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Viewing User Profile for: Bottletopman
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Joined: Feb 5, 2011 10:53 PM
Last Post: Jan 7, 2020 03:00 AM
Last Visit: Jan 7, 2020 03:00 AM
Location: Australia
Your Age: Between 1 and 100
What Games do you play: Halo PC/Custom Edition, Halo 2, Halo 3, Halo: Reach
Blessed are the cheesemakers

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Bottletopman has contributed to 235 posts out of 469658 total posts (.05%) in 3,271 days (.07 posts per day).

20 Most recent posts:
Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jan 7, 2020 03:00 AM (Total replies: 14982)

Which other gun was used to mishmash with the H3 BR? The front sight post looks pretty neat. Besides the red striping, noticed other parts of the BR that weren't in the H3 incarnation.

Halo CE General Discussion » Hamp's Christmas Spectacular 2018 Apr 3, 2019 03:30 AM (Total replies: 15)

Oh wow, didn't even know the debug cam could be moved - thought the movement controls were a HAC 2 thing.

Are the warthog sounds able to be changed? The model is great but it sounds like a tractor lol. Not sure if anyone's managed to extract and implement Halo 3/Reach's warthog engine sounds but I feel those are the best in the entire series, although that's just my opinion. The gatling gun could also use some work, sounds like the Halo 2 one (in fact, I think in Halo 2 most of the vehicle mounted machine guns were missing a bass layer so they sounded almost like pea shooters) with someone banging on some metal corrugated roof. H3 ODST's sounds were great as well - I remember Bungie mentioning that they reworked most of the weapon audio from Halo 3, adding extra layers on top of the gunshots to give them more impact. I still remember the difference between the H3 AR and ODST AR, and especially the Carbine...pretty sure Bungie also said that the ODST carbine sound is how it should've been in Halo 3.
Edited by Bottletopman on Apr 3, 2019 at 03:31 AM

Halo CE General Discussion » Hamp's Christmas Spectacular 2018 Apr 3, 2019 02:26 AM (Total replies: 15)

Any plans for making external utilities (such as flycam) useable with Fall of Mombasa? Sometimes I just like to sit back and watch the carnage.

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Apr 3, 2019 02:24 AM (Total replies: 235)

Oooooh right, cheers.

Also I just used 7-zip, seems like Winrar doesn't like this rar archive for some reason.

Halo CE General Discussion » [RELEASE]: New Mombasa Beta Apr 2, 2019 08:38 AM (Total replies: 235)

Aww shucks...the end game update is corrupted or something? Downloaded it twice from that mediafire link in OP but both times Winrar said it was corrupted or in unknown format.

Man, what a time to be alive. Hopefully there's an editing kit so we can see the crazy stuff like we did from Custom Edition...

Also, Kornman is with 343? Damn son...
Edited by Bottletopman on Apr 2, 2019 at 07:08 AM

Halo CE General Discussion » Sierra 117 Dec 8, 2018 05:51 PM (Total replies: 1179)

Ahh, engine bugs galore. Like in FO3/New Vegas, weapons that fire non-hitscan projectiles with explosions attached to them (e.g. missiles) will deal no impact damage. Or weapons that had the 'Ignore damage threshold/resistance' flag didn't actually ignore damage threshold/resistance, meaning that your sweet, mean chainsaw didn't do as much damage that it normally would if that flag actually worked. It was only until 6-8 years later that a third party plugin fixed these things, and a whole bunch of other things too.

The GECK editor is OK...when it doesn't crash at least. Plus, you have to make INI edits to allow it to load multiple master files. At this point, the geck extender plugin is pretty much essential for efficient use of the GECK.

The world editing tools are quite nice, quite easy for a beginner like myself to learn how things work, but the animation department could use significant work (as just one example, there is actually a limit - may or may not be hardcoded - as to how many reload animations total can be used in the game). Creators of custom weapons must keep into account animation compatibility, and even now years later, there's still not much documentation about how animations work in Fallout's Gamebryo, although there have been strides with some reanimation packs being released.

