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TheBusiness has contributed to 25 posts out of 464910 total posts (.01%) in 3,447 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » sound to wav May 30, 2013 06:43 PM (Total replies: 10)

Is it possible to convert a .sound tag into a .wav file?

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Feb 7, 2013 06:03 PM (Total replies: 8506)

release please ?


lol Looks like the chief is giving spark the middle finger. This is an occasional problem for me. One or two times in the past, I have compiled the map and the sparks have been fine, but this mostly occurs. Strangely I always have this issue with d40 though.

Halo CE General Discussion » halo 2 dual needler tags Dec 26, 2012 06:22 AM (Total replies: 17)

Quote: --- Original message by: game user10
Why not just make your needler blast two needles per shot?


Too much hard work.

Halo CE General Discussion » [WIP]Intensity map project. Dec 12, 2012 08:18 PM (Total replies: 139)

Quote: --- Original message by: licon4812
ok well let me know if you put that awsom idea i told you about in the map


Please stop.

Halo CE General Discussion » [WIP]Intensity map project. Dec 11, 2012 03:03 PM (Total replies: 139)

Quote: --- Original message by: licon4812

add this to your map http://ihalo.org/3ds/POA-3ds.jpg and if theres not enoghe room then put it in the air so then you can fly to it in a vehicle then put vehicles,life pods,wepons etc in there and maby make a play able to fly the POA and bomb the enemy and drop vehicles to your team
Edited by licon4812 on Dec 11, 2012 at 01:17 AM
Edited by licon4812 on Dec 11, 2012 at 03:56 AM


Hate. You. So. Much.

Halo CE General Discussion » Halo 3 drone tags May 8, 2011 11:58 AM (Total replies: 13)

Is the latest version from 12/22/06 because that's the one I'm using.

Halo CE General Discussion » Halo 3 drone tags Apr 29, 2011 10:14 AM (Total replies: 13)

yeah I know, the model animation tag corrupts every time I extract it

Halo CE General Discussion » Halo 3 drone tags Apr 28, 2011 11:02 AM (Total replies: 13)

04.28.11 15:59:27 a hobo pc 01.01.00.0609 ----------------------------------------------
04.28.11 15:59:27 reference function: _write_to_error_file
04.28.11 15:59:27 reference address: 401b13
04.28.11 15:59:27 Couldn't read map file './a_hobobeta.map'
04.28.11 15:59:27 CreateDevice succeeded with refresh rate = 0
04.28.11 15:59:27 Increasing sound decompression buffer size to 1048576 bytes
04.28.11 15:59:29 local player 0, weapon (0x0), deleted unexpectedly
04.28.11 16:00:32 EAX: 0x00000001
04.28.11 16:00:32 EBX: 0x00000000
04.28.11 16:00:32 ECX: 0x77C40E66
04.28.11 16:00:32 EDX: 0x000379E8
04.28.11 16:00:32 EDI: 0x77C5FCE0
04.28.11 16:00:32 ESI: 0x77C40E13
04.28.11 16:00:32 EBP: 0x0013EB48
04.28.11 16:00:32 ESP: 0x0013EAD8
04.28.11 16:00:32 EIP: 0x010A11DB, D9 00 83 EC ?????
04.28.11 16:00:32 00641F64 ?????
04.28.11 16:00:32 10003B21 ?????
04.28.11 16:00:32 EXCEPTION_ACCESS_VIOLATION

Halo CE General Discussion » Halo 3 drone tags Apr 26, 2011 01:07 PM (Total replies: 13)

Sorry no luck. Went into guerrilla and checked all the tags relating to the drone and they were fine and the tags are still giving me trouble.

Halo CE General Discussion » Halo 3 drone tags Apr 23, 2011 07:10 AM (Total replies: 13)

I tried it. It seems every time I extract them they become corrupted.

Halo CE General Discussion » Halo 3 drone tags Apr 22, 2011 03:32 PM (Total replies: 13)

Nope. The description said that the tags use the animations from lumoria.

Halo CE General Discussion » Halo 3 drone tags Apr 22, 2011 03:02 PM (Total replies: 13)

I am trying to add the halo 3 drone tags by Shadowslayer into a map however sapien crashes after about 30 seconds of me placing a drone biped in the map. I'm guessing the model animations from the lumoria map become corrupt every time I extract them. Is there any way I can fix this?

