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Joined: Dec 24, 2010 01:28 AM
Last Post: Jan 23, 2011 07:31 PM
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Mudkip, you must obey it.
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lightball20 has contributed to 21 posts out of 469284 total posts (0.00%) in 3,165 days (.01 posts per day).

20 Most recent posts:

where were the elephants i was playing the map and i didnt see any, or are they only on a specific game mode

Halo CE General Discussion » help on quarentine zone Jan 20, 2011 04:08 AM (Total replies: 3)

single player one with fire fight like flood waves

Halo CE General Discussion » help on quarentine zone Jan 20, 2011 02:45 AM (Total replies: 3)

it says that it has 25 waves in the upper area but i cant figure out how to get to the upper area, none of the teleporters are working and i dont see anyother way up there

Halo CE General Discussion » Lumoria Episode 1 : Released! Dec 31, 2010 09:37 PM (Total replies: 628)

i noticed a number of times that the spartan(marine?) in the red helmet would stand outside of a room that had a number of enemies in it, i would have to go in kill all of them and go to the next room for him(her? never figured out if i was the girl or the red helmet was girl) to appear, like the room with the drones, red helmet would be in the open area before you can get the rocket launcher, i would have to go in activate sentinals kill the 2 hunters and all the guys with the shields then flip the turret and kill the drones before first the other marine would come out and throw a grenade(every time i played it he came out after all the flying drones were dead and threw a grenade half of the time at me) then we go to the next room and the red helmet is suddenly infront of me

dont know if it would have been too hard to program him and the other marine that follows you to fight in those areas or if it was a bug but i just wanted to let you know that

also there were the bugs that you knew about/people told you about during the opening with you and red helmet flashing around the main room

other than that i thought it was awsome and cant wait to play part 2 and any other parts that may come after if its more than 2 parts

Halo CE General Discussion » SP maps not working. need all possible fixes. Dec 31, 2010 08:53 PM (Total replies: 10)

i thought it was single because of the fact that when i try playing it in multi it exceptions out which i have only seen single player maps do that when i run them in multi, never seen a multi-player map exception out when i run it in multi

Halo CE General Discussion » SP maps not working. need all possible fixes. Dec 31, 2010 08:16 PM (Total replies: 10)

i have a similar problem, half of the single player maps dont work half do, the ones i can remember not working were, madnessp(1-3, 4-6 work fine), and the_great_battle_of_asis_v2
they load the starting screen but it just sits there and plays music, should i redownload the maps, download a different version taht does work, or are these maps broken for everyone

Halo CE General Discussion » Do these vehicles exist and where? Dec 27, 2010 05:54 AM (Total replies: 10)

Quote: --- Original message by: PRPatxi

http://i264.photobucket.com/albums/ii164/koo294/RAT-TE-6.png

This one is in coldsnap if I am not mistaken, I think is in the blue base

http://screenshot.xfire.com/screenshot/natural/7ba5acc3b7c741475996bdacd022c6c37bdb6b8f.png

This one I think I have seen it in RPG beta 6 or in one of those New Mombasa maps. Don't remember well.
Edited by PRPatxi on Dec 25, 2010 at 03:01 PM

i will check the new mombasa maps but about the first one you are probably thinking of the another vehicle i cant think of the name but its shorter and has a giant gun on the back end of it, coldsnap is my favorite map to play and 90% of the time i will be on the blue team and have never seen the RAT-TE-6 on blue team(going by url name as i have no other name to call it)

Halo CE General Discussion » ce custom game mode question Dec 24, 2010 11:40 PM (Total replies: 2)

thank you dennis

Halo CE General Discussion » ce custom game mode question Dec 24, 2010 11:25 PM (Total replies: 2)

i am wondering if this is just me or if anyone else has this problem

whenever i try making a custom ctf game mode no matter how many flags i make it that they have to capture it always changes to one flag when i play, does anyone know how to fix this

