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Viewing User Profile for: Yoda
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Joined: Jan 30, 2011 12:21 PM
Last Post: May 13, 2013 06:02 PM
Last Visit: May 16, 2013 11:38 AM
Website:  
Location: Degobah
Occupation: Jedi Master
Interests: Shooting, Modding Halo, 3D modelling, Texturing, animating, Gaming (obviously)
Your Age: 900 Years
What Games do you play: Halo PC, Halo CE, CoD:MW, Battlefield 3, Crysis, Crysis 2, etc..............
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Yoda has contributed to 560 posts out of 438466 total posts (.13%) in 840 days (.67 posts per day).

20 Most recent posts:
Halo CE General Discussion » New tutorial May 13, 2013 06:02 PM (Total replies: 51)

I really don't care whether or not there are already tutorials on the subject. If someone makes a request I will try to add it to the list (so long as it is something that I know how to do).

I personally use 3ds max 2010.

Halo CE General Discussion » Damnit Dennis, you broke Bungie LLC. May 13, 2013 01:05 AM (Total replies: 55)

Quote: --- Original message by: AllySuzumiya
That's cute. You actually think I'm a troll. I'm complaining about a troll.. And you think I'm a troll. You're hopeless. As for the scoring, what merits one? If we're going by valid points, he's provided none. He hasn't answered any questions accurately without dodging the conflict as a whole. I've supplied him with valid information and gave valid reasons for my claims. Perhaps, if the scores were gauged by one's lack of attention to the subject matter, you could say that he won. So no, you're not right. What you are is pathetic.


It was a joke... and, I might add, one that I did not expect you to appreciate. But for some of us (me at least) that is what made it funny

Honestly, I couldn't care less about many of the folks on this forum (like you ) so feel free to call me pathetic.

And as for score... Dennis wins because he funds this website out of his own pocket and puts up with all of us even though he doesn't have to and that has earned him about as much respect as I can have for someone that I don't actually know (which isn't really all that much... but infinitely more than I have for you). Plus he did make valid points and you did not.

I'm actually quite pleased that you got so upset over my little joke... is that rude?

Edited by Yoda on May 13, 2013 at 01:21 AM

Halo CE General Discussion » New tutorial May 12, 2013 06:39 PM (Total replies: 51)

Even if there is already an existing tutorial for something you can still request it here and I will add it to the list.

I'll try to get some more tutorials made soon, I've just been a little busy lately.

Halo CE General Discussion » Damnit Dennis, you broke Bungie LLC. May 12, 2013 06:35 PM (Total replies: 55)

I am coming into this thread a bit late it seems, so whats the score?


Dennis: 4
AllySuzumiya (aka troll): 0

Is that about right?
Edited by Yoda on May 12, 2013 at 06:36 PM

Halo CE General Discussion » New tutorial May 8, 2013 09:41 AM (Total replies: 51)

Quote: --- Original message by: ASCENDANTJUSTICE
Without sounding like a broken record.

I would like to see a tutorial on:


1. How to add a laser targeter effect to the UMP.

2. A more advanced animations tutorial. (with some curve editor stuff)

3. You hinted at a more indepth muzzle flash tutorial.(however your current one is totally fine)

4. Ohhh and that custom weapon ammo powerup tutorial.


Pretty much it I think.

Im not waiting by my LT for these tutorials to materialize so for the sake of quality and awsomness please dont rush, take your time!


Excellent, I will use that as my current to-do list for tutorials. the ammo powerup is super easy I can probably make that one very soon, so I'll start there.

Halo CE General Discussion » New tutorial May 7, 2013 10:49 AM (Total replies: 51)

Quote: --- Original message by: darksoldier
Nice job, I downloaded halo 4 ui sound track a long time ago, and that tutorial helped me alot. Thank you again Yoda !


No problem, glad it helped.

I don't remember what other requests I had for tutorials. So for the sake of convenience please post any tutorial requests that you have here in this thread so I have a single list and I will get around to them as I have time.

btw, I edited my OP to contain a complete list of my tutorials so that they can all be found from one place easily. I'll keep that list updated when I make more.
Edited by Yoda on May 7, 2013 at 10:58 AM

Halo CE General Discussion » New tutorial May 7, 2013 10:25 AM (Total replies: 51)

Quote: --- Original message by: klasher1000
Any updates Yoda?


I have been too busy to do anything with halo for a while, but today I found some time and went ahead and got your request done.

Long Custom Sounds Tutorial (Halo: CE)
http://www.youtube.com/watch?v=lOGvN85yuxk&feature=youtu.be

This should be everything you need to know to compile long sounds like music and whatnot.

Halo CE General Discussion » Custom Content/Creations Thread Apr 25, 2013 03:08 PM (Total replies: 2)

For anyone too lazy to copy and paste his link




Looks pretty nice, I would like to see a tag pack with natural scenery to use in maps. Like rock formations and foliage and such. I considered putting some work into that, but haven't found the time.

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Apr 23, 2013 11:32 AM (Total replies: 13337)

Quote: --- Original message by: jackrabbit
That^ is crazy! What's do cut your hand off when you try and use it? The animations nuts. Looks cool are you planning on trying to animate any of the Halo 4 forerunner. weapons?

Also anyway I finished my shield meter.

http://i18.photobucket.com/albums/b108/jackrabbitlight/0screenshotsdf0_zps018e5e74.jpg


Are the bite of helmet part of the model?

