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Viewing User Profile for: GlacierDragonX
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Joined: Oct 29, 2010 10:55 PM
Last Post: Dec 6, 2010 11:15 AM
Last Visit: Dec 6, 2010 11:15 AM
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What Games do you play: Halo, Pokemon, Super Mario,
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Hey Bungie! Fix your -blam!-


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GlacierDragonX has contributed to 4 posts out of 469390 total posts (0.00%) in 3,281 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Help? Dec 6, 2010 11:15 AM (Total replies: 10)

I tried compiling it after restarting my computer. (To make sure no background programs are
running) I still get that message, though.

Halo CE Technical / Map Design » Help? Nov 21, 2010 07:16 PM (Total replies: 10)

The game was not running, and the bitmaps are there. I really don't know why it's not compiling.
(I just tried again and no luck.)

Halo CE Technical / Map Design » Help? Nov 21, 2010 06:42 PM (Total replies: 10)

I have my map, but I'm worried. Did my mod compile correctly?



It says that the header and things failed, yet it successful compiled? Did it compile?
Edited by GlacierDragonX on Nov 21, 2010 at 06:42 PM


Okay, this is the problem.

The map loads perfectly fine in Sapien and all editors.
The problem is that it says that the map header bitmaps, sound, textures are not loaded
or #FAILED TO LOAD.# But, I compiles all the data still and says that the map is
Successfully Complied... but when I checked the maps folder, nothing...?

This is the command, I'm also typing into tool on cmd.

tool build-cache-file levels/test/infinity/landcontrolwar.scenario

So, just asking. How do you access the map header data for a scenario?


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