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Viewing User Profile for: DFagent007
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Joined: Nov 11, 2010 02:46 PM
Last Post: May 5, 2013 12:54 PM
Last Visit: May 5, 2013 01:01 PM
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Location: Mexico
Occupation: studiant
Interests: games
Your Age: 17
What Games do you play: Halo Custom Edition, Call Of Duty 4 and black ops, Battlefield play4free, etc
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Project Operation Secret Mision XD
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DFagent007 has contributed to 256 posts out of 439321 total posts (.06%) in 925 days (.28 posts per day).

20 Most recent posts:
Halo CE General Discussion » How long more? May 5, 2013 12:54 PM (Total replies: 31)

How long will, but this uprising of mappers. Since you have ripped the tags, speak now.

This page will fall in a matter of months, if you follow so no map updates

Halo CE General Discussion » O.D.S.T. Series; Official Thread Jan 12, 2013 06:20 PM (Total replies: 125)



Its good look the elites, and energy sword color

Halo CE General Discussion » [WIP]TMM Firefight-Canyon Jan 12, 2013 05:28 PM (Total replies: 85)

Quote: --- Original message by: PRPatxi
From your team's name I take it you guys are Spanish speakers right?

If you are, i can help you with some tutorials I tranlated in the past:

http://forum.halomaps.org/index.cfm?page=topic&topicID=35397

http://forum.halomaps.org/index.cfm?page=topic&topicID=36711

http://forum.halomaps.org/index.cfm?page=topic&topicID=36051

http://forum.halomaps.org/index.cfm?page=topic&topicID=36667

http://forum.halomaps.org/index.cfm?page=topic&topicID=35093

http://forum.halomaps.org/index.cfm?page=topic&topicID=35369

I appreciate that very much, because I understand most of the scripts and their functions

http://forum.halomaps.org/index.cfm?page=topic&topicID=34849

Don't know if they are helpful at this date and time though.


Halo CE General Discussion » O.D.S.T. Series; Official Thread Jan 9, 2013 06:54 PM (Total replies: 125)

Quote: --- Original message by: SilentJacket

personally, I want to make sure everything is the best it can be before we release it in all of its epic glory.

until then, perhaps we could release a less-than-purdy beta to test gameplay
Edited by SilentJacket on Jan 9, 2013 at 05:18 PM

ok

Halo CE General Discussion » O.D.S.T. Series; Official Thread Jan 9, 2013 05:10 PM (Total replies: 125)

Quote: --- Original message by: Jesse

Quote: --- Original message by: TheHiralis
So, I heard you guys like lens flares.

http://screenshot.xfire.com/s/126815263-4.jpg


Don't make those parts lens flares, make them glow sprites.

Or is it light volumes, I forget.
Edited by Jesse on Jan 9, 2013 at 04:57 PM


Good project, what is the date of relased

Halo CE General Discussion » Who here has experience in 3DS models Jan 8, 2013 06:48 PM (Total replies: 1)

I need the support of someone who has experience in weapon models, and export to gbx model and collision model, i have a modified weapons, but did not really understand the tutorials on how to export, also do not know if they need something, gives credits for this are for my project, here is the link, please help and send me and gbx model and shaders, bitmaps are already in the file

http://www.mediafire.com/?7cahtlm2tuuhpx0

Halo CE General Discussion » Help me please, with the arms of my project Jan 6, 2013 05:35 PM (Total replies: 0)



Hello, I modified the main weapons of Halo 3, which I will use in my project.

Which by the way, change the name to "Operation Tactical Assault" and a little history, but Real remain the same in the end.

I'm starting structures, much more complex, and a cinematic structure.

Well in short these are the weapons that I modified and transformed to tactics.









Now, I want to ask for something, who can help me turn that into gbxmodel and collision_model, I tried that but you can not, you want to help me, please send me a PM, to give the link of the models and bitmaps.

