DFagent007 has contributed to 256 posts out of 439321 total posts
(.06%) in 925 days (.28 posts per day).
20 Most recent posts:
How long will, but this uprising of mappers. Since you have ripped the tags, speak now.
This page will fall in a matter of months, if you follow so no map updates
Its good look the elites, and energy sword color
Quote: --- Original message by: PRPatxi From your team's name I take it you guys are Spanish speakers right?
If you are, i can help you with some tutorials I tranlated in the past:
http://forum.halomaps.org/index.cfm?page=topic&topicID=35397
http://forum.halomaps.org/index.cfm?page=topic&topicID=36711
http://forum.halomaps.org/index.cfm?page=topic&topicID=36051
http://forum.halomaps.org/index.cfm?page=topic&topicID=36667
http://forum.halomaps.org/index.cfm?page=topic&topicID=35093
http://forum.halomaps.org/index.cfm?page=topic&topicID=35369
I appreciate that very much, because I understand most of the scripts and their functions
http://forum.halomaps.org/index.cfm?page=topic&topicID=34849
Don't know if they are helpful at this date and time though.
Quote: --- Original message by: SilentJacket
personally, I want to make sure everything is the best it can be before we release it in all of its epic glory.
until then, perhaps we could release a less-than-purdy beta to test gameplay Edited by SilentJacket on Jan 9, 2013 at 05:18 PM ok
Quote: --- Original message by: JesseDon't make those parts lens flares, make them glow sprites. Or is it light volumes, I forget. Edited by Jesse on Jan 9, 2013 at 04:57 PM
Good project, what is the date of relased
I need the support of someone who has experience in weapon models, and export to gbx model and collision model, i have a modified weapons, but did not really understand the tutorials on how to export, also do not know if they need something, gives credits for this are for my project, here is the link, please help and send me and gbx model and shaders, bitmaps are already in the file
http://www.mediafire.com/?7cahtlm2tuuhpx0
Hello, I modified the main weapons of Halo 3, which I will use in my project.
Which by the way, change the name to "Operation Tactical Assault" and a little history, but Real remain the same in the end.
I'm starting structures, much more complex, and a cinematic structure.
Well in short these are the weapons that I modified and transformed to tactics.
Now, I want to ask for something, who can help me turn that into gbxmodel and collision_model, I tried that but you can not, you want to help me, please send me a PM, to give the link of the models and bitmaps.
then suggest we do not bundle the BSP with the earth and the moon, if not these the one directly to the frame
I think not, because I had this problem at the beginning of the hype of AI in an encounter, an encounter right now is ammmm ..... 8 AI in all, spread, from elites to jackals.
And my pc is an Intel Core 2 vPro 2 ghz 2 gb ram 350 gb hard drive intel graphics card and Nvidia card
But hey, it takes little lag in parts, no big deal
a ok, now I understand why most SP uses H1 tags
look at the reduced lot, is the project OP_SM, use h3 tags and cmt
Hi I have this doubt because with my map SP, when I build it all goes well, but there are certain parts that take some lag, I wonder if there is some method to reduce it, the map weighs approximately 289 mb
Quote: --- Original message by: kirby_422 Thats it; the game handles it by itself just based off the name. Just name the trigger volume like that, and it'll do it. And my example is exactly that; The counting starts at 0, so bsp0,1 will change from the first BSP to the second. If you want to be able to walk backwards and have it change back, you'd need a bsp1,0 further back from the bsp0,1 OK O.o, tanke you, i am need a trigger volume and a Flag destination, true
Quote: --- Original message by: kirby_422 name a trigger volume, name it bsp<source>,<destination> eg, bsp0,1 the game is setup to automatically handle it from there.
LOL, this has always been my question, could you give me the full script please, an example: let's say I'm in the first structure and I want to switch to the second structure, what is the script that does the job
Quote: --- Original message by: ForgingFrog Could anyone suggest what software i should use except for gmax12, HEK if i want to make single player maps?
I have already read Dennis thread on the page.
A and have the advice of the best designers Halomaps, and patience
Quote: --- Original message by: Maniac1000 Can you think of or see any obvious spheres or very round parts?
¡? and me confused
Quote: --- Original message by: Maniac1000 That error is related to either a very round thing ie. a sphere. or a huge plane or a water plane.
From my experience it is usually something too smooth.
And what do you recommend
Hello I made a post about a bug unusual tool, well here is the structure, nothing complex yet, just want to see how it looks with more sky and put, is the structure of introduction.
Sorry for the resolution could not make bigger, more out ideas that put in this structure, logically there enter the frigate
Quote: --- Original message by: sniper 117 since i can not play H3 i need help making the campaign levels for CE.can someone help?
PLEASE RESPOND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
see you on the servers!!!!!!!!
Well, that's not it's not impossible, but it will be very difficult.
You will need to know thoroughly Autodesk 3D Max, as his tools.
You will also need help from many people, especially those who have experience, developing structures.
But, you can, but think about it very well, as they say at first. Prepare to have many mistakes in the structures, will also have to take account of this, you need to have the plans for the maps, or have a good eye and patience and watch on your xbox 360 with attention the map, to make every detail.
Quote: --- Original message by: ally
okay, save image as high a resolution as possible and as .png :) Edited by ally on Dec 20, 2012 at 05:32 PM
Roger That
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