Buwx has contributed to 8 posts out of 469281 total posts
(0.00%) in 3,112 days (0.00 posts per day).
20 Most recent posts:
Quote: --- Original message by: Amazingcuziam
#1: Mass Driver Cannon (or what-have you) Featured in the last level of "Halo: Reach" untextured (i can get the ripped textures, but you'll have to get someone else to uvw them)
#2: Shortsword, Featured in the game "Halo: Wars"
#3: Sabre Fighter, Featured in the level "Long Night of Solace" in the game "Halo: Reach" (once again i have textures for this, proper ones, but someone else will have to uvw it)
#4: Falcon, Featured in the game "Halo: Reach" (i also have textures for this one, but they'll once again need someone else to uvw it).
Thats my collection of reach models... Mostly
Edited by Amazingcuziam on Feb 15, 2011 at 09:19 AM
Those models could be very useful!
Sacred Icon Suite II: http://www.youtube.com/watch?v=8QKvFYQaOkw
Follow Our Brothers: http://www.youtube.com/watch?v=HPVO4ICbWIA
and of course...
Quote: --- Original message by: Angel Natavi
Hey, count me in. This sounds pretty darn interesting actually.
Alright, awesome someone's interested. Lol. =D
Would you mind sending me a few samples via PM or email?
As great as those models are, they are outdated by Halo: Reach Models...
Do you know anyone who does Halo: Reach models and textures?
Quote: --- Original message by: YakZSmelk
To the OP are you looking for custom created content or ripped content?
And could you give us a better idea of how this is going to work?
I'm looking for models that are as perfectly accurate to the games (Halo 3, Wars, Reach), as they possibly can be.
More or less, I'd prefer ripped content; however, if someone would be willing to supply me with high-quality custom created models, that'd be fine (so long as they truly match the vehicles and designs I need).
As for a better idea of what I'm exactly doing with the models...
I'm going to need the models because I'm going to be using them to create animations (i.e. Space Battles), and then I will be importing said animations into the recorded video (captured from Halo: Reach) using After Effects/ Adobe Premiere.
I intend to credit everyone who can either rip/create the 3D models I need.
Quote: --- Original message by: HaloIsAHorribleGane
I have to ask are you sure you're not confusing halomaps with polycount
I don't believe so. o.o
And thank you UBE Chief, much appreciated. ^_^
Edited by Buwx on Feb 11, 2011 at 07:11 AM
I believe that's is the announcment he's talking about. Lol. ^_^
(I'm not entirely sure if this belongs here, but here goes)
Hello everyone, I'm Buwx, and as most of you can probably tell, I'm new here to halomaps forums. From what I've read sofar, this website seems quite humble and full of great artistic talent, infact, I was recomended here by someone because of that!
Now, you may be wondering why I am here, why I'm posting this, and my reason is as stated above in the title of my thread. I am here because I require a great deal of help from some VERY talented people (as I said before, I've heard this site is the place I'm looking for)... That help, is with 3D modeling, I require someone (or a group of volunteers), that will be willing to provide a sigificant amount of 3D models from Halo Wars, Halo 3, and Halo: Reach.
You see, I am working on a Halo: Reach Machinima, one that I've been carefully formulating to parallel the Halo Canon in almost EVERY way. I intend to create a very compelling and interesting story that brings out the highlights of everything we know as Halo, as well as one that brings something fresh and new to the table. There are a number of elements from the Halo Universe that have been barely touched upon by the average Halo fan, most things being from the books, comics, and basically, things that were never seen in the GAMES.
My intention is to bring those isolated elements, broadcasted through an original plot, to the screen so Halo fans everywhere can enjoy them and (hopefully) compel them to indulge themselves further in the vast and amazing oceans of Halo Canon.
This, I understand, is a bold statement, especially for a console-based Machinima. I mean, the things I plan to do; Space Battles, Glassings, Dogfights, Massive-Scale Invasions, Slipspace-travel... That would all be impossible to accomplish without the help of computer software.
Now (if I still have any of your attentions at all, I understand I can ramble on and on at times), this brings me back to why I am here. I am a complete newbie to CGI animation and 3D modeling, and I require the aid of experienced artists. In order for my machinima to become a reality, I will need a fairly large amount of 3D models from Halo: Reach, Halo 3, and Halo Wars... And I'll require them in a format that can be used in 3Ds MAX 9.
I understand that there a a number of tags and files on Halomaps.org; however, most of the types of 3D models I need HAVE to be from Halo: Reach (mostly because I need models that parallel with the in-game models and design)...
Please, I am asking with upmost sincerity, will anyone be willing to participate in my massive project. Believe me when I say that all who provide models WILL be credited in the machinima, and will ALWAYS have a good recomendation from me. I am a man of my word.