But yeah, I guess if Halo's SDK was similar to the GECK it'd open up modding to a wider community. Years ago I took a look at the HEK and was like '...lol nope.'

Halo CE General Discussion » Setting the record straight Sep 25, 2018 09:26 AM (Total replies: 40)

Damn son...Dennis kept this site up purely out of a promise? Goddamn...

I know if I had more money than I knew what to do with I'd happily chip in to keep this site going on for a long long time.

Halo CE General Discussion » Editting .yelo maps help Dec 11, 2016 04:27 AM (Total replies: 27)

Precisely what Masters said - try to turn on any cheat except devcam, SPV3 will just force a crash with no error msg.

I take it the scripts that'll go fubar if bump possessing are related to vehicle hijacking?

Halo CE General Discussion » Editting .yelo maps help Dec 10, 2016 10:53 PM (Total replies: 27)

What's the dealie with gamecheat13? I've seen that ranting guy say that he destroys communities or something, I'm waaaaay outta the loop on this one, someone throw me a bone please, thanks :D

Halo CE General Discussion » Editting .yelo maps help Dec 10, 2016 05:37 AM (Total replies: 27)

Yeah, I can see why the SPV3 maps had cheats disabled (cheats would apparently actually break the game) but I always wanted to mess around with bump possession in those campaigns.

Halo CE General Discussion » Halo 3/ODST Gauss turret sounds Nov 23, 2016 08:01 AM (Total replies: 0)

Anyone happen to have the actual audio files from the Halo 3/ODST gauss turret sounds? Preferably the ODST version since sounds in that game were a lot beefier (particularly the sniper rifle and assault rifle).


Halo CE General Discussion » Weapons - Works in Process thread [WIP] Sep 9, 2016 09:39 PM (Total replies: 14982)

Quote: --- Original message by: Super Flanker

Bottletopman> Support


I just lurked and said a few words now and then lol

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Jul 16, 2016 10:44 PM (Total replies: 14982)

You and all yall fancy pants air bursting pew pew rounds, yall can stick wit dat hi tek boolits; dis all great big conspiritah! How we know dem UNSC rats not gunna put dud explosives? How we gunna know dey not gunna just, just...NOT explode?!1!

I gots me mah brush guhn wit ma foddy-fahve seventee ammo!

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Dec 24, 2015 05:35 AM (Total replies: 8490)

Quote: --- Original message by: Super FlankerSo a sort of latch piece then?

Looks like Laszlo Sorvad wasn't the only guy that made a latchkey discovery

I'll just see myself out

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Nov 27, 2015 09:45 PM (Total replies: 14982)

Yeah I suspected it might've been the safety, although I wasn't not considering the possibility of it being a charging handle of sorts because I can see how Flanker (or anyone really) would explore different concepts on the good old firearm.
Edited by Bottletopman on Nov 27, 2015 at 09:46 PM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Nov 27, 2015 09:40 PM (Total replies: 14982)

What's the thing right above the trigger on that QR762? Looks like it's gonna snag on your fingers when you pull the trigger.

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Nov 23, 2015 05:28 PM (Total replies: 4974)

That's ok; I'm used to mods going dark for a long time cough coughblackmesa.

Ahh, school. I miss school, although I can surf the net and see whatsa happening on halomaps at work heheheh

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Oct 22, 2015 05:06 AM (Total replies: 8490)

What? I'm saying that even with BBCode, you literally cannot use your computer's directory as a URL link to an image stored on your hard drive...judging by your interesting response I don't think we're on the same page, heck, I don't think we're even on the same planet! BBCode being your 'mother tongue' (how can one have a markup language as a mother tongue lol) has nothing to do with knowing how linking images off your hard drive does zilch.

I don't understand how I failed to contribute, nor do I understand your unnecessary attempted insult O.o

EDIT: I'll give you credit for your join date though - that's pretty cool haha
Edited by Bottletopman on Oct 22, 2015 at 05:14 AM

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Oct 22, 2015 04:34 AM (Total replies: 8490)

You do realise you can't actually link images directly off your hard drive unless your computer is a server or something lol

Time: Sun January 19, 2020 12:27 AM 250 ms.
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