Ubergoober has contributed to 690 posts out of 457382 total posts
(.15%) in 1,156 days (.60 posts per day).
20 Most recent posts:
dear god, already a flamewar, lets just say that u both agree. the HUD looks great :)
looks fantastic jesse!
@killzone- great to hear that rats nest is in the works, love that map
10+ players sure would be awesome on that map :)
there seems to be a lot of copies getting around on ebay for under $10
i didnt have trouble DLing the map through OS 3.1's automatic DL feature
Edited by Ubergoober on Nov 4, 2013 at 08:20 AM
vid-doc or it didnt happen :P
looking very nice, what method will u use for the fan-lifts?
this thread has lost its way, its not a 'team kirby' vs team 'anti-kirby' thread, get back on topic people.
go team kirby!
Edited by Ubergoober on Oct 23, 2013 at 07:54 AM
ive just finished reading the thread and id just like to weigh in a little.
on this site there are also tabs for halo 2 and portal which i assume use game engines other than blam!, i think halo 2 uses havok?
anyway, my point being that as far as halo goes, it's not the game engine that connects the community its the love of the game, the halo story, the fact that as pc users we were cheated out of halo 3 and all the other post halo 2 games, and most of all, creation. whether assets are shown using blam! or cry engine 3, everyone likes to have a look and make comments/suggestions/criticisms.
arguing which engine is better seems to suit no purpose whatsoever, what do u hope to achieve by this? no-one can deny os is a fantastic achievement by cmt and senior members such as kirby's, skills, nor cry3's advanced capabilities.
i think dennis should make a section/tab for cryengine users creating halo content, as it seems there are members here who are interested in trying/already using the engine, maybe this is the natural progression for halomaps? and also, if u dont include them, u risk ostracising them
one last thing, i understand the nostalgia and the connection with the old engine, im sure over the years, senior members have spent hundreds, thousands of hours using blam!, but wouldnt it make sense to use an engine where you could fully utilise your creativity and skill set to it's full potential?
Edited by Ubergoober on Oct 22, 2013 at 02:13 AM
awesome! great news guys!
finally a bit'o'news on this map, is moose still in the mix?
EDIT: m-16 assaults animating from ce3 was pretty boss
Edited by Ubergoober on Oct 8, 2013 at 12:38 AM
flames n frags for me, i think stickies will be less important in this particular map because im guessing the splazer and the mis-pod will be in the map which will be more than enough to counter vehicles.
how about a flaming sticky napalm nade? so if u stuck a hog for example, it would set a considerable amount of the hog on fire and continue to burn the occupants until they got out of the hog. if u stuck a player with it, maybe the player could extinguish it by crouching in the creek? if u threw it on the ground it could set an area of ground on fire that would burn any enemies trying to pursue u.
just an idea
did he play any better compared to when he was straight?
great improvement on the original he who eats grunts, keep up the good work :)
the main thing that wore slappy out was the man-cannons, he spent so much effort trying to implement a way for them to sync online and work consistently. he had a good idea but he just couldnt get it to sync.
it seems that no-one has made a man-cannon that works consistently, on one of the earliest versions of valhalla the man-cannon would dribble u out in front of the base ur trying to escape from or send u accross the map, smashing u into the side of a cliff.
id say leave the teleports unless kirbs has got a trick up his sleeve.
i wouldnt worry about fp legs, sounds like too much effort for too little gain.
also, jacking gonna sync? i remember cmt saying that without sauce there were issues.
Edited by Ubergoober on Sep 26, 2013 at 06:37 PM
i think 'rats nest' is an excellent choice for a custom edition map
great to hear ur still working on it :)
"there is no good quality version for us custom edition users to play"
zteam's looks pretty good, dunno if they released it tho
best of luck tho, i hope it comes out looking good
edit: i think ur greatest challenge will be the gravlifts that are at each sniper tower, they never seem to sync on-line right and they dont seem to be consistent in strength, any thoughts on what you'll do for those? teles maybe?
Edited by Ubergoober on Sep 22, 2013 at 09:52 AM
Edited by Ubergoober on Sep 22, 2013 at 04:27 PM
watch~ Zeitgeist: The Movie - 2007 by Peter Joseph
Quote: --- Original message by: waffles
Requiem was such a good map, Sel did a great job.
haha, i remember the raging in that thread, then someone mentioned whoever finishes their map first gets to use the name...... well.....
Quote: --- Original message by: Oskarmandude
Spire, High Ground, Forge World, Standoff, Ghost Town, Longshore and Rat's Nest.
Edited by Oskarmandude on Aug 30, 2013 at 12:28 PM
i too like stand-off and rats nest, great multiplayer maps