Halo CE General Discussion » New tutorial Apr 22, 2013 11:07 AM (Total replies: 51)

Quote: --- Original message by: ASCENDANTJUSTICE

This is a little off topic. (sorry)

But is it possible to incorporate a folding stock for the UMP.45 in the first-person ready animations? (Tutorial not required)

The hinge is pretty easy to model however I have no clue what frame or marker to apply.



(-video demonstrating my UMP's for halo.)

http://www.youtube.com/watch?v=1amN5M1E2Ug

Edited by ASCENDANTJUSTICE on Apr 18, 2013 at 06:31 AM


Hey, sry I didn't answer this before. I didn't notice your message.

Yes it is absolutely possible to do that. Once you have modelled the hinge and whatnot, simply create a frame (name must start with "frame" but then it can be whatever you want), I would probably name it "frame stock"

Make sure that the new frame is attached to the frame gun, and that your stock is attached to the frame stock, then you can animate it when you create your first-person ready.

Halo CE General Discussion » New tutorial Apr 16, 2013 12:05 AM (Total replies: 51)

Quote: --- Original message by: Masters1337
Yeah, it's geometry. Also, the SPV2 Public Beta of A10 exceptions with OS. I do not know if that applies to the other maps.


Thanks for confirming that. I thought that it was geometry, but I couldn't quite tell for sure without playing it myself.

Halo CE General Discussion » New tutorial Apr 15, 2013 11:24 PM (Total replies: 51)

Quote: --- Original message by: jackrabbit
is there anyway we could link it to the flashlight and give it its owen functuion?

I'm pretty sure its the same laser as the spartin laser is using.


It looks to me like semi transparent geometry. But I will play around with it and see if there is a better way before I make the tutorial.

Halo CE General Discussion » New tutorial Apr 15, 2013 06:08 PM (Total replies: 51)

thanks for the link.

So basically it looks like it just sorta fades out after a short distance right? I didn't see it actually putting a red dot on things that it was pointed at.

If that's the case then it should be very easy to make.

Halo CE General Discussion » New tutorial Apr 15, 2013 05:02 PM (Total replies: 51)

Quote: --- Original message by: ASCENDANTJUSTICE
A laser pointer tutorial for the, UMP would be good.

You would have to edit your custom ump with its attachments though..

I believe CMT added a laser pointer to their pistol in the SPV2 beta in the first mission, if you could replicate that effect and show us how to do it that would be awsome.


SPV2 is exceptioning whenever I try to run it. If you want the laser pointer tutorial you will have to make a video or take some screenshots for me. That way I can see how it functions.

Halo CE General Discussion » [WIP] Koyote Village Apr 15, 2013 12:11 AM (Total replies: 21)

Looks interesting. What kinds of weapons do you intend to include? Just vanilla Halo stuff? or custom?

Halo CE Technical / Map Design » Making animated grass/foliage? Apr 15, 2013 12:10 AM (Total replies: 6)

I have played around with this stuff a bit. It doesn't go very well if you try using bunches of seperate objects. I had the best luck with a few larger clumps that were pre-set to match certain areas of the terrain.

That is my personal experience with it anyway.

Halo CE General Discussion » New tutorial Apr 14, 2013 03:25 PM (Total replies: 51)

Quote: --- Original message by: ASCENDANTJUSTICE
A laser pointer tutorial for the, UMP would be good.

You would have to edit your custom ump with its attachments though..

I believe CMT added a laser pointer to their pistol in the SPV2 beta in the first mission, if you could replicate that effect and show us how to do it that would be awsome.


I'll take a look at it and see what I can come up with. Shouldn't be very difficult.

Halo CE General Discussion » spawning vehicles with object create script Apr 13, 2013 04:32 PM (Total replies: 2)

Thanks for your response.

Now I have a different question. I am trying to teleport a player that enters a specific trigger volume to a flag that I have placed somewhere else.

This is what I have, but it doesn't work.
(script continuous t0
(if (= (volume_test_object lava (list_get (players) 0) true)
(object_teleport (list_get (players) 0) flag4)
)
)


--------------------------------------------------------------------------------------------------
EDIT: nvm, we were just missing a right parenthesis. we got it now.
Edited by Yoda on Apr 13, 2013 at 04:37 PM
Edited by Yoda on Apr 13, 2013 at 04:38 PM

Halo CE General Discussion » spawning vehicles with object create script Apr 13, 2013 03:33 PM (Total replies: 2)

I need to spawn vehicles in race mode with an script rather than the lame race spawn system. And I need the vehicles to respawn normally. Can anyone explain how to do this?

Halo CE General Discussion » Maximum CE experience Apr 12, 2013 12:56 PM (Total replies: 63)

Quote: --- Original message by: stunt_man
Quote: --- Original message by: Yoda
PhysX is overrated imo, it was a cool idea... but it just seems to be a performance hog. But the price thing can go both ways really, it just depends on the specific card.


Mirror's Edge and Borderlands 2 PhysX looks insane. The amount of particles on screen (especially in borderlands 2) blew my mind. Then again, I can't talk about performance issues, I have a fairly high end card, but wasn't the whole purpose of PhysX that it had its own dedicated physics processor? So it shouldn't bog down FPS?


I admit, Mirror's Edge was quite impressive with PhsyX. As for Borderlands... I assume you are talking about Borderlands 2 in which case I wouldn't know because I haven't got that one yet.

PhysX *can* have its own dedicated card, but it doesn't have to. What card/cards do you use?


Time: Sat May 18, 2013 4:25 AM 250 ms.
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