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Viewing User Profile for: Juiceb0xhero
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Joined: Jan 15, 2011 12:43 PM
Last Post: May 4, 2013 04:04 PM
Last Visit: May 12, 2013 04:20 PM
Website:  
Location: Chester,VA
Occupation: School
Interests: Guitar, Video games, Modding Halo: CE
Your Age: 15
What Games do you play: Halo, Dead space, Battlefield, Minecraft, anything that isn't COD.
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Post Statistics
Juiceb0xhero has contributed to 480 posts out of 438591 total posts (.11%) in 856 days (.56 posts per day).

20 Most recent posts:
Halo CE General Discussion » Bitmaps with Alpha. May 4, 2013 04:04 PM (Total replies: 13)

thx man I got it to work :)

Halo CE General Discussion » Bitmaps with Alpha. May 3, 2013 11:12 PM (Total replies: 13)

I'm trying to define the point of where the Primary and Secondary detail bitmaps come into my groundmap shader and i heard that you have to use alphas to define it.

Halo CE General Discussion » Bitmaps with Alpha. May 3, 2013 10:56 PM (Total replies: 13)

Alright I know i'm probably doing something wrong, I created the groundmap and the alpha to go along with it, and put them in different layers in photoshop. I then clicked save as... and saved it as a .tif and then compiled the bitmaps. I then made it compress with interpolated alpha and recompiled and the alpha still isn't showing up.

Halo CE General Discussion » Bitmaps with Alpha. May 3, 2013 10:29 PM (Total replies: 13)

Alright I downloaded photoshop, and made my alpha, now where do I go to export it with its alpha.

Halo CE General Discussion » Bitmaps with Alpha. May 3, 2013 07:27 PM (Total replies: 13)

I was just wondering what the best program would be to export a bitmap with alpha, because I can't really find anything in GIMP and I wanted to know if anybody knew of any other alternatives.
Edited by Juiceb0xhero on May 3, 2013 at 07:28 PM

Halo CE General Discussion » Need help please :D Apr 28, 2013 01:09 PM (Total replies: 7)

oops get rid of the last parenthesis

(script startup delete_door
(sleep_until
(=
(device_get_position name of panel) 1.00))
(object_destroy name of door)
(device_set_position name of panel 0.00)
)

Halo CE General Discussion » Need help please :D Apr 28, 2013 11:40 AM (Total replies: 7)

(script startup delete_door
(sleep_until
(=
(device_get_position name of panel) 1.00))
(object_destroy name of door)
(device_set_position name of panel 0.00)
)
)

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Apr 25, 2013 03:23 PM (Total replies: 13341)

Thanks guys i fixed it, all i did was convert it to editable mesh, i must have forgotten to do that when i exported. :)

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Apr 24, 2013 09:15 PM (Total replies: 13341)

Ah, well i'll test it out tommorow, thanks for the help guys :)

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Apr 24, 2013 08:51 PM (Total replies: 13341)

Yes they do.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Apr 24, 2013 08:46 PM (Total replies: 13341)

Yea man, I just went in 3ds and flipped the magazine inwards and it still doesn't show up ingame, i also tried two-sided and collapsing the modifiers but the model is still really sketchy.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Apr 24, 2013 08:20 PM (Total replies: 13341)

Yep, all the normals are facing outward.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Apr 24, 2013 08:08 PM (Total replies: 13341)

Hey, can you guys help me. I just got done following Yoda's weapon tutorial for the UMP 45 and when I imported it into halo it came out looking like this.

Do you guys know what the problem is?

Halo CE General Discussion » Semi-Official Gallery [WIPS] May 10, 2012 05:00 PM (Total replies: 6828)

Quote: --- Original message by: Delicon20
you put last resort on Uranus? :p
:D


i'll join

Halo CE General Discussion » Lightmaps Exception? Apr 20, 2012 01:02 PM (Total replies: 2)

it said something about coplanar surfaces, ill try to fix them and try again.

Halo CE General Discussion » Lightmaps Exception? Apr 20, 2012 07:47 AM (Total replies: 2)

I was running lightmaps when I got this error:
04.20.12 07:45:49 EAX: 0xFFFFFFFE
04.20.12 07:45:49 EBX: 0x06C42A01
04.20.12 07:45:49 ECX: 0x0012FA00
04.20.12 07:45:49 EDX: 0x000002CC
04.20.12 07:45:49 EDI: 0x0012FA00
04.20.12 07:45:49 ESI: 0x00000000
04.20.12 07:45:49 EBP: 0x0012F8D8
04.20.12 07:45:49 ESP: 0x0012F8C8
04.20.12 07:45:49 EIP: 0x7C90E514, C3 8D A4 24 ?????
04.20.12 07:45:49 EXCEPTION halt in \halopc\haloce\source\structures\radiosity\intermediate_radiosity.c,#2686: failed to match vertex

I've never seen it before, so what does it mean.

Halo CE Technical / Map Design » Texture error? Apr 18, 2012 07:02 PM (Total replies: 5)

yesir

Halo CE Technical / Map Design » Texture error? Apr 18, 2012 06:55 PM (Total replies: 5)

I did.

Halo CE Technical / Map Design » Texture error? Apr 18, 2012 06:45 PM (Total replies: 5)


How can I make it so my textures show up, because I literally tried everything I know.


Time: Sun May 19, 2013 2:42 AM 219 ms.
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