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Joined: Dec 25, 2010 06:37 PM
Last Post: Sep 23, 2011 01:56 AM
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Fuzznut has contributed to 12 posts out of 469347 total posts (0.00%) in 3,195 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » tool error with bitmaps Sep 23, 2011 01:56 AM (Total replies: 9)

I had the same error thank you for the solution.

Halo CE Technical / Map Design » Bluestreak Halo Model Exporter Sep 22, 2011 10:25 PM (Total replies: 9)

When i try to export my level from 3DS Max using the Bluestreak JMS Exporter i get an error that says "-- Runtime Error: Out of Scripter Memory - Use options to increase" i don't know what this means can someone please help me if they have a solution

******Edit******

Nevermind i finally got blitzkreig to work but now when i try to compile my bitmaps it says for 2 of the bitmaps skipping bitmap with non power of two dimensions

******Edit******

i still get the bitmap error for 2 of my bitmaps the other 2 work but when i open my scenario in sapien it just quits is this because of the bitmaps?
Edited by Fuzznut on Sep 22, 2011 at 11:30 PM

Halo CE Technical / Map Design » Compiling Error Apr 19, 2011 12:53 AM (Total replies: 22)

Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Fuzznut

Quote: --- Original message by: ally
scroll down to the part named (remove isolated verticies)

http://membres.multimania.fr/frencharmysoldier/tutorials/tut01.htm




Thanks i tried it and i think it worked


yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there

Edited by Fuzznut on Apr 18, 2011 at 08:02 PM
did you run lightmaps/radiosity (or whatever it is)?


i tried the lightmaps thingy and it said

04.19.11 09:19:25 tool pc 01.00.00.0609 ----------------------------------------------
04.19.11 09:19:25 reference function: _write_to_error_file
04.19.11 09:19:25 reference address: 42ca20
04.19.11 09:19:25 Couldn't read map file './toolbeta.map'
04.19.11 09:19:25 i'm going to render debug lightmaps for levelname of levels\test\levelname\levelname, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice
04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice
04.19.11 09:19:25 the scenario 'levels\test\levelname\levelname' refers to the structure bsp 'levels\test\levelname\levelname' twice
04.19.11 09:21:05 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment.
04.19.11 09:21:06 start levels\test\levelname\levelname
04.19.11 09:21:06 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
04.19.11 09:21:07 failed levels\test\levelname
04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment.
04.19.11 09:21:07 start levels\test\levelname\levelname
04.19.11 09:21:07 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
04.19.11 09:21:07 failed levels\test\levelname\levelname
04.19.11 09:21:07 WARNING: 1 clusters in structure_bsp levels\test\levelname\levelname have no background sound or sound environment.
04.19.11 09:21:07 start levels\test\levelname\levelname
04.19.11 09:21:08 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
04.19.11 09:21:08 failed levels\test\levelname\levelname
04.19.11 09:21:08 done

Halo CE Technical / Map Design » Compiling Error Apr 16, 2011 10:28 PM (Total replies: 22)

Quote: --- Original message by: ally
scroll down to the part named (remove isolated verticies)

http://membres.multimania.fr/frencharmysoldier/tutorials/tut01.htm




Thanks i tried it and i think it worked


yeah it worked, but when i opened it in Sapien it crashed then i fixed that problem and i opened my level but the whole thing is blue except the sky like theres nothing there

Edited by Fuzznut on Apr 18, 2011 at 08:02 PM


I made a new ce map and I tried compiling it but when I put in the command in tool it said:
found 1628 vertices that look like garbage. Does any1 know how 2 fix this or what it means?

Halo CE Technical / Map Design » Compiling Error Apr 16, 2011 01:06 AM (Total replies: 22)

I'm using gmax so how do I do that?

Halo CE Technical / Map Design » Compiling Error Apr 15, 2011 09:20 PM (Total replies: 22)

Does any1 know what it means or how to fix it

Halo CE Technical / Map Design » Halo ce compiling Error Apr 15, 2011 06:44 PM (Total replies: 1)

I made a new ce map and I tried compiling it but when I put in the command in tool it said:
found 1628 vertices that look like garbage. Does any1 know how 2 fix this or what it means?

Halo CE Technical / Map Design » Compiling Error Apr 15, 2011 05:16 PM (Total replies: 22)

I made a new ce map and I tried compiling it but when I put in the command in tool it said:
found 1628 vertices that look like garbage. Does any1 know how 2 fix this or what it means?
Edited by Fuzznut on Apr 15, 2011 at 05:17 PM

Halo CE Technical / Map Design » Compiling Error Jan 29, 2011 05:24 PM (Total replies: 22)

i made a new map and here is what it says.

building intermediate geometry...
EAX: 0xFFFFFFFE
EBX: 0x029CD201
ECX: 0x0012F298
EDX: 0x000002CC
EDI: 0x0012F298
ESI: 0x00000000
EBP: 0x0012F170
ESP: 0x0012F160
EIP: 0x777064F4, C3 8D A4 24 ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count

what does this mean?

Halo CE Technical / Map Design » Compiling Error Dec 26, 2010 01:37 AM (Total replies: 22)

im not compiling to a .map im compiling from a .jms to a .scenario

Edited by Fuzznut on Dec 26, 2010 at 01:51 AM

Halo CE Technical / Map Design » Compiling Error Dec 25, 2010 06:42 PM (Total replies: 22)

when i try to compile my halo map it comes up with this Couldn't read map file
'./toolbeta.map'
building intermediate geometry...
building collision geometry...
EAX: 0xFFFFFFFE
EBX: 0x0150C301
ECX: 0x0012F200
EDX: 0x000002CC
EDI: 0x0012F200
ESI: 0x00000000
EBP: 0x0012F0D8
ESP: 0x0012F0C8
EIP: 0x77C264F4, C3 8D A4 24 ?????
EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#979: bsp3d_
plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on
does any1 know how to fix it?
Edited by Fuzznut on Dec 25, 2010 at 06:43 PM


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