...? (but yeah, having active changes to the map like that would be really cool, actually)
Quote: --- Original message by: Storm Sort of like what the base in revelations was based on. Looks good.
-I'm on the fence when it comes to ripping. If someone was to rip a model to look at it in order to see it in 3D as opposed to a 2D sketch, then I would support them. But ripping a model and passing it off as your own is wrong.
This week I was trying to model a forerunner structure and I couldn't figure out how. On many occasions, I had downloaded models from the Halo maps website to simply throw into my map so I don't have to spend the time modeling. I decided "No, I'll make it myself."
So, I looked up examples of forerunner architecture and came across this
I had a look, decided it was worth a shot, and created this. http://i1239.photobucket.com/albums/ff508/Hiralis/haloce2014-10-1319-06-40-78_zps0a567805.pngEdited by Storm on Oct 13, 2014 at 05:18 AM
Edited by Wolf_ on Oct 13, 2014 at 03:15 PM
Redo it, and this time with only one alpha :)
Really nice, Love how you got the human style down to an artform.
Quote: --- Original message by: Jobalisk But then you are also wrong to assume that. The issues are most likely a side effect from ripping and conversion. Not because bungie got lazy.
I'm aware of that, but seeing as these BSP's were made by Bungie I believe its safe to assume this map would still work reasonably well.
Didnt that stuff end a few chapters ago? TNJ
You should just go ahead and fix them instead of bypassing them. Compiling with errors in bsps usually leads to some nasty errors in game. Such as falling through bsps, The ghost getting stuck in the mesh etc etc.
Yeah that guy is hard to take serious. But then that is a normal thing for a select group of halomaps members. I know I said it before, But i'd love to see a new direction in the rpg series. Just repeating myself if you missed it.
Yeah what I am saying is perhaps you should spice it up with something different, for example make it "RPG *Whatever-name-you-could-come-up-with*" or how about RPG Final ? :)
Sure the rpg beta name is popular, and even if it was never intended to be a series of sort, you could still have it stray away from the, albeit stale name, RPG Beta. Just put it in the read-me that is a part of the RPG Series.
I never were a big fan of rpg beta, I tested out the first three builds with gibbo, and were even up for doing some modeling stuff for him, and honestly, i just get the feeling its just a bunch of half good tags chucked in there to let the player do 'whatever' really.
It never felt consistent. And judging from the screens of the later editions, its just a bunch of really bad design work, and really bad unwrapping. If you are going to make the next chapter, at least aim for something new, or go back to the original ideas gibbo had (Which never got fully realized) There are a bunch of tags and so forth that the rpg scene could really benefit from. Plus these huge maps have a tendency of become very popular (Hugeass, Coldsnap, Extinction and the 'fresh' out of the oven Bigass).
Lots of words. Sorry.
Quote: --- Original message by: stunt_man yeah, and the h2ce interviews that bungie published on bungie.net. Good times.
Anyone remember the H2CE hypetrain?
Edited by Wolf_ on Oct 2, 2014 at 02:52 PM
Wonder when rpg beta actually goes out of the beta phase. God the concept of Gibbo's idea has been tortured for far too long.
Yoyorast island or Hugeass, Pretty sure it was hugeass, since that was the first thing you saw at halomaps back in the dayz.
Edited by Wolf_ on Oct 1, 2014 at 11:41 AM
Quote: --- Original message by: Corvette19 I agree, lets do it.
Can't wait to play this when I get some time off! We should arrange a game night!!
Quote: --- Original message by: Zetren I agree with more rivers and maybe a small water hole area. The other stuff with wildlife and foggy areas around the cliff top, just doesn't at all or well enough.
Quote: --- Original message by: sshers4
cliff should have foggy areas
How about you people, start by growing up, then gtfo this thread. No seriously. Please do.