Halo CE Technical / Map Design » Problem in tool. Jan 4, 2013 10:59 PM (Total replies: 10)

then suggest we do not bundle the BSP with the earth and the moon, if not these the one directly to the frame


I think not, because I had this problem at the beginning of the hype of AI in an encounter, an encounter right now is ammmm ..... 8 AI in all, spread, from elites to jackals.

And my pc is an Intel Core 2 vPro
2 ghz
2 gb ram
350 gb hard drive
intel graphics card and Nvidia card

But hey, it takes little lag in parts, no big deal


a ok, now I understand why most SP uses H1 tags


look at the reduced lot, is the project OP_SM, use h3 tags and cmt


Hi I have this doubt because with my map SP, when I build it all goes well, but there are certain parts that take some lag, I wonder if there is some method to reduce it, the map weighs approximately 289 mb

Halo CE Technical / Map Design » Bsp Switching? Dec 23, 2012 12:46 PM (Total replies: 7)

Quote: --- Original message by: kirby_422
Thats it; the game handles it by itself just based off the name. Just name the trigger volume like that, and it'll do it. And my example is exactly that; The counting starts at 0, so bsp0,1 will change from the first BSP to the second. If you want to be able to walk backwards and have it change back, you'd need a bsp1,0 further back from the bsp0,1

OK O.o, tanke you, i am need a trigger volume and a Flag destination, true

Halo CE Technical / Map Design » Bsp Switching? Dec 22, 2012 07:18 PM (Total replies: 7)

Quote: --- Original message by: kirby_422
name a trigger volume, name it bsp<source>,<destination>
eg, bsp0,1
the game is setup to automatically handle it from there.


LOL, this has always been my question, could you give me the full script please, an example: let's say I'm in the first structure and I want to switch to the second structure, what is the script that does the job

Halo CE General Discussion » Becoming a mapper Dec 21, 2012 04:17 PM (Total replies: 3)

Quote: --- Original message by: ForgingFrog
Could anyone suggest what software i should use except for gmax12, HEK if i want to make single player maps?

I have already read Dennis thread on the page.


A and have the advice of the best designers Halomaps, and patience

Halo CE Technical / Map Design » Problem in tool. Dec 20, 2012 11:12 PM (Total replies: 10)

Quote: --- Original message by: Maniac1000
Can you think of or see any obvious spheres or very round parts?


¡? and me confused

Halo CE Technical / Map Design » Problem in tool. Dec 20, 2012 10:46 PM (Total replies: 10)

Quote: --- Original message by: Maniac1000
That error is related to either a very round thing ie. a sphere.
or
a huge plane or a water plane.


From my experience it is usually something too smooth.


And what do you recommend

Halo CE Technical / Map Design » Restarting OPSM Dec 20, 2012 08:50 PM (Total replies: 0)

Hello I made a post about a bug unusual tool, well here is the structure, nothing complex yet, just want to see how it looks with more sky and put, is the structure of introduction.




Sorry for the resolution could not make bigger, more out ideas that put in this structure, logically there enter the frigate

Halo CE Technical / Map Design » HALO 3 map project (need help) Dec 20, 2012 08:07 PM (Total replies: 230)

Quote: --- Original message by: sniper 117
since i can not play H3 i need help making the campaign levels for CE.can someone help?

PLEASE RESPOND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


see you on the servers!!!!!!!!



Well, that's not it's not impossible, but it will be very difficult.

You will need to know thoroughly Autodesk 3D Max, as his tools.

You will also need help from many people, especially those who have experience, developing structures.

But, you can, but think about it very well, as they say at first.
Prepare to have many mistakes in the structures, will also have to take account of this, you need to have the plans for the maps, or have a good eye and patience and watch on your xbox 360 with attention the map, to make every detail.

Halo CE Technical / Map Design » Problem in tool. Dec 20, 2012 05:49 PM (Total replies: 10)

Quote: --- Original message by: ally

okay, save image as high a resolution as possible and as .png :)
Edited by ally on Dec 20, 2012 at 05:32 PM


Roger That


Time: Thu May 23, 2013 3:46 PM 187 ms.
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