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Joined: May 16, 2006 11:13 AM
Last Post: May 23, 2015 08:46 AM
Last Visit: Jun 10, 2015 04:03 AM
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Location: Right now sweden, Soon hopefully somewhere else.
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Wolf_ has contributed to 2393 posts out of 437698 total posts (.55%) in 3,397 days (.70 posts per day).

20 Most recent posts:
Halo CE General Discussion » [WIP] Forerunner-interior Alpha May 23, 2015 08:46 AM (Total replies: 31)

Quote: --- Original message by: sshers4
Quote: --- Original message by: Mootjuh
For both, it also helps with weather and ambient sound. Halo CE only allows a limit amount of BSP triangles. So you can control to have most of the map not rendered by deviding the map into clusters. You can set up each cluster having different weather and ambient sound.



You know when it comes to making maps how many triangle can it hold?


The hek tutorial recommends a multiplayer level to be roughly 10 k polygons. Per scene it recommends 50k triangles. Although all of this can be debated.

There are of course maps that exceeds the limit. Shaders, effects, textures all count towards the maps performance as well. However, in halo's case the tris limit has always been the issue for most level designers. Which is why portals might come in handy.

Halo CE General Discussion » [WIP] Forerunner-interior Alpha May 23, 2015 05:13 AM (Total replies: 31)

A technique that stops portions of the bsp from rendering when it is not in the pov of the player. And lots of other stuff. It's a good first attempt, but you seriously need to revise how you spend your triangles and where you spend them :)

Halo CE General Discussion » CE3 2015 Live Apr 27, 2015 07:20 AM (Total replies: 532)

Hey, I'm quite interested in doing an interview and maybe show some of my old, old stuff off that have not been finished. As well as maybe talk a bit about the halomaps community. Expect my submission to roll in soon :)

Halo CE General Discussion » Zeus Mar 18, 2015 05:19 AM (Total replies: 382)

Quote: --- Original message by: sparky
The HEK was not sold. Do you think it looks professional? I don't think so. I think how it looks and whether it is sold or whether it looks professional are completely unrelated.

Anyway, don't listen to me.

I am changing the interface anyway from what I showed in the screenshots.
I would have to agree with Higuy, a bit late though. A slicker,simplistic design gives the illusion of being easy to use. But then again, it does look similar to Guerilla.And I can remember the confusion using Guerilla for the first time (Or any part of hek for that matter) If you are looking to streamline modding for halo, the design might be something you should consider innovating.

Edited by Wolf_ on Mar 18, 2015 at 05:59 AM

Halo CE General Discussion » Zeus Feb 7, 2015 07:48 PM (Total replies: 382)

Quote: --- Original message by: Infinite Guardian
Quote: --- Original message by: SGT Arroyo
I like how this thread is named after a Greek god.
It feels there is an autistic vibe in this thread.
+Rep. Although I do have to admit, stop acting like kids. Especially you Sehe, ive seen enough of your temper tantrums to know that you are perhaps the last person to call someone on their intelligence.

Halo CE General Discussion » Zeus Releases Countdown Jan 29, 2015 03:42 AM (Total replies: 89)

Does it still have or going to have the same features as this: http://macgamingmods.com/forum/viewtopic.php?f=40&t=13842&sid=cc841cce73cb455c2c78a1187413ea59

? If so, just copy paste it next time:) I took the liberty to do some reasearch, but the earliest topics about anything is from 2012. Not to mention the things that show up on top of googling "Sparky halo zeuz", is not of any interest at all.

I am just curious, why don't you just let everyone know what it is? Some pictures, or some documentation that is understandable by the general public? Or is it still just a vision?

No one is critisizing you, as little as you are trying to encourage people to whatever you think you are doing. Stop running around in a circle of fancy words and bs and cut to the chase. What is Zeus? Pics plz.

Halo CE General Discussion » Zeus Releases Countdown Jan 28, 2015 07:20 AM (Total replies: 89)

You posted on gearbox, but not modacity or halomods? Well I guess the most relevant of the two would be halomods (Seeing as modacity is not a very active place anymore). The halo section on Gearbox forums has been inactive for more than a half decade now.

I have seen your posts regarding Zeus as well. But the actual properties of the program or the editing kit has eluded me. It's like you have been sharing something when in fact it is nothing.

I don't know you, so I am not going to judge you (Something an overwhelming majortiy on these forums wouldn't refrain from doing) But for future references, how about giving people some conclusive information about what you are developing instead of posting under the assumption that people will revere you as a god just because you have a skillset that allows you to develop something that is useful.

tl;dr Basically what Higuy said, but slightly elaborated.

Edited by Wolf_ on Jan 28, 2015 at 06:06 PM

Halo CE General Discussion » VKNG Mapping Team: Official thread Dec 18, 2014 07:21 AM (Total replies: 312)

Honestly, Why do you even bother with the trolls mate?

