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Petera275 has contributed to 963 posts out of 469453 total posts (.21%) in 3,266 days (.29 posts per day).

20 Most recent posts:
Halo CE General Discussion » Halo Online Mar 29, 2015 12:55 PM (Total replies: 2780)

Can't remember who made it, but this is very useful:

http://www.mediafire.url removed

Just use the batch files to save typing in the commands all the time. I don't get any headless spartans.
Edited by Dennis on Apr 4, 2015 at 09:05 PM

Halo CE General Discussion » Halo Online Mar 29, 2015 11:46 AM (Total replies: 2780)

Quote: --- Original message by: monkeyking
Quote: --- Original message by: bigboydabest
CAN SOMEONE POST WHAT IS IN THERE "bink" folder please.






What's that?


http://www.mediafire.url removed

Enjoy.
Edited by Dennis on Apr 4, 2015 at 09:03 PM

Halo CE General Discussion » CE3 Gamenight - Feb 2nd Jan 29, 2014 02:46 PM (Total replies: 91)

Mind if I join in on the Saturday?

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Nov 16, 2012 12:18 PM (Total replies: 8490)

Does anyone remember "The Lost Spartan Tags"? Well they just had an appearance on Machinima a couple of months ago: http://www.youtube.com/watch?v=3kL3jbyKeY4&feature=relmfu. Just thought it was interesting.
Edited by Petera275 on Nov 16, 2012 at 12:19 PM

Halo CE General Discussion » Halo 2 Sep 23, 2012 10:03 AM (Total replies: 6)

Quote: --- Original message by: Dean
doese anny one have halo 2 exe file or a halo 2 crack ive bought halo 2 for pc but im using a note book for my gaming the note book is 3 times better then my laptop if you do pleease email prfrebly no links or isos


If you've already bought it then reinstall it. First of all, you don't ask for cracks on this website. Why would you? The game is cheap, the multiplayer is still quite fun even though few play it and the product key can be used as many times as you want for any account it's registered to. And also why the hell no isos? You do realise you can just get an iso extractor? And no links? So what, we're meant to send you stuff illegally as an EMAIL ATTACHMENT?

Idiot, idiot, idiot.

Halo CE General Discussion » Halo 3 weapons tags Jul 1, 2012 02:42 PM (Total replies: 34)

What's wrong with these?

http://hce.halomaps.org/index.cfm?fid=6131

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jun 26, 2012 02:50 PM (Total replies: 14974)

The one massive thing PC gaming has over consoles is modding communities like this.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 19, 2012 03:19 PM (Total replies: 11479)



WHAT'S WRONG?! The actual file has no problems, I STL checked... wait, would it cause errors if there are multiple models, the bsp isn't just one big model?

Halo CE General Discussion » Well... darn. Jun 13, 2012 04:02 PM (Total replies: 17)

Just reinstall Halo and always have an up-to-date reliable antivirus program running. I generally use Norton.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 9, 2012 04:18 PM (Total replies: 11479)

Quote: --- Original message by: Petera275
Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: Petera275
I posted this on technical, but it's not nearly as viewed as General Discussion, and I really need an answer. Sorry if I'm spamming, but:

I use 3ds max 2010 64-bit. Chimp won't work for me and I can't import the .wrl file. How might I fix the degenerate triangles to get the .jms into .scenario form, bearing in mind I'm hardly an experienced user of the program?


Use an STL Check modifier in Max to check for errors.

Before exporting use a Turn to Mesh modifier in Max to pre-triangulate the model. HCE tends to make up errors(from my experience) when it triangulates.


Thanks.


I did an STL check and there are no errors. I converted it to an editable mesh. Your help is really really appreciated. Quick question to anyone who can answer: Using BlueStreak, what should I tick before I export a bsp? Just to make sure? Do I need vertex weights or streaming with MAXScript Listener? Cos last time I unticked those 2.
Edited by Petera275 on Jun 9, 2012 at 04:18 PM

Halo CE General Discussion » CE3 2012 Live Jun 8, 2012 04:49 PM (Total replies: 281)

What happened to the site? Maintenance?

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 8, 2012 02:01 PM (Total replies: 11479)

Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: Petera275
I posted this on technical, but it's not nearly as viewed as General Discussion, and I really need an answer. Sorry if I'm spamming, but:

I use 3ds max 2010 64-bit. Chimp won't work for me and I can't import the .wrl file. How might I fix the degenerate triangles to get the .jms into .scenario form, bearing in mind I'm hardly an experienced user of the program?


Use an STL Check modifier in Max to check for errors.

Before exporting use a Turn to Mesh modifier in Max to pre-triangulate the model. HCE tends to make up errors(from my experience) when it triangulates.


Thanks.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 7, 2012 02:30 PM (Total replies: 11479)

I posted this on technical, but it's not nearly as viewed as General Discussion, and I really need an answer. Sorry if I'm spamming, but:

I use 3ds max 2010 64-bit. Chimp won't work for me and I can't import the .wrl file. How might I fix the degenerate triangles to get the .jms into .scenario form, bearing in mind I'm hardly an experienced user of the program?

