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Joined: Jan 7, 2011 12:03 PM
Last Post: Jan 7, 2011 12:15 PM
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Halo CE General Discussion » [WIP] Halo:ce or Halo:pc Texmod Jan 7, 2011 12:15 PM (Total replies: 793)

SorrySoldOut, if I may just offer a few words from someone who has been part of a modding team (albeit not Halo, but dealing with the same scope what your project has entailed)

1. While it's important to take into consideration of the criticisms and opinions of the fans of your mod, ultimately, the decision is up to you. It's impossible to please everyone, and the argument over the texture of the forerunner structures is starting to bog down progress. While it may not seem like a lot at first, eventually the constant changing opinions of one or two more people that don't necessarily agree with what you've made because of their personal vision will wear you out. It would be a shame for something like this to be discarded because of constant revision to a single aspect. At the end of the day, it's your opinion that will carry through since it is still your mod, without which we wouldn't be able to enjoy this new graphical upgrade.

2. As for brightness of textures, that can be adjusted by the in-game gamma adjustors, I would recommend focusing more on simply getting all the textures to match up with each other and presenting a smooth final product than retooling all of the brightness outside of the game.

Good luck with your endeavors.

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