||Sep 6, 2010 01:11 AM
||Sep 27, 2010 06:19 PM
||Nov 3, 2010 10:43 AM
|What Games do you play:
||Halo combat evolved and custom eddition
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jca_frostbite has contributed to 30 posts out of 465511 total posts
(.01%) in 3,554 days (.01 posts per day).
20 Most recent posts:
I don't follow couldn't you just make up a script and tell me what you named the encounter and squad and what AI and vehicle you used.
It would save me and probably you a lot of time
Edited by jca_frostbite on Sep 28, 2010 at 01:37 PM
the vehicle is the cov_turrnt_mp
use any AI you see fit
uhh yeah i don't know how to script
if you where going to script in a grunt in a turret what would the script look like so i can copy it
soo i use grunts
ok but how do i get them to use the vehicles
people told me to use the command list or script it in
which do i use
turrent torrent what ever i just want a ai use get in it and start shooting
Edited by jca_frostbite on Sep 24, 2010 at 12:45 PM
Which actor variant drives the covenant gun torrent
and how do i make him drive one on a map I am making.
hey dose some one know what this means . i was trying to make a collision model for a scenery i was making and this showed up.
what dose it mean
ahhhh!!! i cant believe this i spelled model not models!!!!! aaaaaahhhhh!!!!!!!!
thank you everyone
it didn't work. why don't you try to make the scenery I'm making. and if i works for you tell me.
no that's all it says i dose not say anything else in it. I made a column that u would see in Rome.
i used a cylinder 100x100x20 converted to a edible poly. beveled it by 40x-40 extruded it by 400 beveled it again by 40x40 and finally extruded it by 20 and for textured it with tutorial_plate_floor. added the frame then exported it with chimp1.6 and blitzkrieg. used tool to make the bitmaps. then created the shadier model.
but when i tried to model it with tool it didn't work
PS: i used Gmax
Edited by jca_frostbite on Sep 20, 2010 at 03:08 PM
Edited by jca_frostbite on Sep 20, 2010 at 03:09 PM
i made a roman column scenery model with g max but when i opened tool and ran model it only said cant find tool map beta.
when i create a base in g max i like to have one that has a box shaped first floor and a cylinder tenth floor with a pillar connecting the two. But when i make it i have create both the first and tenth floor separately then attach them to each other. But if i do that it wont make the model in tool it just says cant read tool map beta.
What i want to know is how can i make a base tag with a box shaped first floor and a cylinder shaped tenth floor connected by a pillar that tool will turn into a model for me.
Edited by jca_frostbite on Sep 20, 2010 at 09:28 AM
what happens when you put to much bounding radius
Edited by jca_frostbite on Sep 19, 2010 at 05:50 PM
OK but when i put it in the map it was not solid
and when you get to close to it it disappears same thing for in game.
thanks i made the base model but now it says i need to get the next tutorial for this model im making
in the making a base using g max tutorial by the guru during the part where i have to create roof
it wont let me select the little blue points i tried the ignore back facing button but it didn't work
when i select a surface i see red line around it in the tutorials the whole surface i they select turns red
what i want to know is what do i have to do to get my g max that way
i know there's a cave tutorial but its not for g max
it wont work for g max i tried besides in looking for a tutorial that explains what i can do in g max to make a complex map
Edited by jca_frostbite on Sep 16, 2010 at 09:19 PM
i need a tutorial about how to make a complex map with G max like how to make a cave or how to make the energy shields that turn off if you press a switch .