Halo CE Technical / Map Design » Degenerate triangles Jun 4, 2012 04:25 PM (Total replies: 0)

I use 3ds max 2010 64-bit. Chimp won't work for me and I can't import the .wrl file. How might I fix the degenerate triangles to get the .jms into .scenario form, bearing in mind I'm hardly an experienced user of the program?

Halo CE Technical / Map Design » Degenerate triangles Jun 4, 2012 04:23 PM (Total replies: 0)

EDIT
Oops I posted the thread twice. Go for the other.
Edited by Petera275 on Jun 5, 2012 at 01:21 PM

Halo CE Technical / Map Design » Odst mapping team May 21, 2012 04:26 PM (Total replies: 1783)

Quote: --- Original message by: waffles

RELEASE

Quote:

----------
------------------------
------------------------------------------
Halo 3:ODST Recon fp arms
-----------------------------------------------------

NOTES:
Rigged to default cyborg bones, meaning they ARE compatable with
the default weapons set; or anything using the default "cyborg" boneset.
--------------------------------------------------------------------------

INSTALLATION:

1.Take the contents of the "tags" folder and place them into your own directory.
(default halo directory: "C:\Program Files\Microsoft Games\Halo Custom Edition\tags")

2.Then open up your "globals.globals" tag, (located at "C:\Program Files\Microsoft Games\Halo Custom Edition\tags\globals")
and scroll down till you see the header "first person interface".
Under that you'll see "first person hands", swap the default for "...tags\h3\odst\objects\characters\odst_recon\fp\fp.gbxmodel".
Save!

3.Compile your desired map, and your done.
----------------------------------------------------------------------------------------
-------------------------------------------------------
-----------------


>bungie
>>koko


http://img20.imageshack.us/img20/9199/haloce2012051920193620.png

http://img440.imageshack.us/img440/8595/haloce2012051920183444.png

links
OS
http://www.mediafire.com/?4ht3n9p4qc54cah

standard
http://www.mediafire.com/?62kgo82t7e2b6bw

im happy enough with it to release. enjoy.

EDIT: submitted files to halomaps. both versions in a rar.
Edited by waffles on May 20, 2012 at 01:26 PM


^I know you already have some decent odst FP arms, but it's waffles, so yeah. Just to let you know!

I'll update the post with the rats soon.

-EDIT-

Oooh! It even comes with textured innards! Lolzers!

Here you go:

http://www.mediafire.com/?fj359ap7l19itko

Well, good luck guys.
Edited by Petera275 on May 21, 2012 at 04:37 PM

Halo CE Technical / Map Design » Odst mapping team May 19, 2012 01:23 PM (Total replies: 1783)

They're only rips. I think the normal one has some black error bits, but the damaged one is fine. I'll put the mediafire link up here when I've uploaded, though I don't think shaders are there. I'd advise just using edited stock stuff/stuff from the links in my previous post or just making your own. Cos I suck. :3

-EDIT-

Here you go. All the ripped halo 3 monitor files:

http://www.mediafire.com/?obdadikb5bbdarm

Even comes with the EMF importer in case somebody doesn't have it. Sorry if it's not what you expect, but yeah. Enjoy!

----------------

Haha if you want I could give you h3 rats, seagulls and fish to use in your odst maps too!
Edited by Petera275 on May 19, 2012 at 01:37 PM

Halo CE Technical / Map Design » Odst mapping team May 19, 2012 03:22 AM (Total replies: 1783)

Quote: --- Original message by: Muscl3r
Would you be able to make a retextured Monitor with a large chunk blown out of one of he sides maybe and a different coulour light? Red or green perhaps?


Halo 1, 2 or 3? I think I may have the damaged 343 guilty spark model somewhere too.

EDIT

Found them (H3 normal, h3 damaged). Also comes with debris if you plan on making it destructible.



Also:

http://hce.halomaps.org/index.cfm?fid=4393
http://hce.halomaps.org/index.cfm?fid=4562

And of course the stock one should be fairly easy to get using the gbxmodel importer, bitmap extractor.
Edited by Petera275 on May 19, 2012 at 03:32 AM


I know for a fact there's all of the Halo 2 ones lying around somewhere. They're just as good. Why only Halo 3 up?

http://nikon.bungie.org/misc/h2dialogue.html?cat=multiplayer&orderby=content&sort=&page=1
http://hce.halomaps.org/index.cfm?fid=5527

EDIT

Guess what. Found Halo 3
http://nikon.bungie.org/misc/h3dialogue.html?cat=multiplayer
and Halo 1

http://nikon.bungie.org/misc/dialogue.html?cat=multiplay
Edited by Petera275 on May 12, 2012 at 09:31 AM

Halo CE General Discussion » Halo Reach: Custom Edition May 7, 2012 12:20 PM (Total replies: 1552)

The map was made for H2V, I'm guessing that's how maps have to be partitioned for it or something.


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