Halo CE General Discussion » Recorded Animations Mar 9, 2011 02:19 PM (Total replies: 3)



Halo CE General Discussion » Recorded Animations Mar 9, 2011 01:34 PM (Total replies: 3)

So I've looked around for a tutorial on adding Bungi's pre-existing drop ship animations and I cant seem to find one. Could someone please tell me how to add the recorded animations into sapien and use them effectively.

Halo CE General Discussion » Ai switch weapons Mar 6, 2011 01:55 PM (Total replies: 8)

every time I try to use the player_add_equipment on the biped with the ai attached nothing happens

Halo CE General Discussion » Ai switch weapons Mar 6, 2011 12:57 PM (Total replies: 8)

Well it sounds awful complicated and I aint to good at scripting but I'll give it a try. Thanks

Halo CE General Discussion » Ai switch weapons Mar 5, 2011 10:54 AM (Total replies: 8)

I was wondering if it would be possible to script elite ai to switch weapons to an energy sword when they berserk. Like the elites do in halo 2.

Halo CE General Discussion » Irritating HEK crashing Jan 30, 2011 03:07 PM (Total replies: 14)

It keeps giving me this error now:

01.30.11 20:05:05 sapien pc 01.00.00.0609 ----------------------------------------------
01.30.11 20:05:05 reference function: _write_to_error_file
01.30.11 20:05:05 reference address: 401b13
01.30.11 20:05:05 Couldn't read map file './sapienbeta.map'
01.30.11 20:05:05 CreateDevice succeeded with refresh rate = 0
01.30.11 20:05:05 Increasing sound decompression buffer size to 1048576 bytes
01.30.11 20:05:09 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
01.30.11 20:05:09 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
01.30.11 20:05:09 couldn't read elements for bitmap block
01.30.11 20:05:09 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
01.30.11 20:05:09 failed to load shader_model tag 'characters\cyborg\fp\shaders\rubber hands'
01.30.11 20:05:09 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
01.30.11 20:05:09 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
01.30.11 20:05:09 couldn't read elements for bitmap block
01.30.11 20:05:09 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
01.30.11 20:05:09 failed to load shader_model tag 'characters\cyborg\fp\shaders\armor hands'
01.30.11 20:05:09 failed to load gbxmodel tag 'characters\cyborg\fp\fp'
01.30.11 20:05:09 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
01.30.11 20:05:09 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
01.30.11 20:05:09 failed to load globals tag 'globals\globals'
01.30.11 20:05:09 couldn't load game globals (get new tags)
01.30.11 20:05:09 need to get the following tags:
01.30.11 20:05:09 .bitmap
01.30.11 20:05:09 .bitmap
01.30.11 20:05:09
01.30.11 20:05:09 game_load() failed.

:/

Halo CE General Discussion » Irritating HEK crashing Jan 30, 2011 08:07 AM (Total replies: 14)

Thanks. I can now load scenarios maps but If I try load any campaign scenarios it gives me this error:
01.30.11 13:05:18 sapien pc 01.00.00.0609 ----------------------------------------------
01.30.11 13:05:18 reference function: _write_to_error_file
01.30.11 13:05:18 reference address: 401b13
01.30.11 13:05:18 Couldn't read map file './sapienbeta.map'
01.30.11 13:05:19 CreateDevice succeeded with refresh rate = 0
01.30.11 13:05:19 Increasing sound decompression buffer size to 1048576 bytes
01.30.11 13:05:20 EAX: 0xFFFFFFFE
01.30.11 13:05:20 EBX: 0x00000004
01.30.11 13:05:20 ECX: 0x00A4E300
01.30.11 13:05:20 EDX: 0x00000005
01.30.11 13:05:20 EDI: 0x0D05CFFC
01.30.11 13:05:20 ESI: 0x00000004
01.30.11 13:05:20 EBP: 0x00A4E30C
01.30.11 13:05:20 ESP: 0x0013F0E4
01.30.11 13:05:20 EIP: 0x005AB968, 66 8B 04 3E ?????
01.30.11 13:05:20 6F697461 ?????
01.30.11 13:05:20 00000008 ?????
01.30.11 13:05:20 EXCEPTION_ACCESS_VIOLATION


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