Halo CE General Discussion » VKNG Mapping Team: Official thread Dec 10, 2014 03:28 PM (Total replies: 312)

I wouldn't call it a cliché, maybe more of the lines that its a story that already has already been done in a game released 2 years ago (Halo 4 came 2012 right?) and in the halo novels. I'm glad you revised it though. I won't be on later 'today', since I live in Europe, I assume you live on the opposite side of the planet. Will reply when I wake up instead.
Edited by Wolf_ on Dec 10, 2014 at 03:29 PM

Halo CE General Discussion » VKNG Mapping Team: Official thread Dec 10, 2014 12:38 PM (Total replies: 312)

So something in the lines of forerunner planet that is hollow, and a spartan (or a team of spartans get stuck there)? Because then you are making Halo 4 ce :) /jk

No but seriously, I expect there to be some great things from this actually. Even though some of the halo 4 tags aren't very impressive, I see some potential in your team. I might still be interested in helping out. Though, in-between work and other activities in life, i've had too much trouble getting back into modeling. Contact me on xfire and i'll send you my work.

Halo CE General Discussion » VKNG Mapping Team: Official thread Dec 10, 2014 09:51 AM (Total replies: 312)

Yes it is very 'Hush, Hush' for no reason. Like, whatsup with the secrecy these days? Are you afraid of getting some constructive critique?

Halo CE General Discussion » Projects you wished never got canceled Nov 22, 2014 06:29 AM (Total replies: 51)

Bridge Ce


Quote: --- Original message by: X12_1992

I play on easy, usually to learn the game and the maps, or to admire the new additions in a more forgiving atomosphere, then i play on normal. So yeah, people play on easy. stop assuming they dont.

Oh, and apparently since when i first played i console commanded it without setting a difficulty (so it would be on normal) it was still pretty hard for normal difficulty, atleast compared to the original Halo's normal difficulty. So yeah, its a challenge.

I never said it really bothered me, it just didnt make sense to me. thats all.
You quite specifically said it does bother you here :

Quote: --- Original message by: X12_1992
How is it on purpose? It seems like a huge error, if its normal, use the normal logo. And its not game ruining, but its pretty annoying. I mean, why would they use the easy logo for the normal difficulty, yet still use the heroic logo for heroic difficulty. makes no sense. why would you skip from no swords to two swords.
Edited by X12_1992 on Nov 20, 2014 at 05:55 PM
Which means it bothers you. Might also point out what someone else said. It's a trivial issue. Get with the developers decision. Even if it doesn't line with what you feel makes 'sense' or is a logical decision.

Halo CE Technical / Map Design » Poor interior lighting Oct 19, 2014 12:15 PM (Total replies: 3)

Doesn't look like a lighting issue. But then it could be anything, that included. Try what he said, faulty smoothing groups could be it. Or some uvws that are mismatched. Try making surfaces planar as well.

Halo CE General Discussion » I'm here to give my demands. Oct 18, 2014 06:04 AM (Total replies: 36)

Quote: --- Original message by: Altearose
I am 100% serious about this and some old members will understand.
I think it will go over most peoples heads. Even older ones.

Halo CE General Discussion » WIP Killzones First Custom BSP Yet to be named Oct 18, 2014 04:25 AM (Total replies: 77)

You should focus on this. It shows more potential than most things this community produces.

Halo CE General Discussion » Delta Ruins Ruined Review. Oct 15, 2014 10:51 PM (Total replies: 49)

Quote: --- Original message by: OrangeJuice

Not how I use poof,
it's an expression of "there! it's complete!"




Never relate me to Katana, or how katana decided to use poof, or I will chop three of your fingers off with the dull edge of a butter knife.
Edited by OrangeJuice on Oct 15, 2014 at 09:32 PM
I will relate you to that. Got no fingers left to be chopped off. Orunges.

Halo CE General Discussion » These maps need too be made. Oct 15, 2014 03:15 PM (Total replies: 43)

Yeah, i always thought that the only two things that avalanche shared was the snow theme, and (Sort of) the shape. Haven't spent too much time in avalanche, being that it's not even on my top 10 list of halo maps. Now sidewinder on the other hand plays splendidly. It definitely needs to be modernized. Danger canyon should have been on that list. What a shame.
Edited by Wolf_ on Oct 15, 2014 at 03:16 PM

Halo CE General Discussion » WIP Killzones First Custom BSP Yet to be named Oct 14, 2014 10:43 PM (Total replies: 77)

Quote: --- Original message by: renegade343
Quote: --- Original message by: WWLinkMasterX
Looks excellent.

Quote: --- Original message by: killzone64

http://puu.sh/c3OzF/974228932d.jpg



For the OS version, it would be nice if there were switches affecting things like the barriers above, allowing players to directly modify the flow of the map. (Recall Halo 3's 'Longshore').

I don't think you need OS to make that happen...? (but yeah, having active changes to the map like that would be really cool, actually)
Its possible without, but it doesn't sync up perfectly. Works though.

Halo CE Technical / Map Design » Failed to open TIFF Oct 11, 2014 11:15 AM (Total replies: 5)

Redo it, and this time with only one alpha :)


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