Halo CE General Discussion » Do these vehicles exist and where? Dec 24, 2010 07:01 PM (Total replies: 10)

i was going through the vehicles work in progress thread and was wondering if any of these vehicles from the early parts of it exist and what maps they are in

http://i218.photobucket.com/albums/cc292/Advancebo/stinger3.jpg

http://i218.photobucket.com/albums/cc292/Advancebo/abomination.jpg

http://hce.halomaps.org/images/files/lg/omfgitsingame!.jpg

http://i218.photobucket.com/albums/cc292/Advancebo/hoplite_contraster.png

http://i264.photobucket.com/albums/ii164/koo294/HovernautOfDoom.png

http://i264.photobucket.com/albums/ii164/koo294/RAT-TE-6.png

http://i264.photobucket.com/albums/ii164/koo294/ACC-1.png

http://i218.photobucket.com/albums/cc292/Advancebo/needlership_wire.png

http://screenshot.xfire.com/screenshot/natural/7ba5acc3b7c741475996bdacd022c6c37bdb6b8f.png

i would have included the img tags but it wont let me post pics in the first 5 days
i will find others latter those are just the ones i found in the first 25 pages

edit: adding 3 more from pages 26 - 64

http://img23.imageshack.us/img23/444/creeph.jpg

http://i450.photobucket.com/albums/qq228/RHP_RedHaze/d8fbe86f.jpg

http://i791.photobucket.com/albums/yy199/ShadowFox0809/leap1.jpg
Edited by lightball20 on Dec 24, 2010 at 08:01 PM

Halo CE General Discussion » [Project/Tags] Improved AI Mark II Dec 24, 2010 03:59 PM (Total replies: 59)

Quote: --- Original message by: gnademassica117
That is done through scripting, not tagging.

well that shows how much i know about scripting and tagging, do you know of any good sp's that have ai's that act like i said i would like them to act, or do they all have the ai just stay in one area and not help you unless you have a warthog for them to get in

Halo CE General Discussion » chat problems Dec 24, 2010 03:52 PM (Total replies: 10)

ok i just tried those and it still doesnt work so now should i give up or is there any other way

Halo CE General Discussion » [Project/Tags] Improved AI Mark II Dec 24, 2010 06:08 AM (Total replies: 59)

Quote: --- Original message by: theepicdude145
Quote: --- Original message by: goldkilla88

Quote: --- Original message by: theepicdude145
**** u! don't ever call me a newbie understand!


lol, gtfa and stfu. How were my "abbreviations" >:)

You keep whining at any topic that uses things like "wb", "lol", "rofl", "ai", "su", and my favorite: "gk88" :3 [/Off Topic]

Can't wait for release. (And if anyone else wants a working Tool Pro. Contact me on XFire, goldkilla88.)
Edited by goldkilla88 on Dec 24, 2010 at 12:22 AM

ashole! why wont u pick on someone ur own size!!!

this newb is getting fun to read

on topic will the new ai's leave their area and follow you, i was playing truthisland and it was getting annoying when my ai's would just stay at the starting area, i go in see 20 or so flood, i have enough ai to back me up but they all stay at the starting area and dont leave to help, i had to keep running back and forth to get the flood to follow me as my guns were running low on ammo

Halo CE General Discussion » chat problems Dec 24, 2010 05:22 AM (Total replies: 10)

tried and it didnt do anything :(
should i just give up and have no chat forever

Halo CE General Discussion » chat problems Dec 24, 2010 04:38 AM (Total replies: 10)

turn what options up

Halo CE General Discussion » chat problems Dec 24, 2010 04:02 AM (Total replies: 10)

i had some problems before and could have turned it on, how can i check if safemode is off

Halo CE General Discussion » chat problems Dec 24, 2010 03:59 AM (Total replies: 10)

no, should i, and if so how do i

Halo CE General Discussion » chat problems Dec 24, 2010 03:52 AM (Total replies: 10)

basicly what the topic says i can not uses chat in game, it used to work and i had fun talking with people but for some reason the chat no longer works, which now regulates me to cordinating with team mates through shooting them in the head then shooting where i want them to go

Halo CE Technical / Map Design » Firefight map request Dec 24, 2010 01:54 AM (Total replies: 5)

I was playing the map quarentine_zone and thought that would be an interesting style map to do a firefight on
i cant make my own maps(i was looking through that stuff and couldnt understand it)

i dont know if this is too complicated but i was wondering if the map could be like the map was from the blue base(basicly any part of the map you could see from the blue base)

have the barricades made so that there are no holes for flood to walk around
and the barricades double stacked(unless that is too high for the flood to jump over)

more ammo in weapons/more weapons

weapon respond every 15-20 waves(or how ever many waves that if you hit with half of the shots you take that when you get new ammo you are almost out of your current one)

obviously more flood(either infinite waves or how ever many you can put in)

no turrets
no vehicles

once again if this is too complicated then i understand
if it is possible then thank you


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