A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: sUpErSpArTan108
About Contact
Joined: Aug 9, 2010 08:33 PM
Last Post: Nov 18, 2011 09:52 PM
Last Visit: Dec 22, 2011 09:20 PM
Location:
Occupation:
Interests:
Your Age:
What Games do you play: Halo Reach
Avatar:
I will pwn you in halo 3
Email: {hidden}


Send Private Message
Post Statistics
sUpErSpArTan108 has contributed to 38 posts out of 469529 total posts (.01%) in 3,417 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » TGBOA 2 V1 (Release) Nov 18, 2011 09:52 PM (Total replies: 38)

when will you release the full version?

Halo CE General Discussion » Halo Campaign "H3style" Nov 12, 2011 12:55 PM (Total replies: 155)

It just uncomfortable. And The AR in halo 3 the damage was medium. this 1s AR is just weak because it takes a whole clip to take down 1 elite. so atleast make it 9 shots with a melee to take down an elite

Halo CE General Discussion » [Request] Halo Reach Style AI map Nov 12, 2011 12:50 PM (Total replies: 6)

any type of ai will do

Halo CE General Discussion » [Request] Halo Reach Style AI map Nov 12, 2011 12:10 AM (Total replies: 6)

is it possible for u guys to try and make a halo reach style ai map plz?

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Dec 8, 2010 11:14 PM (Total replies: 110)

im urged to play this map

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Nov 23, 2010 10:05 PM (Total replies: 110)

what i ment is that they dont have to pause then restart game
or u can jut put an invisible wall on the sides so they cant fall out

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Nov 18, 2010 09:05 PM (Total replies: 110)

also make sure the same ai that were on the roof at start spawn there again instead of them changing to a different spot because it overflows the other spot and it makes a craptload of lag plus the you need to put a death barrier on the side so the player does not get stuck on the sides and start over

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Nov 14, 2010 10:33 PM (Total replies: 110)

Quote: --- Original message by: Sciophobiaranger
looks great! you should make it less laggy in the older ones it lagged alot,

For a example of a ai map i made this script i made trigger volumes and etc and the map ran much more smoother

Quote:
(script startup 29
(sleep_until (= (ai_living_count flood1) 1) 15)
(ai_place grunt1)
(ai_place flood2)
(show_hud_help_text true)
(hud_set_objective_text obj2)
(hud_set_help_text obj2)
(sleep 150)
(show_hud_help_text false)
(game_save_no_timeout)
)


(script startup nav1
(sleep_until (= (ai_living_count flood1) 0) 15)
)



(script startup basicsript2
(sleep_until (volume_test_objects 1 (players))15)
)
(script startup nav2
(sleep_until (volume_test_objects 1 (players))15)
(ai_place elitenav1)
(show_hud_help_text true)
(hud_set_objective_text obj3)
(hud_set_help_text obj3)
(sleep 150)
(show_hud_help_text false)
(game_save_no_timeout)
)


(script startup nav3
(sleep_until (volume_test_objects 2 (players))15)
(switch_bsp 1)
(ai_place elites3)
)


i agree with him the other lagged like crap so try to lower the ai in the map like for example put atleast 8 ai in each part insinde and rest on the main part

Halo CE General Discussion » New Halo PC Games? Nov 6, 2010 08:30 PM (Total replies: 42)

well if you guys are complaining for a new engine then just buy the game its as simple as that either that or save up

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Nov 5, 2010 09:35 PM (Total replies: 110)

forrestkeller1 is it ok if a get a copy so i can tell you what to fix from a players perspective?

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Nov 4, 2010 08:20 PM (Total replies: 110)

Nice and also you should put in Halo Reach weapons

Halo CE General Discussion » [RELEASE] Solitude Firefight Nov 3, 2010 07:38 PM (Total replies: 406)

FINALLY Solitude has been fixed!!!

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Nov 3, 2010 07:36 PM (Total replies: 110)

hey forrestkeller1 where do you get the tags ImBrokeRU or sumthin?

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Nov 1, 2010 09:43 PM (Total replies: 110)

sweet there is finally a perfect halo 3 ai map
Edited by sUpErSpArTan108 on Nov 1, 2010 at 09:44 PM

Halo CE General Discussion » make a [h3] ai map Oct 31, 2010 04:22 PM (Total replies: 57)

ask goldkilla

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Oct 30, 2010 11:25 PM (Total replies: 110)

man dude this map i bet is gonna be awesome

Halo CE General Discussion » make a [h3] ai map Oct 30, 2010 11:24 PM (Total replies: 57)

i like pie lolz yeah but its a good map

Halo CE General Discussion » make a [h3] ai map Oct 30, 2010 06:44 PM (Total replies: 57)

thnx

Halo CE General Discussion » [RELEASE] Solitude Firefight Oct 23, 2010 12:34 PM (Total replies: 406)

man dude the when i threw a grenade at the elite he stayed in the same spot like a moonsomersault

Halo CE General Discussion » The Great Battle of Asis v2 (Remake) Oct 23, 2010 12:26 PM (Total replies: 110)

im a fan of this map series cant wait for release good luck


Time: Mon December 16, 2019 7:44 AM 172 ms.
A Halo Maps Website