Joined: |
Mar 15, 2011 08:35 PM |
Last Post: |
Jun 15, 2011 01:29 PM |
Last Visit: |
Jun 15, 2011 10:00 PM |
Website: |
|
Location: |
|
Occupation: |
|
Interests: |
|
Your Age: |
|
What Games do you play: |
|
|
Send Private Message
|
WSYD Zeta has contributed to 51 posts out of 466539 total posts
(.01%) in 2,600 days (.02 posts per day).
20 Most recent posts:
How can I script a door or set of doors to a control panel? I'll need them to be open for 30 seconds or more and they'll have to sync over multiplayer. I'm assuming something similar to rpg beta 6.2's script would work but I have no idea how to use or write it.
What tagset do I need to download to get these to work? The biped is asking for tags I don't have. Whats the fastest way to obtain them?
Will the new release be out soon? Or should I put the first one in my map?
Is it possible to make marines hold rocket launchers? Mine end up spawning with assault rifles. Even though I'm modding them via guerilla and saving them.
I just copied that script exactly from easy halo scripter. And the new one I'm using work perfectly.
Alright now I'm getting this new error: (vehiclescript line 93) i expected "script or "global" : begin recompiling script after scenarios were merged left parathesis is unmatched: (begin
My current vehicle spawning script is somwhat like this one i have 76 vehicles instead of just 2. (global boolean is_server false) (script startup server (begin (if (= (unit_get_health check_vehicle) 0.0) (begin (set is_server true) (object_destroy check_vehicle) (object_create vehicle1) (object_create vehicle2) ) ) ) ) (script continuous client (if (= is_server true) (= (volume_test_object trigvol vehicle1) 1)
) ) (begin (object_teleport vehicle1 flag1) (object_set_facing vehicle1 flag1) ) ) (if (= (volume_test_object trigvol vehicle2) true) (begin (object_teleport vehicle2 flag2) (object_set_facing vehicle2 flag2) ) )
Could somebody show me what a correct vehicle spawning script should look like?
When I try to compile my vehicle spawning script in sapien it says: (vehiclescript line 87) this left parenthesis is unmatched: (script continuous client recompiling scripts after scenarios were merged this left parenthesis is unmatched: (script continuous client
Tried adding a left parathesis and got this error: (vehiclescript line 87) i expected (script < type>< name>< expression(s)> ): (scipt continuous client) recompiling scripts after scenarios were merged i expected (script < type>< name>< expression(s)> ): (scipt continuous client)
Please tell me what I'm doing wrong. Edited by WSYD Zeta on Mar 31, 2011 at 10:10 AM
Don't see the biped you mentioned. Whats the exact file name?
Is Gmax supported anymore? None of the links I find work. And is there a way to get 3ds max from a school? For less than 3,000 maybe?
Ok I got three questions:
Is it possible to make one team spawn as elite and another as spartan? If so, how can I do it?(Yes I'm using CTF already)
Is it possible to make each team have different starting equipment? If so, how do it?
How do I make control panels unlock doors in mutiplayer map? Similar to melee open only with a control panel and not a melee.
What team index should the teams be? I put 1 and 2 but the map crashes ever time I load the CTF gametype. What could I be doing wrong?
How do I add other gametypes to my map? Like CTF and oddball.
How do I create a shader model?
How can I make a Cache file above 128.00mb? (thought it meant tags but it means cache size) Edited by WSYD Zeta on Mar 21, 2011 at 11:43 PM
Thanks guys vehicles spawn now!
I didn't mean to enter in-game. I was wondering you make the vehicles able to spawn with that command. Will it work automatically?
So I put that into a onenote file and name it vehiclespawn. Will it work?
So if I want two pelicans(of the same type) both must have different names? If so how can I script my vehicles to spawn with dev? Edited by WSYD Zeta on Mar 21, 2011 at 04:02 PM
When I tried script my vehicles using easy halo scripter. I followed the tutorial only placed more vehicles. It came up with: Compiling Errors: Cutscene Flag 20 and cutscene flag 21 have the same name as cutscene flag12
It said that with several other flags what should I do? Do I need a seperate vehicle name and flag for every vehicle copy I make?
Nevermind I figured it out. It was set for the snow shader and not the standard shader. Edited by WSYD Zeta on Mar 21, 2011 at 01:56 PM
|
|
 |
|