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Viewing User Profile for: n00b1n8R
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Joined: Jun 14, 2006 12:37 AM
Last Post: Jun 7, 2012 11:09 PM
Last Visit: Jan 19, 2013 08:20 AM
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Location: Australia
Occupation: Student
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Your Age: 17
What Games do you play: Halo CE, HL2, TF2, Source mods, indie games...
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n00b1n8R has contributed to 1144 posts out of 439423 total posts (.26%) in 2,537 days (.45 posts per day).

20 Most recent posts:
Halo CE General Discussion » Role-Playing is gone? Jun 7, 2012 11:09 PM (Total replies: 90)

Serious question: What's the appeal of rollplaying in a game with terrible netcode, no voice chat, no scrollable chats, limited server-side modifications (factions are red and blue, no other options, no 2 teams in same vehicle) and a 16 person game limit?

Why wouldn't you go to something like Gmod if RP is your thing?

Halo CE General Discussion » [WIP] Requiem May 1, 2011 11:45 PM (Total replies: 874)

Sel put my name in the map please


Ow my eyes, what's with the filter?

General Machinima Discussions » Looking for an oldschool machinima Nov 13, 2008 06:19 AM (Total replies: 0)

I think it was filmed in H2, though it could have been H1 (H3 was a distant speck on the horizon at the time). It was a kind of map montage where the player played through the maps getting points until he finally won the game with 25 kills to zero deaths. It had really badass transitions that were so well done you couldn't even tell the map had changed until you blinked and realised things weren't the same.

I'm sure a few of your oldschool members will know the one I'm talking about. I think it came out some time in 2007?

Any help (names, authors, engine, etc) would be appreciated.

UPDATE:

Found what I was looking for (thanks to phobias at H2V).

http://au.youtube.com/watch?eurl=http%3A%2F%2Fwww.modacity.net%2Fforums%2Fshowthread.php%3Ft%3D12944&v=yWlTqXkqOag

:D
Edited by n00b1n8R on Nov 14, 2008 at 12:38 AM

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Oct 5, 2008 05:41 AM (Total replies: 4546)

Quote: --- Original message by: Maniac1000
i started on a umm... kinda human version of the ghost, i think is what it will be.


crit please.

That doesn't look anything like human design. :/

Halo CE General Discussion » Seclusion Release Announcement Jul 27, 2008 01:33 AM (Total replies: 77)

*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm?page=topic&topicID=2979

See PM for reason.

Edited by Dennis on Jul 27, 2008 at 12:35 PM

Halo CE General Discussion » As big as CMT??? Jul 9, 2008 04:00 AM (Total replies: 28)

I'm more well known than CMT.

Halo CE General Discussion » How great maps get started. Jun 27, 2008 11:06 PM (Total replies: 65)

I remember when I couldn't model for shi- wait.

:(

Halo CE General Discussion » G-Max or 3ds max? Jan 21, 2008 03:11 AM (Total replies: 47)

in this thread: people who pirate 3ds max act like they have money.

you can achive great results from gmax if you sit down and learn it.
the only way it was stripped in relation to 3ds5 was they took out the rendering capability. other than that it's 3ds 5.

Portal Game Play Discussion » portalteer Jan 13, 2008 02:14 AM (Total replies: 21)

Quote: --- Original message by: Sgt Stacker
you all fail, you have to use the same rocket to shoot the glass weighted storage cube transportation tube and use that to climb into the vent. [/fail]


that's what I said :|

Portal Game Play Discussion » portalteer Jan 10, 2008 05:02 AM (Total replies: 21)

if that's where he is, then don't use computers, get a portal underneath the WC tube and get the missile turret to destroy that to get a cube :D


slack for clogging up C. though I'm a tad cautious weather this is virus.exe..

E: well zone alarm has decided that I'm not going there. sorry.
Edited by n00b1n8R on Jan 9, 2008 at 01:50 AM

Halo CE General Discussion » BF2CE Jan 4, 2008 05:39 PM (Total replies: 20)

stop nocking it guys, if this guy is making it all himself, that's pretty cool.

the only problem with a BF2 map in CE would be the 16 player limit.

Halo CE General Discussion » Rate the maps for the 2007 list of best maps Jan 1, 2008 09:10 PM (Total replies: 53)

best new map: Valkryie

best mod: Talon IV by the metroid team (snowgrove came third to Dissolusion V2 for me).

best SP map: they had SP maps?

Halo CE General Discussion » Headlong V2 Weapons Demo Dec 30, 2007 04:52 PM (Total replies: 75)

For christ sake, be patient.

Halo CE General Discussion » YOYO V2 : Why is it taking so long! Dec 27, 2007 11:36 PM (Total replies: 42)

Quote: --- Original message by: someone not importiant
Quote: --- Original message by: Kiwi
Do not ruin such a promising map with duel wielding.


WHY DOES EVERYONE HATE DUAL WIELDING??? It doesnt sync, so what? Ai doesnt sync yet there are almost always(or there was used to be) servers running the floods and grunt attack.


because why would you put buggy pseudo duel weilding in when you have a perfectly good weapon set allready available?

Halo CE General Discussion » H3T-Coagulation PB2 Dec 27, 2007 07:12 AM (Total replies: 26)

Quote: --- Original message by: HDoan
Quote: --- Original message by: ODX
Quote: --- Original message by: iron clad
They need a lot of things.

Who is 'they?'
It's HDoan, him, and himself.

And my imaginary friend Mike.


just because you stole my boyfriend doesn't mean you have to parade it :(

Halo CE General Discussion » Best Map Team 2007 Dec 27, 2007 05:09 AM (Total replies: 64)

well CMT came out with a heap of stuff earlier in the year, then metroid came along with their conversion (though you have to deduct points for using a derelict mod). H3T started off fail, got better then turned into a shambles where nobody seems to know what's going on. there were a few other teams, but I didn't see them releasing much content.

All in all, I'm going to go with metroid because of the origional (to CE) content.

E: zteam was in there too, but most of their stuff was ripped.
Edited by n00b1n8R on Dec 27, 2007 at 05:09 AM

Portal Game Play Discussion » I just got The Orange Box and.. Dec 27, 2007 04:13 AM (Total replies: 17)

I don't mean mods as in custom maps, I mean total changes to gameplay.

Portal Game Play Discussion » I just got The Orange Box and.. Dec 26, 2007 08:58 PM (Total replies: 17)

HL2:DM on it's own isn't anything special tbqh. it's the mods that make it awesome.


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